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Japanese devs share their interest in Switch, discuss game ideas and controller uses

The following info comes from Famitsu (translated by NE), who spoke with 45 different Japanese developers about Switch. You can find info from those interviews below.

Camelot – Hiroyuki Takahashi and Shugo Takahashi (Mario Tennis, Golden Sun)

Hiroyuki liked that they focused on the controllers in their presentation
Shugo says ARMS feels very Nintendo

Grasshopper Manufacture – Suda51

THOUGHTS ON PRESENTATION

I did the “Pro-Wrestling LOVE Pose” at the presentation, but I don’t think people were digging it. But it broke the ice with the audience, so I think I’ll keep doing it. I’ll call it “SWITCH LOVE” instead of “Pro-Wrestling LOVE”! Anyway, I announced to everyone that I will be bringing back my most beloved character, Travis Touchdown. I’m so glad I got to announce his comeback at such a huge smackdown. It’s slammin’!

INTERESTING ASPECTS OF SWITCH

There’s a lot of different ones, but the biggest innovation is the HD Rumble. Playing games takes way too much time, doesn’t it? So I think it’s really important that the HD Rumble is used just right for physical experiences, and I want to invent some brand-new mechanics.

Square Enix – Ryota Aomi (Dragon Quest Heroes series producer; also producing Dragon Quest Heroes 1-2 for Nintendo Switch)

INTERESTING ASPECTS OF SWITCH

- HD Rumble is hard to understand it without experiencing it in person, but it’s really amazing

Jiro Ishii (General director and producer for 428 and other sound/visual novel games)

THOUGHTS ON PRESENTATION

- as a fan of analogue games, it is overwhelming in a positive way
- wonders if an HD Rumble novel is possible
- finds it a good fit for romance-themed visual novels
- can’t stop fantasizing about new and exciting uses/possibilities for it

Spike Chunsoft – Yuichiro Saito (Danganronpa series associate producer; also produced Exist Archive: The Other Side of the Sky, etc.)

- surprised they kept the price in that range, thought it would be higher
- keeps imagining new ways to use HD rumble

SEGA – Takashi Iizuka (Sonic series producer; also producing Sonic Mania for Nintendo Switch)

- very excited thinking about all of the different ways to use Joy-Cons and their features
- feels the focus on new IPs was unsatisfactory, and they should have focused more on existing titles like Mario Kart 8 Deluxe

SEGA – Toshihiro Nagoshi (Yakuza)

- it’s up to the software studios to make the most out of it

SEGA – Mizuki Hosoyamada (Puyo Puyo series producer; also developed Sonic series; currently developing Puyo Puyo Tetris S for Nintendo Switch)

- if Mizuki made a new game, it would focus on the split nature of the Joy-Con

NIS – Sohei Niikawa (president and producer; produced Disgaea series, Hayarigami, etc.)

INTERESTING ASPECTS OF SWITCH

- lots of demand for NIS games on mobile/handheld devices
- looking forward to developing games for Switch

PlatinumGames – Atsushi Inaba

THOUGHTS ON PRESENTATION

- very interesting that Nintendo pushed the newer employees front and center during the presentation
- price is seriously cheap

Marvelous – Kenichiro Takaki (Senran Kagura producer)

- wants to use HD rumble so people can feel softness
- already has something planned

Level-5 Akihiro Hino (CEO)

THOUGHTS ON PRESENTATION

- please be a huge success!
- would also like for Level-5 to develop an appropriate game for the hardware
- was hoping for a camera

Idea Factory – Norihisa Kochiwa (Hyperdimension Neptunia series executive producer and general director of Idea Factory and Compile Heart)

- would like to make the kinds of games we’re known for on the Switch using the new Joy-Con features

Atlus – Kazuyuki Yamai (Shin Megami Tensei series producer)

- hopes that the new play-styles possible with the Switch, together with traditional playstyles, will spread the joy of video games to many people, become the topic of conversations, and revitalize this industry

Tags: switch

Comments

berrix
Sat Jan 28 17 06:58pm
Rating: 2

I am amused to see the reactions from the Japanese development scene on the Switch. Nothing against them, I actually like seeing how "unique controls" or "different playstyles" are things they actually actively look at.

