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GoNintendo Review - Metroid Prime: Federation Force

When I think of truly cringeworthy moments in Nintendo history, Metroid Prime: Federation Force comes to mind. I'm not referencing the game itself, but instead the reaction that some Nintendo fans had to the game. I've been running GoNintendo for 11+ years now and I can't recall any other event where I was so embarrassed by a section of the Nintendo community. It's not often that I take a hard-line stance on topics like this in my writings, but I believe this instance warrants it.

I understand the anger and discontent with how the Metroid franchise has been handled in recent years. I completely get how fans feel that Metroid: Other M was a big misstep for the series. I also felt let down by that title. After that, fans grew more and more angry as they waited for Nintendo to show off something new from the Metroid universe. The cries for another Metroid Prime game only grew with each passing year. That intensity brought us up to the reveal of Metroid Prime: Federation Force. Granted, not the game many were hoping to see from Nintendo and the Metroid universe, but is it really deserving of the extremely visceral reaction that some fans let loose?

Again, I know people want a new 'traditional' Metroid experience, be it through another Prime or a classic 2D outing. I also want those things, but my desire of that content isn't going to blind me to other experiences Nintendo puts forth. It seems many people decided that Metroid Prime: Federation Force wasn't the experience they wanted, even without playing it. Throw in a visual style that rubs quite a few people the wrong way and we get the disaster that has been the PR push for this title. Once the internet mob jumps onto something, it's hard to steer them in another direction. Now will all those spewing vile content actually stick to their guns and not purchase the game, or are most just getting in on the negativity for the 'fun' of it?

If you're part of the crowd that has been hating on Metroid Prime: Federation Force just to go with the group mentality, you can stop reading here. If you're one that isn't willing to give the game a shot for any number of reasons, you might as well click away now. This review is going to be just like all the others I write. It will be a 100% truthful and honest account of my time with Metroid Prime: Federation Force, and I will not be coming at the game from any early ill will or distaste. I'm presenting you an account of my experience with Metroid Prime: Federation Force, and I welcome all those that are ready to see the game for what it is, not what you originally expected/wanted from the franchise.

THIS REVIEW IS BASED ON SINGLE-PLAYER EXPERIENCE ONLY.

Metroid Prime: Federation Force puts you into the role of a Galactic Federation Marine that takes on various missions to gather intel, save colleagues, eliminate hostile threats and explore new regions. The game is completely built around a 4-player multiplayer mechanic, where 4 real-life people can join together online or locally to take on every single mission together. This might bring up some worries for those looking to go solo, similar to concerns from The Legend of Zelda: Tri-Force Heroes. I can tell you that my entire experience with Metroid Prime: Federation Force has been via a solo playthrough. While I felt Tri-Force heroes managed to squeeze in a single player experience that was at least serviceable, Federation Force does a MUCH better job with letting a lone wolf tackle the game.

Right off the bat, the game lets you know that there are some extra bells and whistles for players that plan to go alone. First off, you can bring three attack drones that fly with you for the entire mission. While they aren't going to help you solve puzzles or anything like that, they will provide some decent firepower to simulate what it would be like having 3 other players with you. On top of that, you can add a mod to your mech (one of many mods available) that doubles the damage you dish out while halving the damage you take. Now if you want to go solo and skip the drones and mod, you can certainly do that. What I can tell you from personal experience is that the game is still challenging when the drones/mod in your arsenal. Just because you're getting a helping hand doesn't mean the game is going to be a breeze. As a matter of fact, some sections are quite the opposite.

There's quite a variety of missions in Metroid Prime: Federation Force, and these are spread out between 3 planets. You'll pick from a number of missions available via a menu, get a synopsis from a Galactic Federation general and then swoop down to a planet via ship. You'll never get bogged down with tons of dialog, as most missions and their objectives are explained with just a few lines of text. Things are kept simple and too the point, which helps get you into the action much quicker.

As I said above, there are all sorts of mission types to tackle. Some instances will have you recovering data that was left behind on a planet. Other times you'll have to destroy an entire enemy threat at a facility. There's also some modified escort missions in there that have you accompanying inanimate objects and other items that need protecting. To be quite honest, there's simply a huge amount of variety in the missions. You're not going to spend your time doing three mission types and then experiencing deja vu for the rest of the game. I was constantly impressed with just how much varied content there was for missions. Even some missions seem like they're going to play out one way for the majority of the experience, and then a completely different element gets tossed in somewhere along the way. No matter what mission you tackle, you're not going to fully know what to expect until you get into the thick of it.

