image

Goonya Monster has been updated to Ver. 1.2.0. You can see the patch notes for this update below.

Improving Matchmaking

  • Busters can keep their teammates to the next match by selecting “”Continue”” together when a match is over.
  • It is now possible to match without a Monster player, which makes it possible to find a game with Buster players only. (Previously, you needed at least 1 Buster and 1 Monster player to start a match.)
  • Matchmaking scale adjustment
  • Players in the low-rate tier will be matched with similarly skilled players more often, and players in the high-rate tier match more broadly.

Gameplay Rebalance

[Rewards]

  • Rebalanced to reduce the gap in rewards between Busters and Monsters.
  • Some of the requirements to earn exp and Soul coins have been changed.
  • Monster’s requirement to earn Soul gems has been changed from “”quick annihilation of all Busters”” to “”annihilation of all Busters””.

[Balancing Battles]

  • The amount of “”time it takes for souls to drop”” when you defeat Undead has been reduced.
  • The number of button presses required to recover from a fall has been reduced.
  • When Monsters cancel Predation, Busters will be shot upwards.

Buster

  • They can now deal damage against Monster by ghost attack.

Monster

  • The amount of damage by falling from the stage has been increased.
  • Burn damage caused by Mythic Dragon’s skill has been reduced while guarding.

Undead

  • The amount of damage by falling from the stage has been increased.

System

  • Overall default sound volume has been rebalanced.

Bug Fixes

  • The issue of the Crown level up reward containing items you can not receive has been fixed.
  • You can acquire the items by going to the level window while the requirement is achieved.
  • The issue where players could get stuck on the roof when returning from falling off the stage on the Nightmare Christmas stage has been fixed.
  • The problem of the COM players often getting stuck on obstacles has been fixed.
  • The problem of the COM players stopping near souls when the souls are on the water has been fixed.
  • And other small fixes.
[P-N]

Add Comment

Comments (0)

No comments yet. Be the first!