If it's more expensive than a regular PS4 or XB1, which we can already bet it won't match in terms of graphical prowess, then you can bet that when confronted with the store shelves, the XB1 and PS4, even the old one, will be more compelling. The Switch starts with NO library, since it's not backwards compatible with anything, and the PS4 and XB1 have such a huge library already. Making it hybrid won't make a strong selling point. While the concept is great, many people won't necessarily feel that they NEED that portability until they actually already have one or until they see everyone else benefitting from it. It's the kind of thing that could snowball quickly if it receives the popular games of the moment and many people are seen out the playing them. Kinda like how Pokémon GO has attracted so many people just from seeing other people out there and playing it (though that was a free app, so that helped too). But first, anything that could prevent people from buying it instead of another system must be out of the way. It has to have an attractive price while offering many many of the experiences you see elsewhere, so that when someone sees you with one, playing Skyrim or a Call of Duty game, out there, that looks if not identical to the experience found on other consoles but at least close, and if those people check out the catalogue and see that many other experiences they want are on there too, then they could convert to your system. But Nintendo have to build that from the ground up with a system with no library at first, and not promise that games will come a year down the line, nope, they have to be there from the start, or from only a matter of weeks after launch, but not give us a draught of titles like the Wii U, the 3DS, or even the Wii which despite selling like hotcakes for Wii Sports, didn't get any big other titles for nearly a year.