Most Western devs respond with, "But can it render ALL the stubble on his face in real time online?"

I love the excitement for the HD Rumble! I really want to try my hand at working with it too! (and I'm really curious to see if the Senran guy will pull off his "feeling of softness" with it)

Wow! This is the first time I've heard anyone say the Switch is underpriced. I guess it takes a certain type of person to understand the Value proposition of the Switch.

Yeah, that really stood out for me too! Good thing they mentioned it. Too many people griping about the price is depressing.

Everyone's talking about how you can get a Nvidia device for 199 but they forget that the hardware in the Switch is most likely better; plus the Joycons and dock.

Not agreeing with Sega that they should've spent more time on ports like MK8D in the presentation [and let's be honest, Sega themselves went and showed nothing up on stage - only to reveal Sonia Mania Switch half hour after on social media, so yeah... >->] 1, 2 should've come later, though [with Arms being first shown.

The [lack of] launch line-up details [for all regions] from first, third and indies was my major irk from it. We shouldn't have had to wait days after [and even now] to have found out this all out.

Lack of a camera is notable especially considering that Nintendo's recent console and handhelds have had one. I wonder if the online app will provide a camera feature for seeing other players.

Would be neat if you could somehow attach your phone to the switch while playing, with a clasp of some sort. Hmm...

Japan: "We really love the Switch. It's a great price and looks like a ton of games are coming."

USA: "Graphics are crap. ARMS looks stupid. Price is to high. It needs to be bundled with 1,2 Switch. No third party support, but I want Zelda so I'll buy it.

Europe; "WTF IS THIS?!?"

jgg-p
Sat Jan 28 17 08:18pm
Rating: 1

That's what I love about the more positive people, they want fun features for fun games. Others want it to be $200 with 4k and constant 60fps.

Agreed.

It's the main reason I love Japanese games

See all those developers talking about how awesome HD rumble . . . and Nintendo couldn't be bothered adding it to the biggest launch game it has coming to the Switch. Shame really, because it seems to be me that if Nintendo's not even going to bother, especially when it comes to its biggest games and franchises, then why the hell should we all care. This is the kind of stuff Nintendo should be showing off as something almost revolutionary in all kinds of amazing ways—unless it wants people to think it's just another gimmicky feature that it's not really serious about. If it's only in stupid casual party games then Nintendo's already failed in selling it as something potential cool and awesome imo.

It probably has everything to do with the fact that Zelda is just a port of the Wii U version and adding HD rumble to such a massive game might have delayed the game so it wouldn't make launch. (Just my guess of course)

BUT Square Enix is already taking advantage of HD rumble for Dragon Quest Heroes I & II, where hitting a slime will have a more jelly like feel vs hitting a rock which will vibrate more. That too me sounds awesome, granted this may not get released outside of Japan, but they've been pretty good with releasing all those 3DS DQ games.
http://www.siliconera.com/2017/01/22/dragon-quest-heroes-ii-just-port-square-enix-says/ (stated in the 2nd paragraph)

Nah, they didn't add HD rumble because of feature parity with the Wii U version. The same reason Gamepad support was removed from the Wii U version. Aonuma has said because the Switch version isn't an exclusive title, it doesn't feature Switch-exclusive things like HD Rumble.

I'm hoping they patch it in later.

Capcom you better have a Sengoku Basara ready for the Switch!

Not including HD Rumble in such a huge title like Zelda is unfortunate, but I'm looking forward to trying it out in other games!!

Bukkoro – Yoko Taro (Director and scenario writer for Drakengard and NieR series)

THOUGHTS ON PRESENTATION

When I heard that both the Switch and Breath of the Wild were coming out a week after the game I’m currently working on, all of my memories vanished.

