Lunark dev shows off the game's rotoscoping process
Some gorgeous-looking animation
Rotoscoping isn’t a game-only process, nor is it new. That said, it still produces stunning results. You’ll get to see rotoscoping put to great use/effect in the upcoming cinematic platformer, Lunark. For a sneak peak at how the unique animation process is utilized, check out the video below.
For those who don’t know, rotoscoping is an animation technique that animators use to trace over footage, frame by frame, to produce realistic action. Originally, animators projected photographed live-action movie images onto a glass panel and traced over the image. This projection equipment is referred to as a rotoscope, developed by Polish-American animator Max Fleischer, and the result is a rotograph.
Obviously, things are handled via computer nowadays, but the end result is exactly the same. Rotoscoping also takes on different forms depending on the look/style the animator is going for, and in the case of Lunark, we get something that’s very similar to what’s seen in games like Flashback. That kind of animation fits perfectly with what Lunark is aiming to achieve.