Simogo explains how Sayonara Wild Hearts paved the way for Lorelei and the Laser Eyes
I have special eyes...
Developer Simogo has been silent since 2019, which is when they released the award-winning Sayonara Wild Hearts on Switch. Just a few hours back, we finally got to see what the team is tackling for their next project. In today’s Nintendo Direct mini: Partner Showcase, Simogo revealed Lorelei and the Laser Eyes, a puzzle adventure heading to Switch next year.
Just like Sayonara Wild Hearts before it, Lorelei and the Laser Eyes is a unique-looking experience that looks to tackle complex ideas. How did Simogo manage to stumble on yet another intriguing experience? It turns out Sayonara Wild Hearts set the project in motion.
In a new dev blog, Simogo reveals the origins of Lorelei and the Laser Eyes, and it all started with a discarded idea from Sayonara Wild Hearts.
After finishing a big project, it’s easy to feel paralyzed. What now? We went down the path we had walked, but in the opposite direction. The next one should be black and white. It should be slow.
In a document where we had gathered ideas for fictive band names for our last game, Daniel had written “Lorelei and the Laser Humans”. Something struck a chord, but it didn’t exactly roll off the tongue. Then, “Lorelei and the Laser… Eyes”. It was easy to imagine. A woman, who could see it all through laser eyes. What did it mean?
Like Sayonara Wild Hearts, the answer became a long adventure in 3D space, an investigation of 3D cameras in third person games. Static cameras. Moving cameras. First person cameras. Switching between cameras. Showing several cameras simultaneously. Long journeys into rendering, letting us switch art direction and visual ideas on the fly, as we created, as we played. Was this Laser Eyes?
That’s just a small snippet of what Simogo shared on Lorelei and the Laser Eyes’ development. You can see their full breakdown here.