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Aonuma on making something he really wants in Zelda: BotW, avoiding GamePad confusion

The following comes from a Wired interview with Eiji Aonuma...

On Miyamoto stepping back a bit...

“I’m actually the one who was the most affected by Miyamoto taking a step back, because now I have to take on all the responsibilities of Zelda. I thought, hey, this is my chance to create something I really want to create! Miyamoto is God, so even when I say, hey, this is what I think should be done, they’ll always question: ‘Well, what would Miyamoto say?' Up until about two years ago, Miyamoto actually had a lot of comments and advice about Breath of the Wild.”

On not utilizing two screens for gameplay...

“We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing. You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!”

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Top Rated Comment
cbattles6
Wed Jun 15 16 07:07pm
Rating: 7

“We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing. You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!”
If only they would have consulted Aonuma when they designed the Wii U...

cbattles6
Wed Jun 15 16 07:07pm
Rating: 7

“We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing. You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!”
If only they would have consulted Aonuma when they designed the Wii U...

Or Starfox in specific.

vonter
Wed Jun 15 16 08:38pm
Rating: 1

Minus button is your friend.

Aonuma, I LOVE you. You know what's up!

You made the right decision, buddy.

spongicx
Wed Jun 15 16 07:13pm
Rating: 4

That honestly sucks... I loved having a map and inventory on the gamepad touchscreen... They should at least make it an option.

nurio
Thu Jun 16 16 06:49am
Rating: 1

Wait, did he say there won't be any of that on the Gamepad? If not that, what will be on the Gamepad? I thought he simply meant that they use the Gamepad for any gameplay features (à la Star Fox Zero) but that it will be used for menus, where the game is paused

And now that the system is on the way out, Nintendo can finally admit the gamepad was a mistake.

Aonuma just resumed everything wrong about Star Fox Zero. When playing a game, I want my attention and immersion to never falter. Looking away from the main screen causes issues and breaks my immersion. I will buy this Zelda game. I think Aonuma is probably one of the smarter people in this company. He even gave us the option to use the pro controller and didn't wait before telling us. I have deep respect for what he just said.

Nintendo is a rollercoaster, some games have this some games have that. I suppose that's why I like them. Though some may like it being more homogenous like Ubisoft games. :p

I thought, hey, this is my chance to create something I really want to create! Miyamoto is God, so even when I say, hey, this is what I think should be done, they’ll always question: ‘Well, what would Miyamoto say?' Up until about two years ago, Miyamoto actually had a lot of comments and advice about Breath of the Wild.

A dev that isn't afraid to take initiative or is apprehensive. I like him already. The translation might be a bit off, but from what I can see, it appears that he had to check with Miyamoto if it matched consistencies or was out of line on some aspects, and that he told him what more or less guidelines to follow, and that 2 years ago, he was cleared to make something he wanted cause at that point they knew he had a handle of the boundries regarding the brand.

We realized that having something on the GamePad and looking back and forth between the TV screen and the GamePad actually disrupts the gameplay, and the concentration that the game player may be experiencing. You have your car’s GPS system on your dash. If you had it down in your lap, you’re going to get into an accident!

I like how he thinks before he acts, and ties them with actual similar situations/experiences. As apposed to personal situations/experiences that may not follow typical conventions. He also seems to be a team player, and not a glory hog like some other Devs. He also asks for assistence and feedback from other devs when he feels he needs it. Benificial characteristics for a dev to have, I'd say.

He sure is sounding like more of the smarter ones, but is held back(in one form or another) by other senior members who have lost touch with convention recently.

Oh geez I knew this was gonna devolve into as Star Fox Zero debate. I'll just quickly say that I'm someone who really enjoys Star Fox Zero and really had no issues with the controls in that game, but that said comparing Star Fox and Zelda isn't exactly fair either as they are very different games, and in Star Fox Zero's case looking at the gamepad doesn't take your eyes off the on screen action to begin with. And don't give me any of that "I DISAGREE WITH YOUR OPINION SO YOU'RE WRONG BECAUSE I SAY SO!" crap, I already had that argument with someone else on this site and I'm not going to get into it again because subjective opinions aren't objective fact.

BUT NOW WITH ALL THAT SAID AND OUT FO THE FREAKING WAY... you know what extra implication this has right? It sounds like the NX controller probably won't be using a screen then if bringing it over to the NX means the "experience is the same" on both systems like Aonuma said yesterday. That really begs the question then what the NX's big feature is, because frankly if it ends up being no different than the PS4 and Xbox One you've got a situation of three consoles that are basically just the same thing. I'm personally still banking on the "it's a home console and handheld hybrid" theory, as that would be a pretty huge thing.

