Masahiro Sakurai is back with yet another installment in his game development video series, and today brings us an episode that falls into the “Programming & Tech” category.

Sakurai says that he and his team implement a variety of debug features during a game’s development, and today, he introduces what he considers to me one of the more useful tools; transparency.

You might be surprised at just how much transparency features are used in a game. The visual trick is apparent in some areas, but there are plenty of other places where the approach is used where you might not even expect it. Implementing transparency elements in the right place and at the right time can lead to some truly impressive results!

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