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Jason Rubin discusses the birth of Crash Bandicoot

by rawmeatcowboy
26 June 2012
GN Version 4.0
“I made the audacious decision that because Nintendo and Sega already had mascots, we would make our game for the Sony PlayStation. Sony was new to video games, and therefore, they had no legacy characters. We were in Utah after two days of solid discussion when we made the decision. Two 24-year-olds, who had never made a successful game, with all of their worldly possessions in the back of their car, were going to drive to Los Angeles, hire their first employees, figure out what made a great action game, work on their first 3D title ever, and create a compelling character and franchise." - Jason Rubin
Check out the full interview here
 
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