I second the motion. The minus button is an alternative, and the game length never made it cumbersome. I can only assume the comment was because this game is like 50 times longer (like a 100 hours).

His comment only relates to putting a minimap on the TV as far as I can tell. The Wii U gamepad still has a full map and is used to set beacons and motion-control various items. Plus the central item in the game, the "Sheikah Slate", is basically exactly a tablet controller.

I'd be surprised if the NX doesn't involve a 2nd screen of some sort. Wii U aside, 2-screen gameplay has been hugely successful for Nintendo since the DS in 2004. I hope they don't abandon it, especially if the rumor about Splatoon coming to NX is true.

Oh, thank goodness.

I'm someone who really enjoys Star Fox Zero and really had no issues with the controls in that game

Not everyone was though, as interest and all that have reflected that notion.

Star Fox and Zelda isn't exactly fair either as they are very different games

Yeah, one gives you the option of using alternate control methods, and the other one forced only one flawed control method that most people didn't bother with.

Star Fox Zero's case looking at the gamepad doesn't take your eyes off the on screen action to begin with.

I guess if your holding it up aligned to the main screen at all times, that's true, but then, how gyros if have to be horizontal?

I already had that argument with someone else on this site and I'm not going to get into it again because subjective opinions aren't objective fact.

Then you do realize that you actively decided to open up that can of worms Again, right? It is a tiring subject, but the game didn't sell well mainly because of the forced(and some may even go as far as saying flawed) control scheme, which was a deal breaker for many users.

As for the latter of that post, you obviously want to shift focus to gimmicks again, the very thing they should avoid doing to stand out(cause the other 2 consoles are pole riding the VR gimmick). Unless, your into a metronome controller endorsed/designed by Miyamoto or something. . .

You just won the internet for today.

Yes, Star Fox and Zelda are two different dimensions. Do not compare them. And even veing a bit drunk when playing SFZ the first time, the cobtrols workes perfect with me. They aren't hard or confusing at all.

I am just hoping we get to have maps on the pad screen and gyro for aiming. Just leg those features stay on the pad.

For the NX: It should at least support the gamepad in some way if it does not have a screen. But if it is the rumoured hybrid, then there will be a screen there. The vig special feature(s) must be something conpletely diffdrent... and that is where my curilusity is now. WTF is the NX?????????

grcpan
Wed Jun 15 16 07:51pm
Rating: 1 (Updated 2 times)

The real reason behind this change might actually be the NX and not what Aonuma is stating. To me it sounds like the NX doesn't offer a screen on the controller, or at least not a screen that you can use to play with, like the WiiU, so they had to redesign some aspects of the game after they decided to port it over to the NX.

Or maybe this change coming after the delay of the game and likely the port to NX decision is just a coincidence.

hcpina
Wed Jun 15 16 07:54pm
Rating: 1

I just hope that Fujibayashi didn't have that much freedom... otherwise it will be another game with tons of backtracking and over-explanation.

Huh. This game might have a deeper story/get into deeper lore if Miyamoto wasn't overly too inveigled.

Even aonuma acknowledges the gamepad's biggest design issue

So you can't switch items and stuff using the gamepad? Thats actually pretty disappointing to me. Stuff like that is what I love about the thing. I think Zelda games made perfect use of the second screen, and the games were better because of it. I dont like being forced to do a bunch of weird stuff with it, but for inventory screens it's perfect.

I believe this is a huge step from Nintendo that has been in the waiting, too bad it took so many bad situation to get here.

I've herd many of e3's ago that nintendo developers and directors were learning and crafting their skills on other ways of game development.
most of the time we seen nintendo game making being simular and not made too differently But still being a AAA game!
Now looking at the changes that's been happening with games like Splatoon and Zelda you can see a new direction of development happening.

No one knows the future of what will happen or the direction that nintendo will take, but you can see they are evolving.

Chess not checkers ;-)

Signed Nintenja *

He after all admits the concept is a utter failure.

Mr. Aonuma, when the players are focusing on the game and even when they play relaxed, they tend to sit somewhere,put their elbows on their thighs and hold the controller with their hands raised to their chest level. This angle is insignificant to what you say. If the player can get distracted by moving their focus (just their eyesight, not even their heads) from the big screen to the small screen (obviously because before viewing the small screen they see some furniture and the floor), then they are NEVER focused on the game,because they can see outside of the TV panel and see their walls and other stuff.