For example, one mission requires you to sneak into a facility to recover some data. The thing is, you aren't able to take your mech suit inside. You have to reach the facility via mech, and then exit the suit and sneak inside the building. You get to wander around the insides of this operation while stealthily trying to avoid space pirates. Well, that's the goal anyway. If they spot you, they're going to start gunning you down as quickly as possible. Since you're outside of your mech, you can't take anywhere near as much damage, so you'll have to run and hide while your health recharges or just go full steam ahead and hope you reach a clear area. After that, you have to pass through a handful of platforming hazards to reach the data you need. After that, you set the facility to blow up and you have to run all the way back out before time runs out. While that's quite exhilarating in and of itself, once you make it back to your mech, you have to hop in and defend the area until your drop ship returns! This is an excellent example of just how much content is packed into a mission, and almost all of them have at least two or three things going on.

This leads to a deeper explanation of suit mods, which are going to be absolutely crucial to your success. Throughout levels you'll find some hidden and not-so-hidden data chips. These chips contain new mech mods that you can slot into your suit. You originally only start out with one slot for mods, but this will expand as you play on. You can exchange mods with each new mission, finding the right combination of mods for the mission ahead. Some mods will lessen damage you receive by 20%, others can revive you once right after you die. There's a huge variety to pick from, all of them impacting your weapon damage, health or regen skills in some way. Depending on the mission at hand, you might choose a completely different set than what you had before. Just be careful, as many of these mod chips will eventually break, leaving you to choose another mod or find the same one to replace it.

There's also the different types of weapons you get to take with you on each mission. You can't just grab what you want and make a mad dash. Your mech has a limit to how much weight it can carry, and each weapon/item you pick is going to take up a certain amount of weight slots. When you're playing solo, picking the right goodies to go on a mission with is extremely crucial. When you have friends at your side, you can usually divvy up the available content between each of you, and then each player would take on a specific role on a mission. One would focus on healing people, another could deal heavy damage with missiles and so on. When playing single player, the only weapons/items you start off with are the ones you can carry. The weight limit will constantly keep you shifting around the right kind of items to take with you on a mission. The good thing is, when you use one of these supplies on a mission, it frees up a slot for something to replace it. If you search wreckage and boxes strewn about levels, you might be able to find a new weapon/item to slot into your inventory while taking on your objective.

While there are certainly a bunch of new and different gameplay mechanics here, they still all slot in nicely with the Metroid universe. On top of that, the core mechanics of the Prime series are still here. You're fighting off monsters in a first-person view, shooting doors to open them up, and taking on some light puzzle gameplay. There's certainly puzzles and exploration to be done in Federation Force, but those elements are indeed lighter than they are in the traditional Prime series. That's because this title is mission based, rather than happening all in one or two giant locations. Some missions are certainly more vast and larger than others, lending a bit more into the exploration side of things. When you throw in the hunt for bonuses like mod chips, you should be able to scratch some of that exploration itch you get from Metroid.

There's also plenty of reason to jump back into missions and replay them, be it alone or with someone. While missions have one main objective, almost all of them have another pair of side objectives to tackle. Completing these will earn you a new rank, as well as eventually unlock new custom content for your mech. The thing is, these side objectives can be extremely hard, even moreso if you're going alone. Side objectives might include killing every single enemy in a level, destroying every rock you can find, finding all hidden content, completing a mission in a time limit and much more. There's a lot of variety here too, and the secondary objectives are engaging enough that you will want to hop back in and tackle some of them. That said, I just know there's a handful here that I'm going to need real-life players to make happen. Sadly, that's due to my own lack of skill!

Thankfully, the controls here don't hinder the experience at all. You really are getting a control setup that is quite similar to what you experienced in the first two Prime games. There are two control schemes to choose from, with one focusing on motion controls for fine-tuned aiming and the other allowing for dual control sticks via the Circle Pad Pro or New 3DS. Both control schemes let you lock onto enemies to tackle them, and depending on how many enemies are in an area, you can just let go of lock-on and hit it again to switch to a new enemy. If you're going the single Circle Pad route, you can use the R button combined with motion controls to do free-look. This also lets you adjust where you're aiming when locked on if you're trying to hit a particular part of an enemy or something else. I actually played on a New 3DS XL the entire time, but used the motion control aiming instead of the second control nub. Using this method felt extremely good and I was never left feeling like I lost due to control issues. That said, my hands did cramp up after long play sessions, but this is par for the course with almost all 3DS games for me.

