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Nintendo on Zelda: Tri Force Heroes' multiplayer, tested online chat, but decided against it

by rawmeatcowboy
18 June 2015
GN Version 5.0

Coming from a Verge interview with director Hiromasa Shikata...

"In a lot of multiplayer games there are a lot of people, but they're not really playing together, That was the main focus — building a multiplayer game that requires cooperation At its heart, Four Swords was kind of a party game.

(Link's emoticons) Are actually creating a new form of communication. I believe it might be a little bit stressful for players to try to figure out how to communicate what they want to do, but I think that because of that feeling, when you're able to do it successfully there's a level of satisfaction that you don't find in other games. Yes, we did (consider voice chat). With voice chat, what we would see is a highlight in the difference of experience levels between the players. Higher players would tell lower players what to do, and lower players would wonder why they're being told what to do."

[Link]
 
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