Mighty No. 9 getting live-action, feature-length film

Burbank, CA – July 7, 2015 – Legendary Digital Media, Contradiction Films, and video game developer comcept Inc. announced today that they will develop a live action feature-length project for digital platforms based on the new video game MIGHTY NO. 9, created and designed by video game legend Keiji Inafune and published by Deep Silver. This announcement comes on the heels of Deep Silver’s and comcept’s award-winning performance at E3 and in anticipation of Deep Silver’s release of the new MIGHTY NO. 9 video game in the Americas on September 15, 2015, and worldwide on September 18, 2015.

MIGHTY NO. 9 is the second video game created by Inafune that Legendary Digital and Contradiction will adapt into a feature-length project. Legendary Digital Media previously distributed and Contradiction produced Dead Rising: Watchtower, based on the worldwide hit video game franchise Dead Rising, also created by Inafune, for Crackle’s online streaming service. The immediate success of Dead Rising: Watchtower led Crackle to order a sequel film from Legendary Digital with Contradiction producing.

“Legendary Digital and Contradiction have carved out a unique niche for ourselves, developing video game IP into successful feature-length and series content for digital platforms the world over,” said Greg Siegel, Legendary Digital Media’s Senior Vice President, Development and Production. “We are honored to have another opportunity to translate Inafune’s immersive worlds, engaging characters and action-packed gameplay into a live action project for video game fans and fans of streaming video alike.”

“We are thrilled to be working with the great Inafune-san on MIGHTY NO. 9 and feel so fortunate that the Legendary Digital team shares a common vision for the live action adaptation of this very special video game,” said Tomas Harlan, partner at Contradiction.
"The announcement that Legendary Digital is collaborating with Contradiction and comcept on creating a live action project based on MIGHTY NO. 9 is really amazing, not only for myself and the rest of the team at comcept who worked on the game, but also for all the fans who have supported the project," said Keiji Inafune, comcept’s CEO. "This collaboration will give our creation the ability to reach people all over the world. Thanks to all of your support, we have fulfilled another one of our dreams,” Inafune added.

MIGHTY NO. 9 follows the adventures of an android named Beck, unit “NO. 9” in a team of ten combat robots named “Mighty Numbers.” When a computer virus strikes, attacking his fellow robots as well as machines around the world, Beck is the only one in his line of androids not to be infected. With the help of his best friend Call, Beck must find the villain responsible for the virus while fighting off his fellow robots who have gone rogue along the way.

Inafune has been a major player in the video game world since his start in 1987. He began designing games at Capcom, where he was part of the team that created the hugely successful game Mega Man which has since sold over 30 million copies globally, not including its over ten iterations and six different spinoff franchises. Inafune’s next major success came with Dead Rising in 2006. The zombie-slaying game and its sequels have sold over 10.3 million copies worldwide.

In 2010, Inafune announced that he was leaving Capcom and later that year launched his own company, comcept Inc. He announced in 2013 that his new game, MIGHTY NO. 9, would be funded by Kickstarter. Funded entirely by fans, Inafune’s wildly successful Kickstarter campaign for MIGHTY NO. 9 raised over $4 million, eclipsing its goal by 465% and making it one of the most successful video game campaigns in Kickstarter history.

Legendary Digital and Contradiction Films’ Tomas Harlan and Tim Carter will develop and produce the live action feature-length film based on MIGHTY NO. 9 for digital platforms. Contradiction is responsible for bringing both the MIGHTY NO. 9 and Dead Rising video games to Legendary Digital’s development team as well as producing the hit digital series Mortal Kombat: Legacy for Warner Brothers .


Now this is pushing it.


The game is done, stop with the basic Nintendo boi rage.

Tue Jul 07 15 02:10pm
(Updated 1 time)

Being fan of "Company X" stuff doesn't influence my point for the subject matter. If you're going to make the general audience invested with a new, videogame-related intellectual property, to actually release the videogame on which is based off should be the main priority, before considering to throw all sorts of tie-in side projects.

For the everyman like me, the game might be already finished but it's not here. I can't play it. Therefore I couldn't care less of what sorts of fancy alternate media stuff related to said unreleased game is thrown to us, or even only announced. The very same mechanism works the other way around as well.

Tue Jul 07 15 02:23pm
(Updated 1 time)

Because this has anything to do with Nintendo.

It's the fact that this game is not actually a success yet. Nobody knows how well this is going to do, and kickstarter backers don't even count because their copies are part of the funding for the game.

He's jumping the gun. The game is done, but nobody has bought it yet. He has no idea how well it will sell at retail/on the digital front, yet he is making a show & film and already planning sequels.

This isn't even exclusive to games or Inafune. It's just common sense. You know the expression "don't count your eggs before they hatch", right? That's what this is.

Also, where's all this money coming from? They needed a kickstarter to make Mighty No. 9, and get voices, and now they need a kickstarter for that Legends clone, but they can just go around making a full-length feature film all of the sudden? And they clearly got publishers on their side now, negating the kickstarter for MN9 anyway, so why can't they help with the Legends game?

None of this has to do with Nintendo, so I don't know why you're singling them out. The only thing NIntendo fans are made about exclusively is the fact they're screwed over with the special edition, and rightfully so, but people beyond Nintendo fans are annoyed with everything about this, and you're somehow missing the obvious logic behind their frustration.

Your comment is so original. >_>
Announcing a film before we know if the game is any good is not that smart.


Really this is terrible and i believe the mighty no 9 cartoon was very far-fetched

*lets out a 20 minute groan*

I'm hoping this game is good but there's a lot of signs pointing to this ending up being Sonic Boom levels of "oh god, why."

Jesus, the game hasn't even been released yet and not only is it getting a CGI TV series but a LIVE ACTION MOVIE too? This dude is jumping the gun so hard it's not even funny.

I'm sorry, Inafune. You started Mighty No. 9 with good intentions, but this is getting ridiculous. Between this and now Red Ash with its anime aren't you doing the same thing you've been criticizing Japanese developers for years?

Some men ask WHY? Great men ask WHY?

Businessmen ask WHY NOT?


That's cool, not sure that without a nice budget they can make a great live action movie, but still cool. I don't quite get all the complaining about expanding an IP to more than one thing.

I still remember when everyone seemed to be "Take that capcom infaune is the best mighty number nine will be much better than mega man since you do nothing with him" when the game was first announced, and now just like I speculated this seems to be getting worse and worse...

this will never work, I really don't see how it could, but who knows

Tue Jul 07 15 06:13pm
(Updated 1 time)

Isn't he basically just doing what Level 5 does? Having a multimedia franchise where each facet of it helps the other (Youkai Watch, Inazuma Eleven)? Having a live action movie seems kind of weird though (cartoon is fine).

Want to join this discussion?

You should like, totally log in or sign up!