One of the most important aspects of the Metroid experience is the atmosphere, and I'll be damned if Federation Force has it in spades. It's true that you're not going to get the lonely experience that other games in the franchise give you, but you're certainly going to get a Metroid vibe. This doesn't feel like a completely different game with Metroid thrown into it. This feels like an honest-to-goodness Metroid game in the Metroid universe. The design of every ship, ever enemy, every door and just about everything else screams Metroid. Playing Federation Force actually really took me back to my first experience with Metroid Prime on the GameCube, and that was a very welcome memory.

I think the two areas that Federation Force really gets knocked on are the overall graphics and the chibi-style design of characters. Personally, I can tell you that everytime I saw footage of Federation Force, I really didn't find it to be a good looking game. I actually found it to be quite ugly, but that's never stopped me from wanting to play a game. That said, when I finally got my hands on the finished game, I can tell you that my opinion on the visuals were completely wrong. Seeing the game in motion in your own hands, it actually turned out to be quite a looker. I honestly went in the complete opposite direction with my opinion. I find Federation Force to be one of the better looking games on the system, and I think this is partially due to the strong cohesive Metroid stylings that the game puts forward.

Now as for the chibi design of the marines and other characters, that's an element that's always going to remain divisive. Again, all I can do is tell you my opinion of it. For me, I really wasn't ever bothered by the design. As with chibi-style, the only big difference is the size of character's heads. It's not like there's any faces to look at, so there's no cutesy eyes or mouths drawn on anyone. It's just a bunch of large-headed characters walking around. Now the thing is, that doesn't apply to the monsters or pirates. They look pretty much how you are used to seeing them. The only real moments where you get the chibi screentime is when you're getting briefed on a mission or when you're seeing a cut-scene. I guess you'd see a lot more if you were playing with 3 other people all the time. I mean, if you're so disgusted by the chibi design that you don't want to play the game, I just don't know what to tell you. If that's the case, so be it. For me, while the character design never really bothered me at all, I can see why some people were taken aback. All that said, it never impacted my gameplay experience or took me out of the moment.

To tell you the truth, I was actually totally engrossed in the game. This is an extremely cinematic Metroid experience, believe it or not. The running dialog you have with mission control while taking on missions adds in quite a bit to the story and keeps you engaged. I was surprised with how much I was into the little bits of story that were thrown in. Alongside that is the great cut-scene work, with some really interesting camera usage and cinematic moments. There's quite a few portions of the game where cut-scenes swoop and swing about, and also use a shaky-cam technique to intensify the action. I found it really added a lot to big moments and helped draw me in.

The extra icing on the cake is just how much Samus is talked about. While you won't see her too often, you will certainly be hearing about what she's doing. A lot of your missions have you working off of intelligence that Samus picked up and relayed to your commanding officer. You'll hear about what Samus had to do in order to get you where you are, or what Samus learned that you need to take care of. I found it really cool to have Samus' actions fleshed out while I was taking on missions, which let me see what she saw at times and also imagine what she went through to get me to where I was. I guess some of this might make a few players miss Samus and wish they were on some of her missions, but I can definitely appreciate the different approach here.

All in all, I was actually quite blown away by Metroid Prime: Federation Force. I was expecting to get an enjoyable experience, but I've come away with a true appreciation for the game. The more I played, the more angry I got about just how poor the public reaction has been! There could sadly be a lot of people that skip this title due to some bad feelings they conjured up from a reveal trailer.

Metroid Prime: Federation Force is certainly a spin-off game for the franchise, but the important thing is that it FEELS like a Metroid game. It also brings in a lot of unique wrinkles and twists to the Prime-style experience, which is just what a good spin-off should do. As far as presentation and gameplay go, this really is a top-notch experience. If you were worried about going it alone, you really don't have to feel that way anymore. My solo play with the game has only made me more eager to jump back in with real people. The bulk of the missions were fun enough for me to want to revisit for side objectives and a different challenge with friends.

As I said earlier, I also am quite eager for another traditional Metroid game. I want to see Prime 4 announced and lose my mind with excitement. I'm sure that's going to happen at some point. I'm just not going to take that desire and let it blind me to other experiences that come out along the way. Metroid Prime: Federation Force may not be the Metroid game we initially wanted, but that doesn't make it any less enjoyable. My time with this game has given me something to look forward to. Now I'd like a sequel to Federation Force!

Metroid Prime: Federation Force is an expertly crafted, action-packed experience from start to finish. If you can push the roar of the angry internet out of your head and just experience this game for what it is, I'm confident that you'll come away quite impressed. A no-brainer for Metroid fans and 3DS owners alike.

