Login

Comments

Top Rated Comment

Or given that this guy does nothing but complain in his videos he could just be a bitchy person who doesn't appreciate anything in life.

Okay, to say that Prime 2 and 3 were "kinda shit" is being a bit harsh. Yeah they weren't the game that Prime 1 was but they were still freakin awesome. Other M, while not the Metroid it should've/could've been was still slightly enjoyable....but only slightly. The Prime Trilogy is my favorite trilogy of all time so I think this guy was just bitching just to be bitching because that is his "schtick" for his videos. Kinda annoying...

Or it's because not everyone has the same opinion as you.

It all depends if he stated it clearly as his opinion or as absolute fact. I'm not watching the video to find out.

Or given that this guy does nothing but complain in his videos he could just be a bitchy person who doesn't appreciate anything in life.

He is just those clickbait guys just to make views nothing else, sure it makes me mad when ppl complaint for other M when Samus has to follow orders from a man, and I am like "what is so hard to follow instructions?"
and these ppl are like "he is a man" crazy people are crazy and will look for any dumb reason to poison everything.

I think calling Corruption only 'kinda shit' is giving it way too much credit tbh.

Spoiler

Spoiler

None were as good as the first, but in regards of trilogies I see more glaring examples of mismanaging or missing the mark.

That also comes to movies, where the first movie is a complete story, the second leaves a cliffhanger and the third one concludes that story. I suppose that's also why I like more trilogies in which entry can stand on their own, especially if each one adds something to the universe it's building.

I suppose in regards to that last bit seems to be the issue since both FedForce and the plans of Tanabe sound like the goal is to make the series have a more defined universe, factions and characters. Which also implies there'll be much focus on the isolation factor.

But oh well. it's not like Nintendo will accidently or intendly make something like RE 6, right? :p

"None were as good as the first"

Right, Echoes was better and Corruption was worse. :​-P

"I suppose in regards to that last bit seems to be the issue since both FedForce and the plans of Tanabe sound like the goal is to make the series have a more defined universe, factions and characters."

I do not actually mind that too much in principle, at least not the emphasis on new worlds. One of the problems with the 2D/Sakamoto entries is that they have taken place on:

-Zebes
-SR-388
-Zebes again
-A space station made to recreate SR-388
-A space station made to recreate Zebes

"it's not like Nintendo will accidently or intendly make something like RE 6"

You mean like a co-op shooter that might be good on its own merits but which some over-zealous members of the fanbase refuse to accept because it does not fit their ideal of what constitutes a 'real' entry from the series?

Yes, Nintendo will never make one of those. (≖‿≖)

vonter
Wed Sep 21 16 06:47pm
(Updated 1 time)

Echoes could have had a single big world or at least give half of the powerups you got from bosses, way faster. But at least had faster elevators and the cinematics may be the best in the series in terms of showing and not telling.


One of the problems with the 2D/Sakamoto entries is that they have taken place on:

Yes, I think the lamest thing that could come from another "proper entry" is if it's in another space station. I also think Sakamoto isn't interested in these kinds of games considering what he has worked in the last years (Funnily I missed he was also credited as Special Advisor in Federation Force, so who knows).

You mean like a co-op shooter that might be good on its own merits but which some over-zealous members of the fanbase refuse to accept because it does not fit their ideal of what constitutes a 'real' entry from the series?
Yes, Nintendo will never make one of those. (≖‿≖)

Surprisingly besides looks, it's a more in-tune entry than Other M. I'm not saying that to defend it, but it's... how do you say... harmless. It's not a waste of money like RE 6, nor it panders to an audience as RE6, or heck it's not even a tired genre like what RE 6 tried to be, the mission structure was more akin to what NLG made for Luigi's Mansion or the mission structure form the Rogue Squadron games. Bite sized, entertaining but mildly fulfilling (The Rogue Squadron mention is of the N64, since I didn't play the ones for the GC).

hamr
Wed Sep 21 16 07:51pm
(Updated 1 time)

"Echoes could have had a single big world or at least give half of the powerups you got from bosses, way faster."

