Monolith Soft on the future of the Xenoblade series, continuing their relationship with Nintendo

A portion of a GameReactor interview with senior director and chief creative office Tetsuya Takahashi...

GR: After two big releases and the New Nintendo 3DS remake, Xenoblade has become a major Nintendo franchise. Where would you like to take the series next, and are there already plans to move it forward?

TT: While Xenoblade Chronicles was a true story-driven JRPG, we took a rather different approach with Xenoblade Chronicles X. You could say it doesn't really feel like a typical JRPG: what really sets it apart from other JRPGs is that the game world - the planet Mira - is really vast. I've heard that some Japanese users who played Xenoblade Chronicles X said they enjoyed a more story-driven type of game. So if we have the opportunity to make another game in the series, I'd like to made another typical JRPG-style game like Xenoblade Chronicles again.

GR: Considering the connection between Monolith and Nintendo, how would you like that relationship to continue?

TT: This is just my personal view, but I think that Monolith Soft should continue making the kind of games that can't be made within Nintendo. As you know, before we were Monolith Soft we worked at Square Enix, so Xenoblade Chronicles is the result of those Square Enix influences combining with influences from Nintendo. Just as human civilisation has developed through the intermingling of different peoples and cultures, I hope that Monolith Soft can continue to develop further through having various opportunities to work with Nintendo.

Full interview here


If they make a third game more like the original then I'll buy it.

XCX sounds too much of a step back to invest in for me...

Mon Dec 07 15 03:46am
(Updated 1 time)

The only thing that would make XCX more like XC would be Shulk and Fiora as main characters. Besides that the game is a beautiful, enormous step up in every aspect. You owe this game a playthrough for spreading second thoughts about Wii U's best game yet here ;P

Haha, the lack of a main character lead is one nitpick I have with the game actually.

The negatives I've heard so far outweigh the positives for me here, so I won't be picking this up.

I kind of created my own character in my head and it works quite well. He's a bit dumb but very kind and funny. I like him X-P

I think XCX just goes a different route. The "star" is all of the teams of BLADE combined, who are working together to keep humanity going. It's a bigger scale than the little team of XC. Different but still feeling very good.

I would recommend the game for its world alone. Maybe you can find it at a sale one day. Running across the globe and discovering those absolutely b-e-a-u-t-i-f-u-l scenaries alone is more than worth it. I still can't wrap my head around the fact that something as amazing, huge and pretty can even exist today.

I was disappointed at first at the lack of a good main character (even though Elma seems to fit the role so far in what I've played), and the plot isn't as good as in XC (which is a letdown because I loved XC's plot and characters). But the world is SO huge and beautiful and well done, that I don't care about those negatives anymore. I just want to explore everything. It's amazing.

Is it wrong for me to want them to do something else?

But they seem happy to make these games and people are happy to play them, so it certainly wouldn't be wrong for them to keep making them.

What would you rather they did? Just curious, because almost the entirety of Monolith's 15-year repertoire is JRPGs. They have started helping with the development of a few non-RPG Nintendo games, though.

The game is fantastic. I really have no gripes with what Monolithsoft has produced here. The various systems, the DEEP customization options, the staggeringly gorgeous world, the music, the vastly improved battle system, and I can't say enough about how content-rich it is...even the multiplayer aspect is pretty good...I love the passive online conversations that go on, lol.

The game is actually a masterpiece that most won't appreciate until later on when someone who becomes a professional at the various systems posts some well-crafted videos on YouTube.

I love how deep everything is, but I wish it had some (optional) tutorials for each mechanic. Or at least a "help" button on the menu that could explain some mechanics. It can get a bit overwhelming.

Part of me wonders what if monolith handled development of a Zelda or Metroid title. How would the end result be?


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