Yacht Club Games have updated Shovel Knight: Pocket Dungeon to version 1.1.2, which fixes a bunch of bugs and adds new content; check out the patch notes below.
General
- Fixed P2 Black Knight’s “boost meter” overlapping with P1’s board in VS
- Fixed crash when dying at the same time as the Shrinemaster
- Fixed the total count for achievement was 50 (it now displays 51)
- Fixed that sometimes the price of a relic would be higher than normal
- Fixed text in Game and Adventure Options was darker than in other menus
- Fixed that you could move diagonally if you pressed a key in the same frame a buffered key was being applied
- Fixed outline misalignment on the pause menu after using Percy’s cannon
- Fixed on very rare occasions you would not be able to clear a sideroom if a block spawned in an unreachable place at the topmost row of the well.
- Fixed Shovel Knight’s pogo skill would re-apply bonus damage on units when striking a chain with a spear
- Fixed that King Knight’s bash would not increase your chain meter when attacking loner blocks.
- Minor improvements to sideroom generation.
- Daily Runs now use the same outfit your Knight has at the Adventure Hub.
- Fixed discrepancy with Steam cloud saves
- Localization improvements for the Chinese language
- Improved Invisishade interactions with items and other enemies
- Fixed you could not get 100% game completion and it would get stuck at 98%
- Fixed crash if you bumped a chest while ejecting from Tinker Knight’s mech
- Fixed softlock when falling into a pit as Tinker Knight (mech mode)
- Fixed mismatched enemy portrait/description when striking two different units at once with a spear
- Fixed that grabbing and releasing an item as Scrap Knight would reset its durability
- Fixed that playing a Daily right after beating the game would start you with one less HP if you had opened the second shrine door (the one that asks for one HP)
- Fixed on very rare occasions a portal could spawn in an unreachable place in siderooms
- Fixed a bug in which a relic price would carry over its price from your previous run
- Fixed Turbo was not working when played with SPEED set to OFF
- Fixed that losing to Yeti’s or Black Griffoth’s slam attack would display “Slain by Griffoth” on the GAME OVER screen
- Fixed that if you had Nimbus Balloon you would be immune to snowball projectiles
- Fixed that you could not check your relics in the pause menu during a Daily run
- Fixed that you could get stuck inside a pit and not be thrown back into the board if SPEED was set to OFF
- Fixed a crash when respawning during the Shrinemaster fight if there was a Ceiling Crusher present in the well
- Fixed a softlock in which the player would not respawn in the Shrinemaster fight if there was a Ceiling Crusher present in the well
- Fixed a bug causing World Record Leaderboard scores to carry over if you kept quick restarting the game
- Fixed that Daily Run was picking your last used outfit (no matter the Knight) instead of the Daily’s run
- Minor translation updates
- Potentially fixed an issue in which the game would rarely wipe your save data when returning to the title screen
- Fixed an issue in which having certain symbols in your name would corrupt your save
- Added Feats to the pause menu in Adventure
- Added VS Options to character selection screen in Versus
- Added Shrinemaster to the Guidebook
- Versus tally screen now displays the CPU’s level
- Updated controller bindings
- Controller connectivity improvements
- Minor Translation updates have been made
- Translation bug fixes have been made
- Fixed that Scrap Knight was unable to use her bag during the Shrinemaster fight
- Fixed that Mole Knight would get tossed around by Yeti’s slam if he was burrowed
- Fixed that blocks affected by Snoutin’ Charm would give out gems during a boss fight even when other units stopped giving gems.
- Fixed that hitting a chest as Black Knight would increase your attack until you hit something else
- Fixed that some Knight’s abilities would not spend a turn when activated if SPEED was set to OFF
- Fixed that Swarmbees attack could go up to 5 instead of 3
- Fixed birds coming out of the table at the hub on the spot Tinker Knight sits once unlocked
- Fixed “New Additions” warning would pop up after defeating a boss regardless of if you had it unlocked or not.