I do not understand this sentence.

"I also think Sakamoto isn't interested in these kinds of games considering what he has worked in the last years"

Well, yeah.

People on the internet see Sakamoto and think 'Guy who ruined Metroid.'

Nintendo executives see Sakamoto and think 'Guy who makes us tons of money with Rhythm Heaven, Warioware, and Tomodachi.'

Spoiler

"he was also credited as Special Advisor in Federation Force"

I doubt it means much. He was credited as 'Content Advisor' in the Prime games, but has subsequently said he had very little direct input on them.

"it's a more in-tune entry than Other M"

Oh, so you play as Samus, explore a persistent environment, and steadily unlock abilities that grant access to new parts of the overworld?

"nor it panders to an audience as RE6"

I am fairly certain that FF not appealing to the Metroid fanbase is something that most of them consider that a mark *against* it.

"It's not even a tired genre like what RE 6 tried to be"

RE6 and Federation Force are both part of the same genre. Theirs is a difference mostly of hardware and budget.

"the mission structure was more akin to what NLG made for Luigi's Mansion or the mission structure form the Rogue Squadron games"

And RE6 had a healthy variety of gameplay styles and mission objectives'. In addition to the standard combat bits, any given mission could have the player engaging in a stealth segment, protecting landmarks/characters, hunting for items, etc.

That is kind of par for the course for co-op shooter campaigns.

Oh, so you play as Samus, explore a persistent environment, and steadily unlock abilities that grant access to new parts of the overworld?

It doesn't feel out of place regardless of different type of game design. Other M while trying to make sense of losing abilities didn't succeed. Here the rules they set for good and bad are very clear and defined. I know it'll be hard to understand having you disliked Prime 3, but it does take tropes from it with their own versions of Bryo and the Space Pirates Homeworld and bases.

RE6 and Federation Force are both part of the same genre. Theirs is a difference mostly of hardware and budget.

If anything it feels more like what Umbrella Corps and Operation Racoon city wanted to be. Also the shootouts don't compare even in the most basic level. In here enemies do respond to your fire way more, show better signs of weariness and ironically the mechs would make more sense to beat down these monsters than in RE6.

And RE6 had a healthy variety of gameplay styles and mission objectives'. In addition to the standard combat bits, any given mission could have the player engaging in a stealth segment, protecting landmarks/characters, hunting for items, etc.

Well starting by healthy would be missing the point, when the pace is so abysmal. Though the last bits from what I remember were more diversions to hide the fact most of the show was shooting. Finding keys in a dark alley, solving brain dead puzzles, protecting some characters that are gonna die anyway, I suppose is subjective but those things may be more jarring considering the time and how pointless several were.

RE6 seemed to have cool ideas on paper but bad execution. Piloting a jet fighter, fighting a shark through a canal full of explosives, playing that jeep sequence from Jurassic Park ("must go faster").

But ok, I'll be fair in a bias I more than likely can have. I didn't play RE6 with a friend, that might be a valid factor, I went to FedForce acknowledging the level design and opinions painted a bad single player experience, so I jump in with randoms (I mean also since Nintendo doesn't charge for playing online) and the experience was serviceable and it even had some personal moments guiding newcomers through a mission I already played and just once I had issues playing with others. I suppose also because the levels are at most 15 minutes I never got as frustrated as the cemetery stage in RE6.

"It doesn't feel out of place regardless of different type of game design."

I cannot agree with that sentiment. The game design is the single most important part in determining how similar it feels to other games in the series.

Yeah, Other M's narrative explanations for its gameplay are moronic, but it still features core mechanics that are the staple of what makes Metroid games recognizably Metroid.

"Here the rules they set for good and bad are very clear and defined."

This is basically just another way of saying 'I like the story bits of this game better than that game', which is fine but not really the same thing as being identifiably part of a series that is defined almost entirely by how it plays.

For instance, I like Prime pinball waaaaaay more than I like Corruption, but the latter is still more of a 'Metroid' game than the former.

