And Nintendo Switch Sports!
The Legend of Zelda: Tears of the Kingdom is going to be analyzed from just about every conceivable angle soon, and that includes its technical aspects. If you were wondering exactly what game engine the title was built on, now you have an answer.
As was pointed out by Twitter user @asasasa98765, Tears of the Kingdom was built using a version of Nintendo’s internal engine known as “LunchPack”. Believe it or not, this is the same engine that was used to build games like Splatoon 3 and Nintendo Switch Sports!
What does this mean for the average player? Probably nothing, as you most likely won’t notice any strong similarities between these games. Still, this goes to show the impressive versatility of the game engine, as Tears of the Kingdom is certainly a very different beast from either Splatoon or Nintendo Switch Sports. Stay tuned as more behind the scenes details are unearthed in the future.