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The debate over whether a video game should be considered a “remake” or a “remaster” has been had for numerous games in recent years, and it’s coming up again in the case of Crisis Core: Final Fantasy VII Reunion. The original game was released on the PSP in 2007, with this new version set for release later this year. Are there enough changes to call it a remake, or is it just a spruced up port?

The game’s creative producer Tetsuya Nomura gave his thoughts on the matter in a recent interview with Italian site Everyeye, which Nintendo Everything was kind enough to translate into English:

We had mixed feelings on it, as we weren’t sure about the best way to describe the project. At one point there was also a discussion about calling it a ‘remake’ or a ‘remaster’. I think the product is more close to the definition of a remaster, as the story wasn’t changed at all and it’s always the same game.

On the technical side, however, the graphics have been completely renewed, the models have been remade from scratch, many scenes that in the original were only subtitled are now dubbed, and also the combat system has been updated. We are still uncertain on the term that better describes the game, which is the reason why we used ‘reunion’. It’s really complicated, as it’s much more than a remaster, but at the same time is not a complete remake.

So, there you have it! As it turns out, even the game’s own development team isn’t quite sure what to call the new Crisis Core. It seems to land somewhere in between the two extremes. Maybe we need a new term to describe this middle ground? A remakester?

Regardless, the game will be released on Switch sometime this winter, when you can play it and decide how to classify it for yourself.

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