"If anything it feels more like what Umbrella Corps and Operation Racoon city wanted to be"

A genre is not defined by what it 'feels like', lol. Umbrella Corps is a competitive shooter. ORC is predominantly a singleplayer game. RE6 and FF are games with campaigns that are largely built around co-operative online play, though they are capable of being soloed.

"Also the shootouts don't compare even in the most basic level. In here enemies do respond to your fire way more, show better signs of weariness and ironically the mechs would make more sense to beat down these monsters than in RE6."

That is nice and all, but whether you prefer one co-op shooter to another co-op shooter does not really change the genre they belong to.

"Well starting by healthy would be missing the point, when the pace is so abysmal. "

See, I think the pace is great because the player is never doing the same thing for more than a couple minutes at a time. It is just a constant barrage of new situations, new enemies, and new things to do that I never have time to feel bored of what I am doing.

Bad pacing for me is doing the same thing over and over and over again

I have lots of criticisms of lots of parts of that game's campaigns, but outside of a couple of parts 'this segment has me repeating the same things' was generally not one of them.

"Though the last bits from what I remember were more diversions to hide the fact most of the show was shooting."

Lol, I am the opposite because I wish the campaign had more straight combat. <3 Mercenaries mode <3

For instance, I like Prime pinball waaaaaay more than I like Corruption, but the latter is still more of a 'Metroid' game than the former.

Ok, I suppose that's a way of putting it. (Though that specific example doesn't take or add anything considering is just another way of telling the events in Prime 3, maybe remaking Hunters with the chibi look and more precise controls would have been a better idea?).

RE6 and FF are games with campaigns that are largely built around co-operative online play, though they are capable of being soloed.

Technically yes, but I'm starting to believe both should have a note like: Disclaimer: Solo experiences can potentially lead to worse experiences, the AI or difficulty may not be accordingly balance for this way or playing.

Bad pacing for me is doing the same thing over and over and over again

Bad pacing is having a bad time, and measure of how often you're having a bad time. (I suppose that's your issue with Corruption, that's my issue with Echoes).

Lol, I am the opposite because I wish the campaign had more straight combat. <3 Mercenaries mode <3

Why not just ditch the co-op system, or put it in it's own story mode like Portal. I really don't get why Dead Space, Metroid and RE added multiplayer. I suppose it's like they all thought those kinds of experiences don't bring enough people, I suppose.

"Bad pacing is having a bad time"

Nope, 'having a bad time' is just not liking a game. People can hate games for all manner of reasons that have absolutely nothing to do with how it is paced.

Pace refers to a specific (albeit complex) concept. It is all about how something is structured and how the levels of intensity change across times -- where the peaks are, where the valleys are, what the tempo is, how much variation there is. It is an actual thing that we can observe because it exists apart from subjective individual preference.

"I suppose that's your issue with Corruption"

Lol, I do not have an issue with Corruption. I have a great many of them: issues with its combat, with its difficulty, with its level design, with its encounter and enemy design, with its progression, with its atmosphere, with its bosses, with its story sequences, with its motion control gimmicks, with its base mechanics.

I do not necessarily have an issue with its pace.

"Why not just ditch the co-op system"

Presumably because they wanted to make a co-op game.

Really, you could levy the same question at literally any game being part of literally any genre.

'Why doesn't Call of Duty just ditch the whole shooting thing and have us fight terrorists using turn-based combat?'

'Why doesn't Fire Emblem just ditch the whole turn-based combat thing and have us fight dragons by shooting them with sub-machine guns?'

"I really don't get why Dead Space, Metroid and RE added multiplayer."

Part of it is that publishers subscribe to the frankly-silly notion that more options are always better. A single-player game only appeals to people who like single-player games and multiplayer games only appeal to people who like multiplayer. The logic is that if they include both, then they please everybody.

Same reasoning Nintendo has been using to include progressively easier difficulty modes in their games.

'Why doesn't Call of Duty just ditch the whole shooting thing and have us fight terrorists using turn-based combat?'

There's a game for that X-Com or Valkyria Chronicles.

