Mario + Rabbids Sparks of Hope has been available for a few weeks now, and both critics and fans alike have heaped praise on the sequel. Some of the biggest adulation comes from the fact that the dev team was willing to really shake some things up during development, but of course, making those changes wasn’t without risk.

Mario + Rabbids Sparks of Hope took a big risk by removing the grid and cursor so celebrated in Mario + Rabbids Kingdom Battle, and revamped its combat with the introduction of real-time movement. In the first episode of Ubisoft’s Deep Dev, Ubisoft sits down with Creative Director Davide Soliani, Lead Producer Xavier Manzanares, and Associate Producer Quentin Correggi to learn about the ups and downs of changing the gameplay for Sparks of Hope, and how in the end, it all paid off.

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