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Schafer - If games are art, you need to see the entire dev team's expression in the project

by rawmeatcowboy
11 February 2011
GN Version 3.1

“Because if you’re going to make this argument about games as art, then I think they have to be an expression of the people who make them. Not just the person in charge, but the whole team, and the company who made them. I think with games, you should always look at them and be like, ‘There’s no one else who could have made that game, except for the person who made it.’ As opposed to a lot of games where they could’ve been farmed out to any work-for-hire developer. Which is fine — but you know, the thing our company is going to do is to try and make games that are more expressive.” - Tim Schafer

That’s a fantastic way of looking at things. When you see a game coming from Double Fine, you really know that they’re the only team that could have pulled it off. When you play an FPS out there, do you get the vibe that only Treyarch or Raven Software could have done it?

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