New Book "Videogame Atlas" Explores the Architecture of Game Worlds
Where Real World Design and Game Design Meet!
Videogame Atlas is a new book that plans to explore the worlds of videogames through the lens of architecture. The book is written by Luke Caspar Pearson and Sandra Youkhana, two architects with an interest in videogames.
Here is a quote from the book’s website.
Through panoramic maps, intricate exploded diagrams and illustrations all prepared exclusively for this publication, Videogame Atlas presents wholly new perspectives on twelve popular videogame worlds. Taking influence from late-20th-century experimental architecture publications, this large-format book offers a playful yet detailed new way of seeing these beloved virtual environments using the practices and thinking behind architectural theory in the real built environment.
Titles such as Minecraft, Assassin’s Creed Unity, and Final Fantasy VII are analyzed and explored in depth in over 200 illustrations at the micro and macro scale, each supported by informed commentary and architectural thinking – the ‘fourth wall’ of familiar virtual worlds are breached and deconstructed as complex urban landscapes. For videogame fans, architects and visual artists alike, this information-rich yet sumptuous publication gives a rare glimpse into the staggering complexities of modern videogame design, delighting the eye and enriching the brain on every page.
Assassin’s Creed Unity, Cities: Skylines, Dark Souls, Death Stranding, Dwarf Fortress, Final Fantasy VII + Remake, Fortnite, Katamari Damacy, Minecraft, No Man’s Sky, Persona 5 and Stardew Valley are all the game worlds that this book will dissect.
While you can wait for the book to release in stores this fall you can also pre-order the limited special edition which comes with “an exclusive slipcase and three specially commissioned prints”. The Special Edition costs £75 ( about $95) and only has 500 available copies. It can be pre-ordered through the book’s website which will be linked below.
A recently graduated creative writer hoping to work his way into the greater gaming sphere.