Comments

Top Rated Comment
rawmeatcowboy
Fri Aug 19 16 12:18am
Rating: 22 (Updated 2 times)

I can assure you this is not true. If the game warrants praise in my opinion, that is what I offer. If I find the game to be poor, I review it accordingly. I don't review games based on how the internet reacts and then head in the opposite direction.

I approach all game reviews the same way. I play the game and review it for what it is and how I feel about it. The opinions and reactions of others do not factor into my review.

All that said, the reaction to this game before it came out has been an absolutely massive story. I didn't feel it would be right to put together a review without addressing that aspect.

Also, I was not defending the game saying it would be great. I was saying that every game deserves a fair shake. My only defense of the title was that of actually playing it to see how it was. Mind you, I raised concerns about Metroid: Other M before it came out, after I played a press preview and also when I wrote my final review.

Every time there's a Nintendo game that gets a lot of hate it feels like RMC has to go out of his way to praise it under the guise of "nah guys, I'm just ignoring the internet hate machine" when in reality it seems very much like a knee-jerk reaction to it.

ice
Fri Aug 19 16 12:10am
Rating: 2

I agree, I very much agree, that is a knee-jerk reaction too. Defending can be as knee-jerking as hating on it.

And claiming that a defensive review is just a knee-jerk reaction can in itself be just a knee-jerking reaction. We could continue to one-up one another this way for all eternity. But instead of such a fruitless pursuit we should ask the question: Who has actual arguments to back up their claims?
The reviewer gave his opinions ands arguments above. Feel free to share yours. Everything else is pointless.

rawmeatcowboy
Fri Aug 19 16 12:18am
Rating: 22 (Updated 2 times)

I can assure you this is not true. If the game warrants praise in my opinion, that is what I offer. If I find the game to be poor, I review it accordingly. I don't review games based on how the internet reacts and then head in the opposite direction.

I approach all game reviews the same way. I play the game and review it for what it is and how I feel about it. The opinions and reactions of others do not factor into my review.

All that said, the reaction to this game before it came out has been an absolutely massive story. I didn't feel it would be right to put together a review without addressing that aspect.

Also, I was not defending the game saying it would be great. I was saying that every game deserves a fair shake. My only defense of the title was that of actually playing it to see how it was. Mind you, I raised concerns about Metroid: Other M before it came out, after I played a press preview and also when I wrote my final review.

I think it's more likely that RMC is an easy going guy who likes a large variety of video games. He made a video game website after all.

I really appreciate your reviews and this website. U bring a certan level of non-reactionary sanity to the gaming community, a more positive outlook. Thanks

panurgejr
Fri Aug 19 16 12:09am
Rating: 2

I've never been as embarrassed to be a Nintendo fan as I was in the aftermath of MPFF's reveal. I'd been excited to see what Next Level had been working on, then watched them get @$&% on by one of the worst groups of fans I've ever seen. I'll buy this on general principle, even if it is destined to remain in the backlog a while. Because let's be honest: it's time for some Style Savvy.

mystikoi
Fri Aug 19 16 12:11am
Rating: 1

Thanks, RMC! I knew I could have faith in this game no matter how much butthurt it got over the last year. So excited to see that while this might not be a full on mainline Metroid game, it can still do a good job scratching that itch.

Something I am wondering about though the the performance on the original 3DS. Does it still run smoothly, or does it suffer like Hyrule Warriors Legends?

Fri Aug 19 16 12:16am
(Updated 1 time)

This looks like a fun (enough) game. But this is not a Metroid Prime game, naming it so does three things: 1. destroy the good name Metroid Prime still has. 2. Makes this game way worse since it doesn't have any of the original metroid stuff. 3. Make people hate it.

If they'd just named this game "Federation Force" without the "Metroid Prime" money grab then, yes, this could be good.

Check out the review - game's set in the metroid universe with the same atmosphere and your actions revolving around the character Samus. "Metroid" seems a fairly apt title.

You don't see Super Mario Games without Mario. Or The Legend of Zelda without Link. Or a Pokémon game without Pokémon. Or a.. well you got the picture. It's unnatural.

moldyclay
Fri Aug 19 16 01:18am
Rating: 2

Game takes place after Prime 3.
Has Metroid Prime controls.
Has Metroid Prime style music and atmosphere.
Has Space Pirates and Metroids, Galactic Federation, enemies from the series, references Samus and you can wear Samus armor.

What about it isn't Metroid Prime?

Samus & isolation are not the defining factors. Especially after we already had 3 games break the isolation aspect.

