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Reggie on Metroid Prime: Federation Force reaction and fans wanting traditional Metroid

by rawmeatcowboy
23 June 2015
GN Version 5.0

Coming from a Kotaku interview with Reggie Fils-Aime...

On negative reaction to Nintendo’s unveiling of a new Metroid Prime spin-off game:

Fils-Aime: “Here’s what I would state: we know what our fans want. We will also push the envelope in developing something that we know is high-quality and that we know will deliver in the marketplace. The best example I can give you of this, and I think you will appreciate it, is Legend of Zelda Wind Waker. Remember when that art style was first shown. The uproar from the Zelda community was intensely negative. If there had been social media then, there probably would have been a petition to make that game go away.”

Totilo: “I guess you’ve seen the Metroid petition.”

Fils-Aime: “So, the game is developed, becomes one of the most beloved games of all time, one of the most highly-rated games of all time, so I use that example to say: ‘We know what we’re doing, trust us, play the game and then we can have a conversation.’”

Totilo: “And I’m not... Next Level Games is making it, and I believe in them, because Luigi’s Mansion Dark Moon is fantastic. Mr. Tanabe has overseen many a great game. I think the question for me, which is a little different than what I’ve seen from some of our readers, I’m not so convinced that this game is going to be bad just because it doesn’t look like what I want. But my curiosity is: Do they [Nintendo] know that people still want a Samus Aran adventure?

Fils-Aime: “Absolutely.”

Totilo: “I was surprised there was no messaging that said, ‘Don’t worry, we know you’re interested in this as well....’”

Fils-Aime: “Look, we know that the fans want a straight Samus Aran game. We also know that the best way to launch a game like that is to surprise and delight them, to give them a launch date, in an environment like this let them play it vs. what other companies do which is to announce a project that you may not see for five, six years. It’s just not the way we do things. We know the community wants to see a straight-up Metroid game. We know it.”