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Yacht Club Games have updated Shovel Knight: Pocket Dungeon to version 1.1.2, which fixes a bunch of bugs and adds new content; check out the patch notes below.


General

  • Fixed P2 Black Knight’s “boost meter” overlapping with P1’s board in VS
  • Fixed crash when dying at the same time as the Shrinemaster
  • Fixed the total count for achievement was 50 (it now displays 51)
  • Fixed that sometimes the price of a relic would be higher than normal
  • Fixed text in Game and Adventure Options was darker than in other menus
  • Fixed that you could move diagonally if you pressed a key in the same frame a buffered key was being applied
  • Fixed outline misalignment on the pause menu after using Percy’s cannon
  • Fixed on very rare occasions you would not be able to clear a sideroom if a block spawned in an unreachable place at the topmost row of the well.
  • Fixed Shovel Knight’s pogo skill would re-apply bonus damage on units when striking a chain with a spear
  • Fixed that King Knight’s bash would not increase your chain meter when attacking loner blocks.
  • Minor improvements to sideroom generation.
  • Daily Runs now use the same outfit your Knight has at the Adventure Hub.
  • Fixed discrepancy with Steam cloud saves
  • Localization improvements for the Chinese language
  • Improved Invisishade interactions with items and other enemies
  • Fixed you could not get 100% game completion and it would get stuck at 98%
  • Fixed crash if you bumped a chest while ejecting from Tinker Knight’s mech
  • Fixed softlock when falling into a pit as Tinker Knight (mech mode)
  • Fixed mismatched enemy portrait/description when striking two different units at once with a spear
  • Fixed that grabbing and releasing an item as Scrap Knight would reset its durability
  • Fixed that playing a Daily right after beating the game would start you with one less HP if you had opened the second shrine door (the one that asks for one HP)
  • Fixed on very rare occasions a portal could spawn in an unreachable place in siderooms
  • Fixed a bug in which a relic price would carry over its price from your previous run
  • Fixed Turbo was not working when played with SPEED set to OFF
  • Fixed that losing to Yeti’s or Black Griffoth’s slam attack would display “Slain by Griffoth” on the GAME OVER screen
  • Fixed that if you had Nimbus Balloon you would be immune to snowball projectiles
  • Fixed that you could not check your relics in the pause menu during a Daily run
  • Fixed that you could get stuck inside a pit and not be thrown back into the board if SPEED was set to OFF
  • Fixed a crash when respawning during the Shrinemaster fight if there was a Ceiling Crusher present in the well
  • Fixed a softlock in which the player would not respawn in the Shrinemaster fight if there was a Ceiling Crusher present in the well
  • Fixed a bug causing World Record Leaderboard scores to carry over if you kept quick restarting the game
  • Fixed that Daily Run was picking your last used outfit (no matter the Knight) instead of the Daily’s run
  • Minor translation updates
  • Potentially fixed an issue in which the game would rarely wipe your save data when returning to the title screen
  • Fixed an issue in which having certain symbols in your name would corrupt your save
  • Added Feats to the pause menu in Adventure
  • Added VS Options to character selection screen in Versus
  • Added Shrinemaster to the Guidebook
  • Versus tally screen now displays the CPU’s level
  • Updated controller bindings
  • Controller connectivity improvements
  • Minor Translation updates have been made
  • Translation bug fixes have been made
  • Fixed that Scrap Knight was unable to use her bag during the Shrinemaster fight
  • Fixed that Mole Knight would get tossed around by Yeti’s slam if he was burrowed
  • Fixed that blocks affected by Snoutin’ Charm would give out gems during a boss fight even when other units stopped giving gems.
  • Fixed that hitting a chest as Black Knight would increase your attack until you hit something else
  • Fixed that some Knight’s abilities would not spend a turn when activated if SPEED was set to OFF
  • Fixed that Swarmbees attack could go up to 5 instead of 3
  • Fixed birds coming out of the table at the hub on the spot Tinker Knight sits once unlocked
  • Fixed “New Additions” warning would pop up after defeating a boss regardless of if you had it unlocked or not.
  • Fixed turning off items in Versus would not turn items off
  • Fixed Shrinemaster would not reduce Ice Axe or Spear’s durability
  • Fixed softlock when getting crushed by the ceiling crusher at the same time you healed with blue ichor chalice active
  • Fixed loop count would reset when pressing “quit” or “return to camp” but canceled and returned to play
  • Fixed looping from Scholar’s Sanctum could increase loop count twice
  • Fixed Master Mind’s HP would not increase when looping
  • Fixed Dynamallet would not deal damage if the units exploding were frozen
  • Fixed Scrap Knight’s bagged item would not carry over from Scholar’s Sanctum when looping
  • Fixed that replaying the tutorial could reset your money at Hub to zero
  • Fixed that you could access the Adventure settings during the tutorial
  • Fixed crash when quick restarting at the same time the Knight respawned in a full board
  • Fixed you could unlock Poison Pill during the minigame
  • Fixed you could move/examine while the game was paused during the minigame
  • Fixed Shrinemaster could fully heal if you bumped the shrine’s door
  • Fixed your Knight wouldn’t do its weak sprite while fighting the Shrinemaster
  • Fixed units outside of the well would still decrement their frozen status
  • Fixed you could use Chronos Coin at the same time you moved
  • Fixed Knights in the hub would always use their first-time dialogue
  • Fixed Bosses would count twice for their guidebook’s slain up stat
  • Fixed foes defeated by Shovel Knight’s extra damage wouldn’t count towards the guidebook
  • Fixed that the portrait for poison bombs would be the same for boosted range poison bombs
  • Random & Shuffle Knights unlock at 3 Knights in Versus
  • Fixed Guidebook stats going up during Versus or Tutorial
  • Fixed relic text would wrap if you paused during the end of level cutscene.