It is not "bad" because it isn't Metroid enough for you based on imaginary rules.

1. destroy the good name Metroid Prime still has
The Metroid Prime name remains as strong as ever despite being put on Hunters*. It will survive this, lol.
Spoiler

Will it survive the new one? And I'm asking on several levels, will middling reviews, likelihood of bombing, the game lasting appeal and slight or lack of relevance to the lore affect this brand?

I suppose it's like they say, a series is affected by a bad iteration until a good one comes along. Kinda like StarWars (though I merely like that brand and not gushing all over it like the mainstream).

"Will it survive the new one?"

Are you telling me that if Nintendo released a thirty-second teaser tomorrow for a Retro-developed HD Metroid Prime 4 for the NX with a dedicated single-player campaign, fans of the series would not be chomping at the bit to play it?

Spoiler

I don't know, and I'm not really opposing the idea but:

- Didn't most of the staff at Retro did part ways to Armature, 343 and the ones making Recore?
- The producer of this series (which might be an Aonuma for the Prime games) hasn't.... well maybe he might be lying and working on the Sylux and Samus story. But who knows.
- Finally NX is a wild card since as much as I could see them and hoping they drop down the door with new and exciting iterations of our favorite Nintendo franchises, I could also see them doing what you said and making new, smaller IPs with whatever new concept they come out for the console.

What I'm saying is that I find it unlikely and I suppose I'm just accepting either case.

"I'm not really opposing the idea"

I did not ask what you think of the idea; I asked whether or not you believe such an announcement would be received well if it occurred.

"What I'm saying is that I find it unlikely"

The likelihood of the hypothetical is irrelevant. If a brand is capable of exciting people, then the brand is strong.

For Federation Force to have harmed the brand, fans would have to hate it so much that *any* announcement involving the name 'Metroid Prime' in any way would cause them to react negatively.

Spoiler

For Federation Force to have harmed the brand, fans would have to hate it so much that *any* announcement involving the name 'Metroid Prime' in any way would cause them to react negatively.

I suppose anything but how people saw the brand in the GC and Wii would have a level of negativity but the degree might in regards to the next style they use.

Come to think of it, does Sonic is still a strong brand? I mean the games aren't but people haven't let that one go. Even if the mocking has come to be accepted and be part of the brand at this point.

"I suppose anything but how people saw the brand in the GC and Wii would have a level of negativity but the degree might in regards to the next style they use. "

A large part of the negativity about Federation Force is that it is not Metroid Prime 4, does not focus on Samus, is multiplayer-focused, has an ugly art style, etc.

If that is the case, then why do you believe that a version of a Metroid game that specifically corrected all those complaints would still be automatically written off?

"Come to think of it, does Sonic is still a strong brand?"

Sonic Mania's announcement seems to have been pretty well-received.


I expect if Nintendo announced a Metroid equivalent to that, they would see similarly positive reactions.

If that is the case, then why do you believe that a version of a Metroid game that specifically corrected all those complaints would still be automatically written off?

I think we wish that out of every iteration in a popular series. But I'm sure Nintendo will like to do something different unless its on the vein of a "New" Metroid. I just stated the factors that make me think it's unlikely we'll get a traditional game. But who knows, Nintendo doesn't play by the book considering the existence of this game. (Unless I'm missing the strategy here).

Also for you what if the next Metroid continues on the vein of Prime 3? This spinoff makes me think that could be a possibility moving forward.

"I think we wish that out of every iteration in a popular series."

Right, but we are not talking about what the game that we are actually going to get is like; we are talking about the brand. These are separate concepts.

If the brand has been completely ruined, then it does not matter whether we get a traditional entry or not. It would mean that we want nothing to do with *anything* that comes out of the franchise anymore, regardless of all other considerations.

"Also for you what if the next Metroid continues on the vein of Prime 3?"

Then, like Corruption, I would be unhappy with that specific game.

It would be very difficult for that game to be so bad that I would swear off the series itself, lol.

Fri Aug 19 16 05:30am
(Updated 1 time)

ReCore is actually on my must have list. It looks like a lot more fun than this game. And with my shiny new XBOX ONE S...

I feel like this is going to be one of those games that get praised by reviewers who received a Review copy from Nintendo with 8-9/10 but the players will hate it.

Excellente. Hopefully it'll deliver on the quality of the team and be an IP that warrants more games.

I started playing three levels yesterday, I went online and played in a team of 4. It's indeed similar to triforce heroes having bits of "familiar" Metroid Prime levels. It does feel with better pace when you're playing it than when you're watching since the coop aspect makes one push forward to not slowdown the others. The scoring and reward system at the end has a bit of competitive edge since the best player has the most chances to get upgrades for their character. What could be frustrating so far, is that the game gives extra points for finishing a mission as fast as possible.

