Phoenix Wright: Ace Attorney - Dual Destinies - Capcom talks going 3D, multiple models and more

The following info comes from series producer Motohide Eshiro and scenario director Takeshi Yamazaki.

- easier to change motions and angles now
- allows for further focus of camerawork
- tough transition from 2D sprites to 3D models
- different models were made for different in-game situations
- court and adventure models see slight changes in-game
- Phoenix's famous pose has been made more intense due to the 3D model
- the in-game model actually switches from the regular court model to a different model to up the intensity during Phoenix's pose

More screens here


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