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Dylan Cuthbert on the cancelled StarFox 2, StarFox Zero impressions & more

The following comes from a Reddit AMA with dev Dylan Cuthbert...

On the cancellation of StarFox 2 and the leaked ROM:

I think it was a shame but understandable given the time frame - the PlayStation had just come out and the 3d tech in StarFox 2 was showing its age. The leaked roms didn't have the "rogue" style randomization of events, so every time you play you get a new adventure/different sequence of events.

On a mishap with early documents detailing the N64:

I remember one from my Nintendo days where Giles (fellow coder on StarFox) and I had been drinking with the Nintendo staff, this was towards the end of StarFox 2 and Giles had just got the loose leaf documentation (several hundred pages) for the very early prototype of the N64... anyway, I didn't have my bicycle so I hitched a lift on the back of Giles' (it had two metal pegs attached to the back wheel that you could stand on, and this kind of "double riding" was often seen in Japan in the 80s and 90s) ... anyway, we get back to town and we're crossing a busy road when Giles hits a pothole or something and we go flying, but so do the 100s of loose leaf pages, all over the road in central Kyoto... and the walk light blinked to red so we were laughing our heads off, completely drunk, frantically scrambling around picking up all this top secret documentation, jamming up the traffic. It took a while :)

Cut content in the original StarFox:

I think that everything we experimented with got put in apart from the very early free range mode experiments that got scrapped. (We had a massive tank that shot off tons of missiles at you)

Opinion on StarFox Zero:

I think platinum did the best with what they were given. That franchise is very difficult to work on and innovate with because people expect/want it to be better than their nostalgia for the game and that's a tall order. The walker mode was close to what we had in the original but of course no one had made a 3D platformer at that point so the StarFox 2 controls are a little odd. Nowadays there are common mappings and better game camera paradigms. A lot of the platform experiments we did were taken directly into Mario 64 by Miyamoto.

Thanks to CM30 for the heads up!

Comments

Top Rated Comment
frenchfryguy
Mon Oct 03 16 06:13pm
Rating: 3 (Updated 2 times)

God every time I read about Star Fox 2's fate and the reason why it still just irks me. A perfectly good game allowed to fall by the wayside. The leaked rom lessens the sting a bit, but it's still not the game as it was meant to be played. Really wish Nintendo would spend some $ and cut through the red tape with rights and legalities and rescue Star Fox 2 from purgatory as well as pave the way to get the original Star Fox on the VC or even open up possibilities for a 3D classics treatment. Oh the possibilities that I know ain't happenin'.

I thought Starfox Zero was tough due to the controls, but I have a lot of fun playing it with my son. I feel like they should have given Star Fox the "Double Dash" treatment so that it doesn't ruin my suspension of disbelief to have lasers going two different ways at once.

vonter
Mon Oct 03 16 06:53pm
Rating: 2

Maybe, I mean, it could have been that Direct-i stands for more than the gyro wing. It could have been like an R2D2 sort of robot.

frenchfryguy
Mon Oct 03 16 06:13pm
Rating: 3 (Updated 2 times)

God every time I read about Star Fox 2's fate and the reason why it still just irks me. A perfectly good game allowed to fall by the wayside. The leaked rom lessens the sting a bit, but it's still not the game as it was meant to be played. Really wish Nintendo would spend some $ and cut through the red tape with rights and legalities and rescue Star Fox 2 from purgatory as well as pave the way to get the original Star Fox on the VC or even open up possibilities for a 3D classics treatment. Oh the possibilities that I know ain't happenin'.

vonter
Mon Oct 03 16 06:59pm
Rating: 1

Sorry to break it to you but Capcom did this for several of their survival games. RE2, and RE4 come to mind as having nearly finished versions before going back and reworking those ideas. Still it's kind of impressive seeing a Super Nintendo game have 3D cinematics, like when the Arwing enters a base.

Also to add to your comment they could also make some effort in porting a couple of the Virtual Boy games. Or the elusive Mother 3.

It's all about priorities I suppose, they must been losing sleep planning on the NX and their mobile releases.

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