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Monolith Soft on working with Nintendo, open to helping with Zelda Wii U if needed

by rawmeatcowboy
24 June 2015
GN Version 5.0

A portion of a Game Informer interview with director Tetsuya Takahashi and Genki Yokota, the director from Nintendo's Software Planning and Development group...

GI: Can you describe Monolith’s relationship with Nintendo? How often do you assist with Nintendo’s first party games versus working on your own stuff?

Takahashi: There’s both kind of work that we do. Whenever we’re working on one of our own titles like Xenoblade Chronicles X, we’ll have weekly development meetings with Nintendo where we discuss our progress with the game. Whenever we’re not busy with our own projects, we have the opportunity to help out with some of the projects that are being developed at Nintendo. A recent example of this is Splatoon.

GI: So with the team's experience now in the open-world genre, I'm curious if you can offer any tips to the Zelda Wii U team? Is there some knowledge that can be transferred there? I know Monolith helped work on Skyward Sword.

Yokota: So as it turns out, in the development of this game we had a lot of opportunities to prepare reports and feedback on the technology and the different kinds of problems that we encountered. When we're able to share those documents internally, they're going to go to all the other teams so they’ll be able to draw from them and I hope that those guys working on that game will be able to benefit as well.

GI: Is there any chance that you'll be supporting that team once again after this project is fully done?

Takahashi: I mean I suppose it's possible, but we haven’t heard anything. I would want to say that Monolith Soft is always available and we would love to help anytime people ask us.

Full interview here