Switch

  • Fixed crash when opening the AMIIBO menu multiple times while on Airplane mode

New

  • Random Knight available in Hub & Versus
  • Shuffle Knight available in Hub & Versus
  • Added a deadzone setting to Game Options
  • Added option to turn ON/OFF hold to move. Turned OFF by default
  • Added versus tips on the tally screen of Versus
  • Added adventure/versus option to adjust Respawn Penalty Speed
  • Added adventure/versus option to adjust Full board grace turns
  • Added Handicap options to VS
  • Added option for units to display numeric HP
  • Added visual effects to some blessings, knights, and hazards.
  • Hazards have portraits now and can be examined
  • Items have portraits now

Balance – Knights

  • Specter Knight no longer loses HP when drinking potions inside Smoke Bomb’s range
  • Specter Knight now gets healed from enemies defeated with fire
  • Shield Knight now receives full damage from bombs

Balance – Relics

  • Divine Liquid no longer resets Black Knight’s boosts
  • Divine Liquid now triggers healing on chains of 8+ instead of 10+
  • Dynamallet explosion damage increased from 3 to 5
  • Lucky Clover is now luckier:
  • 5% extra chance of spawning a non-enemy sideroom
  • 10% better odds at Glitzem
  • Chests to have a higher chance of spawning a duplicate item
  • Potion Napkin base price reduced from 8k to 4k
  • Swift Dagger base price increased from 10k to 12k
  • Gem Chain base price reduced from 8k to 6k
  • Chronos Coin’s frozen time goes down one turn faster per 2 damage when hitting a boss

Balance – HUB

  • Relic unlocks are now in order and increase in price
  • Prices for Costumes and Percy’s shortcuts doubled
  • Bank now caps at 99,999,999

Leaderboards

  • World Record Leaderboard has been reset to remove all broken scores.
  • Personal Best scores have been reset as well due to the bugged scores from previous versions (sorry!)
  • Fixed when playing as Shuffle Knight your score would display the last randomized Knight instead of Shuffle Knight (Only applies to new scores)
  • Fixed some scores were able to display Puzzle Knight as their playable character
  • Fixed bug where you could re-submit pre-1.0.0 scores
  • Reset the Best Score leaderboards to fix broken scores. If Pre-1.1.2 patch scores are valid, they will be re-uploaded

Visual Polish

  • Lava puddles have slight particles and stepping on them makes your character orange.
  • When frozen tints you in light blue
  • When inside Smoke Bomb character tints whiter and has shiny particles
  • Zap Wand shoots more powerfully
  • King Knight’s bash makes King Knight bounce on collision depending on the distance.
  • Dynamallet displays a fuse when ready and has VFX when triggered
  • Five String shows notes around you and has new hit VFX
  • Fury Horns has VFX when activated and on hit, it has a bit more of a punch
  • Divine Liquid now has VFX on heal
  • Lucky Clover now displays a clover VFX when it gets you a luckier item
  • Gems on blocks from Snoutin’ Charm have a shinier sprite
  • Specter Knight now has a unique hurt sprite when drinking a potion
  • Black Knight now has VFX when losing his boosts
  • New Hub sprites for Shield Knight, Propeller Knight, Scrap Knight, and Prism Knight
  • Other miscellaneous tweaks

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