I do hope the game gets as hectic as I've read, since so far being the first levels it's a bit pedestrian.

How in the hell will it 'destroy' the good name MP has? If MP4 will be announced, people will shit their pants and construct a giant hype train right away.

Besides, the game doesn't suck ass, from what I've heard, so why would it even destroy it in the first place?

I'll need to check more opinions. Though RMC was right about StarFox Zero and Other M not feeling like a Metroid experience until after the credits. Hmmm... that divisive feeling is engulfing in me.

thunderrazor
Fri Aug 19 16 12:32am
Rating: 1

Metroid is easily my favorite franchise of all time and I've been playing them since the first came out on the NES. I pretty much love them all, including Other M. I'm critical of the games but also highly enjoy them; playing them each at least 5 times (Super I've played 100's of times). I'm excited for Federation Force and will happily play. Every year I wish for a 2D metroid, but that doesn't mean I won't happily play pinball while humming the music and smiling.

zeldroid2
Fri Aug 19 16 12:36am
Rating: 1 (Updated 1 time)

The only problem I had with the reveal of the game was the chibi look. Everything else looked pretty intriguing. I'm a pretty big Metrioid fan, I've pre-ordered my copy, and I can't wait to play it this weekend.

zinc
Fri Aug 19 16 12:38am
(Updated 1 time)

" The more I played, the more angry I got about just how poor the public reaction has been!" This is exactly what I was worried about. The year+ of complaining about this game no doubt will seep into the experience of playing it, and I'd rather not revisit all the dumb things I've read about it. I'm thankful that the internet wasn't as pervasive leading up to Wind Waker's release. I'd imagine it that game would have gotten a similar treatment.

Yay! I kind of thought you might have liked the game by the way you were curious on people's opinions of it, but this is extra great. I've gone over two reviews now and both were very positive on the overall experience, I will definitely be getting this game. Now I just need to talk some friends into getting it so we can play together too.

Ah, I just knew people would come here and accuse you of being an "apologist", and whatnot, just for having an opinion contrary to the status quo. I've seen people act the same way towards GameXplain, too. Oh well.

From what I can tell, this seems like a neat spin-off title in its own right, that just came out at the wrong time. If this game was announced during a time when the Metroid series was healthy, I don't think people would be complaining as much. That's why no one really cared about Metroid Prime Pinball. It seemed harmless. However, since this is the first Metroid we've gotten since Other M, six years ago, people are understandably frustrated. I totally get it, but I'll still try to enjoy this game for what it is. It'll be fun to play with my bro.

hamr
Fri Aug 19 16 12:45am
Rating: 1

It's an expensive hobby. Though yeah, it is supposed to be a hobby.

Taking hobbies as serious as people do on the internet is an incredibly silly first world problem lol.

If I don't like something I take it back, or sell it to a friend who wanted it at a discount price. But people are so eager to tell everyone else about how much they don't like something. That time could be spent moving on and enjoying something else. Oh well.

RMC gets upset about negative people, yet he hired a Negative webmaster who only posts comments that are equal to the kind of remarks that he claims to dislike in this review.

Sorry, someone had to say it. I'm on the fence regarding this game, mainly because I hated the prime series due to them being dumb FPS games. this one seems a bit more fun due to the lack of confusing levels or annoying bosses, so I may give this one a shot, but I still hope for a new 2D game soon, although I do feel RMC defended this a bit too much (As with Star Fox Zero and Yokai Watch). I know its his opinion but you could apply the statement about the negative reception towards any title honestly.

Psss, there's a 2D Metroid out now, it plays great (I played it on normal).

Also in regards to the last comment people have hated games they like now (not saying Fed Force will be one of them), like the Windwaker, Majora's Mask time system. Lasting appeal (which this may not have like Triforce Heroes) in the end is what will tell the relevance of a game. Not what people expected or thought at it's release.(For the most part).

I am aware of that remake. I'm hoping someone ports it to mac so I can enjoy it too, but until then I'll make do with other great titles like La Mulana and Guacamelee.

But yeah, here's hoping they don't write this game off forever just because of the outrage, instead giving it a chance and forming their own opinions based on the nature of the game itself.

Ah ok. Sorry for the cynicism didn't know that. So far the main complains from the Remake I've heard is that Metroids aren't balanced and I can see how in hard mode they could be very cheap. IMO even after playing Zero Mission after, the only main thing that feels off is Samus is a bit heavy in comparison to other 2D games but, it's sort of compensated when getting the powerups.

