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Categories: Fan-Art, Media, Consoles
Tags: gamecube, mario

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Top Rated Comment
eddiemunster
Fri Nov 25 16 02:20pm
Rating: 5

most of these unreal engine 4 nintendo videos people make end up looking worse than the original games to me. sure its better on a technical level but the art style isnt there, and the colors arent as vibrant as the original games.

Before anyone says anything: this guy just makes tech demos and not full of games or remakes so his stuff's been left alone for the couple of years he's been making these.

Too much sunshine!

Fri Nov 25 16 02:14pm
(Updated 2 times)

Lets hope that this is a taste of what we will see with the Nintendo Switch but I doubt that it will reach the level of graphical fidelity as far as the Mario model, lighting, and water effects but it can easily outperform the flat textures on the buildings and rooftops . With that said, old level designs are designed in a way where the hardware can render everything onscreen within the constraints of the system so if they rebuilt everything from the ground up with these old level designs, they could feasibly add more polish to the graphics due to the more limited scope of the levels. If any game deserves another go, it is Super Mario Sunshine which can greatly benefit from a remake. After playing it again recently, it became obvious that it could have used more development time because the camera and frame rate were pretty horrid.

eddiemunster
Fri Nov 25 16 02:20pm
Rating: 5

most of these unreal engine 4 nintendo videos people make end up looking worse than the original games to me. sure its better on a technical level but the art style isnt there, and the colors arent as vibrant as the original games.

And thing is you CAN make very colorful Unreal Engine games too. Just look at Borderlands, or heck even Gears of War 3 if you want something that looks more "realistic" (Gears 3 is by far the the most "colorful" Gears game while still maintaining that post-apocalyptic look).

I can't recall many platformers made in that engine. I've heard for that genre Unity is better.

I know A Hat in Time is being made using Unreal, but yeah Unity's a lot more common when it comes to platformers. Yooka-Laylee is running on Unity and it looks really good.

Tech wise also Unreal seems to favor realistic shaders more than toon ones, especially things with specularity.

I think shaders like those would work better in Star Fox, Metroid or F-Zero than Mario, Zelda or Kirby.

Yeah, I can see Metroid and F-Zero making great use of Unreal tech (hell for a while there were rumors that the Prime games used heavily modified Unreal Engine 2 tech, but that's since been debunked).

I dunno if we'll ever see Nintendo use Unity or Unreal themselves though, they're the kind of company that generally prefers to stick with creating proprietary engines meant specifically for first party development. Microsoft's actually one of the only first parties I can think of that regularly uses engine tech from other companies like Epic Game's Unreal Engine, Nintendo and Sony develop their own engines in-house and rarely if ever license them out to third parties (I remember back in the PS2 years Sony made an engine called "Kinetica" which was used in a lot of PS2 games like Jak and Daxter, Ratchet and Clank, and much more).

It also seem like more viable franchise to take chance with the Unreal Engine considering if they ever come back they'll need to update their looks.

I can see why with Zelda, Mario and Kirby they want to stick with engines that keep the look they've achieved. Since as we have seen with these fan projects it does change the look, some might tell its better some might tell it's worse, but fact is that it makes the assets look different. Which may be why they'll want to stick with the assembly line they've used.

It's also that in Japan they get used to different development tools than in America or Europe. Like using soft image for cel shading and 3D for anime. Also Nintendo's take on realism has been mainly on crafting materials. So it's not like there's a lot being lost from not using Unreal. I'll like if they partner with ubisoft to use more the Ubiart engine, it could make for a Kirby game that looks like this:
http://orioto.deviantart.com/art/Bird-Chase-Time-147870358

Well, Super Mario Run is being made with Unity, so we'll be seeing at least that.

Yeah. It's mostly because they are still using the stiff animations from back then. It goes to show that animated models look far better than detailed ones.

The colors seem far to dull for mario sunshine but I didnt watch the whole video so maybe it gets brighter.

I seen this a couple of days ago or maybe it was yesterday. Can't remember where. It looks impressive in some respects, but it's missing something though. It's all a bit sterile, lacking the Nintendo touch. I sincerely doubt the Switch could handle this anyway.

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