INTERESTING ASPECTS OF SWITCH

I don’t know, as I no longer have any memories. But it’s wonderful that you can separate the controllers from the screen. They didn’t announce anything like this at the presentation, but I hope the Switch is capable of a vertical mode. For vertical shooters or pinball, of course. Please take that into consideration.

I feel bad for him since BoTW will most likely overshadow his game.

Yeah and it's even sadder since it might be the most well made game directed by him, and summed up with his insane way of storytelling it could also be the best story in a Platinum Games game.

Poor dude. Having your new game potentially be overshadowed by a new console launch AND a new installment in a major franchise must be a smack in the face.

As for his statement on vertical shooters and pinball? I've been thinking about that ever since rumors first circulated about the nature of the Switch and pointing in the direction of a hybrid. It would be so cool if you could do that, but I feel like it would only work in tabletop mode for the most part. And even then, I don't think the kickstand could handle the weight at that angle. XP

The game could come with a base. Like he said. it'll be nice if considered. It'll also add to the versatility.

Yeah, it's a nice creative idea, but the fact it can only work in Tabletop mode means it's probably too limited to make an actual product out of

All this talk of HD Rumble makes me regret not trying out 1, 2, Switch when I had the chance two weeks ago. I was a fool blinded by the new special weapons in Splatoon 2! Oh well, I guess I wait for Nintendo NY to have demos for it in a month.

You got to try out Splatoon 2?! How was it? How's the weapons, controls, stage, etc?

Yeah, I got a ticket for the NYC event the weekend of the presentation. Played Snipperclips, Puyo Puyo Tetris, Fast Racing RMX, Disgaea 5, Splatoon 2, Breath of the Wild, and ARMS before the event closed. If I spent less time playing PPT and Splatoon 2, I probably could have played 1, 2 Switch. I should've made a thread about my experience over in topics, actually. XD

Anyway, putting my detailed thoughts in this spoiler tag.

Spoiler

sdsichero
Sun Jan 29 17 01:47am
(Updated 1 time)

Haha Suda51 is one hilarious guy!

Also gotta hand it to Marvelous' Takaki. He really has focus. Smile

I'm glad some devs are actively thinking of ways to use aspects of the new system. I too, am puzzled as to why there is no camera. Hopefully that can be an add-on of some kind in the near future.

Ha ha f*ckin ha.

Amazing really. Reading this it almost seems like Nintendo is a Japanese company. Not sure the western world can deal with that.

- wonders if an HD Rumble novel is possible
- finds it a good fit for romance-themed visual novels

So will he go deeper than the milking cow game?

Seems like there will be plenty of unique games on the NS. Very good. My XO can be used for those western games not coming to NS.

But no HD rumble in Zelda???

I want to be optimistic. However, all I keep hearing people talk about are the the controls, IE the separated JoyCon controls when the system is docked. And I can't help but have flashbacks to how motions controls, in the eyes of most developers including Nintendo, "had" to be the default, "had" to be used for Wii. And how tacked on, forced motion controls like that, actually ruined many otherwise solid games.

The base Switch mode is portable, not docked, as far as I'm concerned. And when you're using it portably, unless you have it in "stand mode", you're not using the Joycon motion stuff. So I REALLY hope that Nintendo and other devs are not now encouraged, or even feel FORCED, to use tacked on motion controls again. It should be an OPTION, not the default.

One thing Wii U did right, was making it an option, and having "normal" controls go back to being the default. Except of course for games like Star Fox Zero, where Miyamoto insisted they use (bad) motion controls, which wound up being detrimental to the game and it's sales. I just want to play games. No focus on gimmicks. Just good games.

Rawmeat - I see what you did there! Bolding Suda's comments about wrestling. ;D

Anyways, looking forward to seeing what these guys make in the future. I'm so glad that the Switch is region free! I can pick their games up even if they don't get translated.

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