Sony says Switch is "unique" & "interesting", believe it to be "good for core gamers", talk Nintendo mobile efforts

A portion of a DigitalSpy interview with Shuhei Yoshida, the President of Sony's Worldwide Studios...

DS: 2017 will see the launch of another new console, Nintendo's Switch. What do you think of it, and where do you see it sitting in the console ecosystem?

SY: I think it's a very unique system. It's very interesting that they've designed the system to work well with more conventional games in terms of inputs and buttons. So I think it's good for core gamers and their marketing message focused on that.

DS: Do you still see Nintendo as competition in terms of hardware sales, or do they now exist in a completely different market?

SY: I think they're going to cover a new market for themselves.

DS: Nintendo are also making big moves into mobile gaming. Super Mario Run comes out soon and Pokemon Go was the success story of the year on mobile. Is this an area Sony will be looking to move into?

SY: Not like Nintendo is. But the mobile is a great tool to connect with our fans and might be a good place to allow new gamers – or non-gamers – to become familiar with our IP. So we will look at opportunities to make use of the device.


I certainly like Yoshida a lot more than Kutaragi. Not only is Sony out of the slump they were in during the PS3 years, but while Kutaragi was the kind of CEO that only liked to fan the flames of the "console wars", Yoshida actually has a lot of good to say about the competition. Phil Spencer at Microsoft is the same way, and Nintendo's chummy with them too as we've seen things like Miyamoto saying Tearaway is his favorite Vita game, and the NoA twitter wished Xbox a happy 15th anniversary.

Tue Dec 06 16 05:31pm
Rating: 1

They will do what they always do. Let Nintendo try it first and if it's a smash hit, they'll copy it. If not they'll simply ignore it even existed.

To be fair, when was the last time Sony tried to copy an idea Nintendo came up with first? Because at the moment the best I can think of is when they incorporated rumble and analog sticks into the DualShock controller back in the PS1 years, after said things proved to be a well received aspect of the N64 (gotta give credit where credit is due though: Sony did standardize the "dual analog" set up that everyone followed the following generation, including Nintendo when they dropped the C buttons in favor of a C-stick on the Gamecube).

Shoulder Buttons (Nintendo did it first) ? PS Move (Nintendo did the Wiimote first) ? Virtual Console (Nintendo did it first before they did PS Classics) ? Even the Eye Toy was an idea Nintendo was developing in the days of the N64.

(really this is a reply for both of the people who responded to me)

I LEGIT forgot the PlayStation Move even existed. I wonder if that says more about me and my gaming knowledge, or if that says more about how forgettable that PS3 add on is.

Well isn't it going to be used a lot now in conjunction with the PSVR? I haven't looked much into that cause I couldn't care less about VR personally, but I thought games on that, or at least those programmed to do so, could use PS Move as controllers?

I never understood that last frame of this comic

Wed Dec 07 16 01:55pm
(Updated 1 time)

It's a reference to the old Tootsie Roll Pop commercial that ran (Possibly just in the US)

Ah. Seems a bit forced to me.
Though I did know of the phrase "How many licks does it take to get to the center of a Tootsie Pop"

Don't forget Sony standardize the L & R buttons. The C buttons on the N64 was setup to control camera & other inputs so Nintendo did do dual controls first. All Sony did was just replace it with another stick & the V-boy also had dual control pads so dual movement however you want to play. The only thing Sony did different at the time that was groundbreaking was CD & thats is the only thing I would give credit of not copying.

L & R Buttons are there since the Super nintendo.

Reading the rest of his comment, I'm sure he meant to say "Nintendo standardized the L & R buttons", not Sony

Come on, you should at least give Sony credit for the dual analog setup. You can't liken the second analog stick to the C buttons on the N64 as if it were just a copy

Yes I was joking on the L & R buttons & I would give credit to look & feel of the dual stick but as for camera input no. Also I'd give them P's for the down clicks on L3 & R3.


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