What I fear about the backslash is that Nintendo does put in the shelf unsuccessful ideas. Especially considering this IP isn't as successful as others. I just really hope they don't drag it into Mother limbo.

Great Review RMC! You have been honest with us for over a decade! When I play a game after reading one of your reviews I can always see you really gave your genuine opinion. You are literally the only reviewer I 100% trust.

vonter
Fri Aug 19 16 01:15am
Rating: 1

It's done folks. I'll roll the dice on this one:

The game feels slow though, in both movement and frames per second. Unless the footage I seen of it has been somewhat tampered with by uploaders. Chibi look aside the locations feel real bland, almost a step back from Hunters. Probably a design choice to go with the chibi look.

Anyway nice review. But I personally never hated the game because I never had any interest in it to begin with. The first Metroid Prime was an amazing game that I'll never be able to relive that feeling again. If they made another Yoshi 2D platformer then surely they could have done the same with Metroid.

Hearing how satisfying the solo play can be has me super excited. I wanted to play with friends sure but after the horrendous solo play of tri force heroes I'm glad to know that I can fall back on solo play and do whatever I feel like doing. Great review RMC. This game has gotten so much hate. It's so easy to be jaded and negative on the internet and it spreads like a disease. The idea of trusting the developers to craft something enjoyable seems lost all the time. I'm sure the game will be doomed because people hate being wrong, but I at least look forward to my experiences with it.

most of the titles people dont want actually lurn out to be good. I liked to concept of the game. Then I saw all the hate ;/. It was a disappointment

Sound like a game with better singleplayer than Tri Force Heroes!
So the multiplayer sould be as fun as TFH!

BUT I wouldn't be surprise IF MPFF Will get the same metacritic as TFH (73) which for many is a "bad" score by Nintendo "standard".

MMFF and TFH may in the future be part of "Top 5/10 Overlooked/Underrated 3DS game(by Nintendo)"

Fri Aug 19 16 05:43am
(Updated 2 times)

In no universe is a 4 or 5 "average". Average = 6-7. Good = 8 Really Good = 8.5, Great = 8.7, Amazing = 9, Outstanding = 9.2, Incredible = 9.5, anything between 9.5 and 10 should be considered (nearly) perfect. Anything above 9 is possible a GOTY.

Actually this is how I score games. And to make it complete: 2-5 = bad but playable, 1-2 = bad, 0,1-1 = terrible, 0 = Street Fighter 5.

It should also be noted, I never give games a 10. My best scoring game, so far, is Super Mario Maker with a 9.8.

🙄😂🤔😂😂😂
"0 = Street Fighter 5"
ROFLOL
Anyway 4.5-6 is average so. 2.5-4.5 is "bad but playable" and everything under 2.5 is bad.
Are you Ok with this?

Found the picture on NeoGaf.

Sun Aug 21 16 12:18pm
(Updated 2 times)

4.5-5.9 is not a passing grade, so not average. And yeah, I rate Street Fighter 5 as the worst game ever. Smile

And this MP: Federation Force game, I'm going to give it a 6.5 on my scale. Just about the same as No Man's Sky and The Legend of Zelda Triforce Heroes. Still a passing grade, but not good.

I usually don't go below a 1/10 because of the "at least you tried" clausule. Those games are just so bad that the only positive is that the dev did put some effort in it. Which is something I can never say about SF5 and some of those terrible money-grabs.

Sadly, you're Nintendo fan review seems to be at total odds with both the IGN and Gamespot reviews I've seen thus far.

I believe Stephen Totilo from Kotaku had pretty good things to day about the game. He praised the strategy involved in the various maps. He played multiplayer too I think.
http://kotaku.com/metroid-prime-federation-force-the-kotaku-review-1785489769

You're a brave man RMC! :D

I'm glad you enjoyed it. I'm not inclined to get this because I tend not to like games of this type, but I'm just relieved to hear it wasn't a low quality experience.

Keep on playin'

ridleysaria
Fri Aug 19 16 08:36am
Rating: 2

Interesting, first RMC shamed other reviewers with his Starfox Zero review and now he's shaming Metroid fans with this one. Is this a review or some kind of statement?

