Sonic Frontiers is definitely going to push the Switch to its limits in terms of power, and we’re all waiting anxiously to see if SEGA can deliver a great Sonic experience on lesser hardware. Today brings us a tiny peek into what went on behind the scenes to bring Sonic Frontiers to Switch.

According to info on the official eShop page for Sonic Frontiers, SEGA has used AMD FidelityFX Super Resolution (FSR) to squeeze an extra bit of visual clarity out of the experience on Switch. That would make Sonic Frontiers the fourth Switch game to do so, following in the footsteps of Nintendo Switch Sports, Splatoon 3 and Life is Strange: True Colors.

For those who don’t know, AMD FidelityFX Super Resolution (FSR) uses cutting-edge upscaling technology to boost framerates & deliver near-native resolution with high-quality detail. While it’s hard to actually decipher FSR in action when playing a game, it does seem to offer a considerable benefit in Life is Strange: True Colors.

We already know that Sonic Frontiers on Switch won’t hold a candle visually to the other versions, but let’s hope that both in terms of gameplay and graphics, the Switch at least gets a serviceable experience.

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Comments (2)


1+ y ago

Not sure, I think I'll wait for reviews. This one also looks like it's struggling on more powerful hardware and I doubt they'll pull any miracles here.


1+ y ago


If we are talking pop in, I think that's more a problem with LOD not being implemented well since it only really applies to buildings and rails etc. Like they didn't make lower res models for use in the distance