- Fixed turning off items in Versus would not turn items off
- Fixed Shrinemaster would not reduce Ice Axe or Spear’s durability
- Fixed softlock when getting crushed by the ceiling crusher at the same time you healed with blue ichor chalice active
- Fixed loop count would reset when pressing “quit” or “return to camp” but canceled and returned to play
- Fixed looping from Scholar’s Sanctum could increase loop count twice
- Fixed Master Mind’s HP would not increase when looping
- Fixed Dynamallet would not deal damage if the units exploding were frozen
- Fixed Scrap Knight’s bagged item would not carry over from Scholar’s Sanctum when looping
- Fixed that replaying the tutorial could reset your money at Hub to zero
- Fixed that you could access the Adventure settings during the tutorial
- Fixed crash when quick restarting at the same time the Knight respawned in a full board
- Fixed you could unlock Poison Pill during the minigame
- Fixed you could move/examine while the game was paused during the minigame
- Fixed Shrinemaster could fully heal if you bumped the shrine’s door
- Fixed your Knight wouldn’t do its weak sprite while fighting the Shrinemaster
- Fixed units outside of the well would still decrement their frozen status
- Fixed you could use Chronos Coin at the same time you moved
- Fixed Knights in the hub would always use their first-time dialogue
- Fixed Bosses would count twice for their guidebook’s slain up stat
- Fixed foes defeated by Shovel Knight’s extra damage wouldn’t count towards the guidebook
- Fixed that the portrait for poison bombs would be the same for boosted range poison bombs
- Random & Shuffle Knights unlock at 3 Knights in Versus
- Fixed Guidebook stats going up during Versus or Tutorial
- Fixed relic text would wrap if you paused during the end of level cutscene.
Switch
- Fixed crash when opening the AMIIBO menu multiple times while on Airplane mode
New
- Random Knight available in Hub & Versus
- Shuffle Knight available in Hub & Versus
- Added a deadzone setting to Game Options
- Added option to turn ON/OFF hold to move. Turned OFF by default
- Added versus tips on the tally screen of Versus
- Added adventure/versus option to adjust Respawn Penalty Speed
- Added adventure/versus option to adjust Full board grace turns
- Added Handicap options to VS
- Added option for units to display numeric HP
- Added visual effects to some blessings, knights, and hazards.
- Hazards have portraits now and can be examined
- Items have portraits now
Balance – Knights
- Specter Knight no longer loses HP when drinking potions inside Smoke Bomb’s range
- Specter Knight now gets healed from enemies defeated with fire
- Shield Knight now receives full damage from bombs
Balance – Relics
- Divine Liquid no longer resets Black Knight’s boosts
- Divine Liquid now triggers healing on chains of 8+ instead of 10+
- Dynamallet explosion damage increased from 3 to 5
- Lucky Clover is now luckier:
- 5% extra chance of spawning a non-enemy sideroom
- 10% better odds at Glitzem
- Chests to have a higher chance of spawning a duplicate item
- Potion Napkin base price reduced from 8k to 4k
- Swift Dagger base price increased from 10k to 12k
- Gem Chain base price reduced from 8k to 6k
- Chronos Coin’s frozen time goes down one turn faster per 2 damage when hitting a boss
Balance – HUB
- Relic unlocks are now in order and increase in price
- Prices for Costumes and Percy’s shortcuts doubled
- Bank now caps at 99,999,999
Leaderboards
- World Record Leaderboard has been reset to remove all broken scores.
- Personal Best scores have been reset as well due to the bugged scores from previous versions (sorry!)
- Fixed when playing as Shuffle Knight your score would display the last randomized Knight instead of Shuffle Knight (Only applies to new scores)
- Fixed some scores were able to display Puzzle Knight as their playable character
- Fixed bug where you could re-submit pre-1.0.0 scores
- Reset the Best Score leaderboards to fix broken scores. If Pre-1.1.2 patch scores are valid, they will be re-uploaded
Visual Polish
- Lava puddles have slight particles and stepping on them makes your character orange.
- When frozen tints you in light blue
- When inside Smoke Bomb character tints whiter and has shiny particles
- Zap Wand shoots more powerfully
- King Knight’s bash makes King Knight bounce on collision depending on the distance.
- Dynamallet displays a fuse when ready and has VFX when triggered
- Five String shows notes around you and has new hit VFX
- Fury Horns has VFX when activated and on hit, it has a bit more of a punch
- Divine Liquid now has VFX on heal
- Lucky Clover now displays a clover VFX when it gets you a luckier item
- Gems on blocks from Snoutin’ Charm have a shinier sprite
- Specter Knight now has a unique hurt sprite when drinking a potion
- Black Knight now has VFX when losing his boosts
- New Hub sprites for Shield Knight, Propeller Knight, Scrap Knight, and Prism Knight
- Other miscellaneous tweaks
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