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Miyamoto shares his love of Star Wars: Ep. VII, Super Mario Maker, Splatoon

Coming from a Game Informer interview with Shigeru Miyamoto...

On his favorite movie in 2015...

There were a lot of good movies last year. One movie that I would have to talk about is Star Wars. It was a movie that I was very worried about. I really enjoyed the original three movies. But as they started to rely more on CG and computer graphics, I gradually stopped watching the Star Wars movies.

I felt that for the people who were taking that on that it was a very big challenge for them. My expectation is that they’d maybe find a way to barely meet that challenge. But when I saw that movie, I was very impressed with what they were able to do.

As a creator, I really respected their ability to take on the challenge and bring back some of the feelings that people had the first time they watched the movies. I really liked that some of those actors from Episode IV came back after all these years, and you can see how they had aged. As a fan, it was a really great movie.

On his favorite games of last year...

I haven’t seen as many video games. Two of the games that I have been really happy with. One is Splatoon. We had a very young staff work on that game; particularly in the Japanese market, they’ve introduced a whole new genre of shooter.

And then Super Mario Maker, which Mr. [Takashi] Tezuka worked on, we’re seeing a lot of dads are playing together with their kids. That’s made me really happy.

I mentioned to him that I continue to see a lot of buzz for Super Mario Maker, as friends continue to try and stump one another. He seemed pleased that it had found such a following. Our objective is always to try and make games that will sell for two years. If we can do that, we can take our time with the next game.”

Comments

crow
Fri Mar 04 16 03:00pm
Rating: 1

Hard to screw up episode 7 if all it does is ape episode 4.

His answer about the video games of last year is a little weird, hes already said he doesnt play them anymore, but now hes saying he barely pays attention to them at all, cant help but think that puts blinders on him that leads to madness like with starfox's motion controls.

It's interesting to compare Miyamoto's thoughts on Star Wars 7 to Sakurai's.
http://www.sourcegaming.info/2015/12/24/people-are-free-to-criticize-but-dont-lose-faith/

It's very common seeing this. I know both positive as negative opinions can go overboard. But we do tend to favor focusing in what doesn't work in our entertainment. On what they didn't put, what didn't work and what it should have been. I do wonder if it's just to be part of the conversation.

" It’s easy for negative opinions to be amplified, while positive opinions are quieted."

I think this is because we see things done right as being how they should be, so when things are done wrong, they are out of place, and as they say "the nail that sticks out must be hammered down"

I think liking something is entirely about the balance of good and bad, as long as there is more good than bad, you feel okay liking it. But even outside of that, there are sometimes when negativity is positive...pretty much the prime example of this is Dark Souls, a game that I positively hated on paper, but begrudgingly fell in love with. I complained the entire time I played it, It seemed like every other moment I found some glaring issue in the design of one thing or another, but at moment after that, I managed to find something I was impressed by. By the end, I dont know if id consider Dark Souls to be all that well designed, but there was enough in it that I couldnt conclude that I didnt like it, and there was something compelling about that, and that sort of made me more curious to experiment with the game, then I was suddenly understanding alot of the pop culture elements around me that was birthed from the dark souls fandom, and it made the idea of dark souls more compelling still.

My point about dark souls being that its a game that by itself was in a grey area, with a brutal reputation for dissatisfied players, but the experience of having played the game propelled it from "its not bad" to "ill write a paragraph about it every few times I post on gonintendo"
Almost like "its so bad its good", sometimes negativity actually works in favor of something, and the fact that its even possible for that to happen means that negativity does play some use in our species, and so breeds the celebrity of negativity.

Damn dude, cant discount his nerdcred if hes calling out jedi.
I think (know) the prequels are total trash, buts its for the most baffling reasons, and they might have been okay movies with something as simple as improved editing (seeing the series in machete order with the anti-cheese cut is a completely different experience that i would beg any SW fan to see), unlike the new movie, which isnt bad for any fixable reason, every (major) problem in the movie is deliberate.
The cloning of the story is deliberate
The mary-sue'ing of the protagonist is deliberate
The cartoonish representation of the first order is deliberate
The emasculation of Kylo Ren before he even presents a threat is deliberate
Its hard to see how you could fix the newest film without completely redoing it, where as the prequels had the luxury of being more of an editing nightmare than anything, and de-lucasing was actually doable.

I guess what im saying is, I cant believe id rather lucas.

I have a feeling the reason why Miyamoto is making some bone-headed decisions with some of Nintendo's recent games is due to him not playing games from other companies. That's an issue. He should play other companies games more often than just at E3, then maybe he'll understand why stories can be important to videogames and they don't have to revolve solely around gameplay gimmicks (see Star Fox Zero, Sticker Star, Color Splash, etc).

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