'Why doesn't Fire Emblem just ditch the whole turn-based combat thing and have us fight dragons by shooting them with sub-machine guns?'

I suppose that was the whole point of Codename STEAM.

"I really don't get why Dead Space, Metroid and RE added multiplayer."

I don't, I'll say also Mario platformers, but I think there's more room to debate in that one, since unlike the mentioned series, I don't think playing a Mario game alone isn't the idea. I mean even the first games had a 2P mode which mainly was taking turns.

Maybe I'm getting a bit jaded since I in the end want a good experience and if the changeup makes the experience worse I think that's when it bothers me. Kinda like with Metal Gear is a good stealth game, but I think it's a miserable MGS experience. I haven't pindown what to think between leaving a weak experience or finishing an unfulfilling one maybe both are equally worse.

Same reasoning Nintendo has been using to include progressively easier difficulty modes in their games.

Difficulty is another discussion entirely considering one might like more challenge, others may like been able to see and hopefully enjoy the experience. I suppose having options in the end is the ideal solution. Like with weird controllers it mainly comes as if the intention of the game was to be difficult.

"There's a game for that X-Com or Valkyria Chronicles.
I suppose that was the whole point of Codename STEAM. "

And if you want a TPS without a main campaign built around co-op, there are plenty of those as well. That is basically all some developers make ('sup Naughty Dog).

"I'll say also Mario platformers"

Miyamoto actually wanted to make a straight co-op Mario platformer for decades. The Wii was just the first system where it was technically possible.

Iwata Asks: New Super Mario Bros. Volume 1 said:
Iwata: Ever since Mario Bros., you've had your heart set on making a multiplayer Mario game. You've tried each time, but it's never quite come together… Even with Mario 64, it started with Mario and Luigi running around together, didn't it?

Miyamoto: That's right. The screen was split and they went into the castle separately. When they meet in the corridor, I was incredibly happy! (laughs) Then there was also the mode where the camera is fixed and we see Mario running away, steadily getting smaller and smaller.

...

I: The idea of having multiplayer mode in Mario is one you've worked on for many years. How were you finally able to realize it this time round?

M: We owe it all to Wii's processing power. The CPU is much faster than anything we've worked with before, its graphical capabilities are advanced and it has a large amount of memory.

I: So your longstanding dream has finally been realized on Wii.

M: Yes, it has.

"Difficulty is another discussion entirely"

Is it? How is 'I like games that are difficult' different from 'I like single-player games'?

Both arguments are just statements of an individual's personal preference.

"one might like more challenge, others may like been able to see and hopefully enjoy the experience"

One might like a game they can play on their own; others may like being able to share their enjoyment of the experience with their friends.

And if you want a TPS without a main campaign built around co-op, there are plenty of those as well. That is basically all some developers make ('sup Naughty Dog).

Yes, RE4 showed RE can still be good with a different type of gameplay focused more in combat. The same feeling is not present in RE 5 or RE 6. I did got my fix with Dead Space 1 and 2 and Shadows of the Damned.

Dang it, you put in me in a spot when I'm not sure if I just compare RE 6 to games I did actually enjoy or comment on where I expected that game to be at that point in the franchise. I suppose the best thing is that there were at least other options to get that Survival Horror fix. Unlike Metroid that at most it's the AM2R fan game. (I didn't like Axiom Verge).

This guy is still around?

No. What you're seeing is an illusion =P

For me he's hit-or-miss. Sometimes I feel he's pretty on-point, other times I feel like he's being overly critical to the point where you wonder how he actually enjoys the games he says he does (for reference he's said he likes Portal, BioShock 1, Luigi's Mansion: Dark Moon, and Psychonauts).

yukito
Thu Sep 22 16 12:33am
(Updated 1 time)

This guy is on Keemstar-level of cancer. Nothing but misinformed complaining, and obviously the whiny Metroid fanbase loves it, that's literally the kind of people he's aiming these videos for.

Search

Today's VIP

alexburby's avatar
Joined: August 2015
Newbie

Social Services

Want to join this discussion?

You should like, totally log in or sign up!