As with Ghostbusters is ok to be disappointed but the vile and toxicity should be made a statement of how childish and whiny it is. Of course by the end of the year it'll not matter.

ridleysaria
Fri Aug 19 16 12:29pm
Rating: 1

Ghostbusters is a good example. Sure, in some cases the backlash was pretty nasty and toxic.... But the Ghostbusters defenders got pretty awful at times too. Look at how James Rolfe was torn apart because he had the audacity of saying that he didn't want to see and review the movie. Not because the Ghostbusters were women but because he didn't think it looked good. Twitter had a field day with the poor guy. He was lumped in with all the trolls and haters for no good reason.

Oh my. That kind of sounds like that -Gate controversy.

Still I think I'm mainly saying the game is hard to defend, still I don't think this opinion in particular is apologistic, I'm checking in it out, and it's fine, could get better on the later missions. Like with Ghostbusters I think that while not great it's harmless, I don't believe this will have me riled up as with Other M in which story was front and center, at the same time I do hope it makes me feel something at some point.

Well, sometime people need to be called out for how they act when they judge a game harshly and unfairly, especially if they haven't played a game yet. And trust me, how alot people act around this game definitely need to be called out for their behavior. It's understandble not liking a game, especially if your reasons is understandable. And the reason why alot people been hating on the FF is mainly because it's not the metriod game they been wanting for years, nevermind judging the game as it's own thing. And the funny thing about the whole thing is that the people who been foaming from the mouth with nerd rage because of this FF actually got what they wanted, a new metroid prime game, even though it's not how they expected to be.

ridleysaria
Fri Aug 19 16 02:38pm
Rating: 1

It's not unfair to think a game looks bad, or to be disappointed because it's a major departure. There are a lot of games we choose not to play every year because they're not something we want to spend our money on. Nobody needs to be called out for that.

rsmith7
Fri Aug 19 16 04:19pm
(Updated 6 times)

Oh yes they do as much you want to deny it. You see how ugly people acted around this game. Some even had the nerve to make a online petition to get this game cancel. If people resort into doing inane things like that need to be called out. The problem with this whole this is how people be acting the around this game. Of course it's not unfair to personally think the game look bad or be disappointed because it's not like a traditional Metroid game, but you got to act mature and understanding when you express your feelings about the game. When you do nothing but nerd raging over something that's does not live up to your expections, or letting a messily spinoff turn you into a whiny fanbrat, then you got issues. Everytime I look at the negative coments of this game in YT comment sections, I keeps hearing Linkara's impression of Superboy-prime...

Superboy-prime: (in a whiny voice) I DON'T WANT THIS EARTH! BRING BACK MY EARTH! EVERTHING WAS BETTER ON MY EARTH!

And now the Metroid fan version!

Metroid fan: (in the same whiny voice) I DON'T WANT THIS METROID! BRING BACK MY METROID! EVERYTHING WAS BETTER WITH MY METROID!

If anyone don't like the game, that's okay, it's not for everyone. But don't blow thing out of proportion in mellow-dramatic fan/hate dumbness. That stuff can make every Metroid/Nintendo fan look bad.

ridleysaria
Fri Aug 19 16 04:37pm
Rating: 1

Most of the over the top stuff is just typical Internet trolling and shit posting. There's no purpose in calling those people out. Talking down at the average disappointed fan is just a shitty thing to do.

Spoiler

rsmith7
Fri Aug 19 16 04:56pm
(Updated 7 times)

Heh, Thanks for the spelling correction. But still, you'll be surprise that there's people who's actually like that. There's alot are obsessed, oppionated, whiny fans (and haters) out there. And I'm not talking down to average disappointed fans, I'm specifically getting at the extreme ones who blown this whole thing out of proportion.Those the one's who I'm taking about, and it seems like you keep trying to defend these people, despite their overly nasty behavior over this game. Like I said before, it's aright for anyone to not like the game, especially if their reasons is understandable. But however, if someone blow things out of proportions and act overly melodramatic about their disappointed, then that person got issues. That's something I've keep mentioning, have you been reading my reply fully?

And you know how alot people are on the internet, especially when they don't get their way, trolling or not.

Donkey Kong fans waited years for a new true DKC game. But when we got things like Jungle Climber, we were greatful for what we could get.

So him liking games and reviewing em accordingly means he shames on other people ? What kind of thinking is this ? Pull your head out of your ass man you cant be serious.

I was worried about the solo experience. You've reassured me and possibly swayed me to download it tonight. Blast Ball just wasn't fun to me, but I'm up for a good solo playthrough.

RMC... can I throw my two cents? This review seems like it was written more for the people absolutely against the game instead of those just reasonably on the fence. It's admirable to try and sway the stubborn, but maybe write the review more for people who are already reading it with an open mind and just want more information about the game to make a decision.

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