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Mario Kart 64 hitting Wii U VC tomorrow in North America

Three…Two…One…Go!

Put the pedal to the metal in this worthy successor to the Super NES® classic, Super Mario Kart®. With improved courses and a revolutionary head-to-head four-player mode, Mario Kart 64 is sure to win the heart of any race-driving fan. The game includes 20 different courses filled with dips, valleys, jumps, tunnels and bridges. Smooth, precise control will bring players back time and time again for freewheeling fun.

Thanks to aw-007 for the heads up!

Comments

Well it's about time. I wish Nintendo wasn't taking so long on this rollout of VC games for the Wii U... I hope these Wii U VC games transfer straight over to the Switch with no extra charge.

"Welcome to Mar-ree-oh cart!"

I like how I tell myself "I'm going to wait till I hear the Switch VC announcement in a couple weeks". Then they show Mario Kart 64 and I'm immediately like SOLD!

'bout darn time! And I think that will be the biggest last VC release for Wii U? Sad

Nah. Nintendo is on a streak of releasing N64 VC, yet still hasn't released Smash 64 yet.

Laughable at how late this is arriving...

It wasn't out yet? Europe has had this for the longest time, and the version we have had was the North American one in 60Hz, too!

You guys let us know what you think of the controls. The always felt like they had the same problem as F-Zero to me, though not quite as pronounced in this type of game.

Still waiting for Smash 64

Unpopular opinion: Most overrated Mario Kart

I completely agree. Never understood why this one was so popular.

I preferred Diddy Kong Racing.

as much as I enjoy it I agree. There have been much better ones in the future

Yeah, I don't particularly care for MK64 outside of the battle mode. Find the courses lame and boring.

It was popular because at the time it was the best Mario Kart there was. There had only been two including it, after all. Plus, it really kicked off the multiplayer aspect of the series due to it allowing 4 players versus only two on SNES which limited things a lot. It also had the best battle arenas for the longest time. Block Fort remains one of the best and surpasses every arena in the SNES game as well as Double Dash and Super Circuit which both came after. I always thought personally that while Double Dash at the edge of allowing more players through LAN and having multiple types of battle, its arenas were lacklustre by comparison.

Of course by today's standards MK64 doesn't hold up as well as other games in the series that came after it, but for its time, it was good.

I really don't want to get it for Wii U only to repay for it for a 3rd time once it releases on Switch. But it's Mario Kart 64 though.....

Not going to rebuy it for a dead console even for a discount. Hope our Wii libraries transfer over to Switch... like seriously.

Wiis are not tied to a NNID. Your Wii purchases do not show up in your purchase history in your new Nintendo account, only your 3DS or WiiU purchases show up. So I don't think there will be any way to transfer across from an old system that's not even supported anymore.

However it should be cheaper when it comes to Switch to transfer it to Wii U at a smaller price and then transfer again to Switch (for free or at another small price) rather than repay full price for it on Switch again. You'd perhaps still get a 50% or so discount, that way.

Back when Club Nintendo Europe still offered to change star points into Wii Points, I'd convert all my stars to those to get VC games on the Wii side which I didn't play anymore and transfer them again to Wii U, since I could get VC games dirt cheap that way. I must have about 60VC games on Wii U at this point.

The Wii U is able to track which titles are eligible for discounts, just bring that data over to the Switch and we're set.

True that. I just don't think they will though. It's just a hunch. But of course, I hope they would do so.

Thu Dec 29 16 01:48am
(Updated 1 time)

I wish I could buy this, but the Wii U Virtual Console is so horrid. Here's just one example of my point: https://www.youtube.com/watch?v=6dSEQCplEMk

That audio desync is unreal. I can't support this until they get their act together.

I played through the whole game on Wii U VC and never encountered any similar problem, but granted I was playing the PAL release, which only runs at 50Hz. That one never had erratic framerates or sound desyncing. And I can't say I ever encountered sound desync on other releases which had the North American rom inside running at 60Hz, so that's weird. I had never heard of OoT running like that.

I could swear I've seen it happen another time. Though not as bad, the music still got cut off at the end. Maybe it's a random glitch that only happens sometimes, for some reason. IDK.

Ah yes, seeing you "IDK" actually reminded me that DK64 did have a few sound glitches, like every now and then, like once every 20 minutes or so, a sound effect would go missing for one thing or the other, or would play with a little delay. That's the biggest problem I ever encountered with a Wii U VC N64 game (well that and the F-Zero X control issues, but that got fixed in an update soon after because so many people complained about it).

Rareware games are indeed programmed in a non-conventional way on N64, they had a lot of custom microcode stuff that they were the only ones using on that system to get the best out of it. With Rareware now being wholly owned by Microsoft, they likely didn't help with debugging the emulation part of that Wii U VC release and that task fell on Nintendo alone who did not have a hand in the making of the original code. All things considered, while it's regrettable that it's not perfect, it's still a lot more reliable than other non-official emulation solutions for that specific game.

Huh, that's very interesting.

But anyway, since you said you hadn't experienced audio desync, I'm now very curious about that whole thing. I still have other problems with the Virtual Console, but I might at least get OoT. I really want to test that out now.

I can only vouch for the PAL release of OoT, not the North American one. But I had just not heard anything major about it before you mentioned it, is all I'm saying.

Yup, I get what you're saying.

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