I'm sorry! I didn't want to do this but your excuse is total BS. A blatant lie.
he real problem is that the WiiU can not handle the game AND heavy visuals and gameplay from the gamepad. Stop lying!

lazysprite
Wed Jun 15 16 11:33pm
Rating: 1

You cant possibly know how I play games. Aonuma nailed it.

__kirby
Thu Jun 16 16 01:08am
(Updated 1 time)

when the players are focusing on the game and even when they play relaxed, they tend to sit somewhere,put their elbows on their thighs and hold the controller with their hands raised to their chest level.

You put your elbows on your thighs? I have a comforter I lay on cause I have a bad back. Also, that position hunches ones posture. Is your TV like not elevated or something? I tend to have my neck positioned upright and at the TV level, as to not have it tilted cause that causes neck pain(all those years of Gameboy play. . .).

Also, try looking at the Map in Splatoon during a match for two whole seconds with opponents(Including snipers) within visual range. See what happens.

That isn't an excuse at all. Your trying too hard to be defensive there with that post. And why, really?

The Game pad excels in two main areas only: Map, Static Inventory screen. Mirrored touch screen too, I guess but that's about it.

hamr
Wed Jun 15 16 11:38pm
(Updated 1 time)

why is link fanning the sail

it would be far more efficient to fan the opposite direction.

link, you are not using a sound application of newtonian physics. :-/

Miyamoto (or maybe it was Aonuma, but I think it was Miyamoto) actually addressed this during Treehouse! That the game has a physics engine, and that by adding unrealistic physics into the mix (like fanning the sail to go forward) it makes for interesting and surprising results.
I think the sail was added for a visual clue, so that people understand they have to use the fan to move forward with it (as opposed to, say, an oar).

"That the game has a physics engine, and that by adding unrealistic physics into the mix (like fanning the sail to go forward)"

Weirdly enough, it is actually not unrealistic that the boat would go forward from fanning the sail. It would just be a lot slower (and take a lot more energy) than doing it the other way.

https://www.youtube.com/watch?v=uKXMTzMQWjo

Wait, so are they removing inventory management back to the TV? That was actually one of the good uses of the gamepad though... It would work particularly well for this game since there are so many items.

Apparently the gamepad does nothing at all. As much as everyone hates Kotaku, here's a direct quote from an article of theirs:

There isn’t much of a Wii U identity to this game. The game can be played with the console’s signature GamePad controller but can also be played with the conventional screen-less Pro Controller. Aonuma said that players using the GamePad can use that controller’s screen to move the game’s display to the GamePad screen, but that screen doesn’t seem to do much else.

For the E3 demos, the GamePad screen shows the control mappings. “Previously, when I was playing with Mr. Miyamoto, you might have seen that the map was on the GamePad screen,” Aonuma said, referring to a demo he did of the game two Decembers ago. “But after developing the game and playing the game we realized that having a smaller version of the map on screen is actually better so you know where you are at all times. So we decided to take it that route. Obviously if we find that there’s a great feature we could add to the GamePad, there is a possibility that we could do that.”

Source

So what can you do with the gamepad?
If they don't use it like the HD remakes do, it is going to be really disappointing.

Do we know how they're using it so far? Well, we know for sure we'll have superior aiming with the gyroscope, but what else are they going to do with it?

They're doing nothing else with it. See my above comment.

Ok well that's really disappointing...
I can't believe they would not at least keep the features that they have had in the 2 hd remakes (gyroscope, quick inventory management, map).

I mean that's all I want, but I think it worked really great in these two games. Also I'm among the players who would always be more satisfied with moving stuff from the main screen to the gamepad screen so that I have as little HUD elements as possible on the main screen.

I'm very sure I've seen gyroscope aiming during Treehouse. At least, the aiming didn't seem to be done with the analog stick. And considering how the Sheikah Slate is pretty much literally a gamepad in-game, I am sure you can view the map on there too. The only thing I am not sure about is the inventory management.

I hope so.
I also think it would be really weird for them not to use the gamepad at all when the Sheikah Slate is basically an in-game gamepad.

I can't believe this. That seems really weird.

I mean anyway since Nintendo products are pretty much the last things on this earth I buy day one, I'll probably end up buying the NX version so it's not too bad to me... Then again we don't even know what the NX is and it might be able to replicate some of the Wii U features. So who knows really. It's too soon to say anything plausible. Still that Aonuma quote got me worried about the Wii U version.

Same. They're probably just trying to give people as little reason as possible to get the Wii U version over the NX version.

Confirmed: Watch Dogs has better gamepad use than Zelda: Breath of the Wild.

"Miyamoto is God" XD Hahaha, not A god, but just God. Must be a mistranslation. But that's so awesome, that's what he's known for for sure.

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