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This week's European downloads - February 23 (forma.8, Harvest Moon 64 and more)

Nintendo eShop (Wii U)

forma.8 (MixedBag) - €14.99/£13.49 (€12.49/£11.29 if you downloaded Nindies @ Home demo, ends March 23)

forma.8 is a unique take on the proven Metroidvania action-adventure formula, with a striking visual style and a huge world to explore. As the small exploration probe forma.8 you're stranded alone on the surface of an alien planet. Separated from your companions by accident you have a life or death mission to accomplish: find and recover a lost, powerful energy source before it's too late. Ancient civilisations, great perils, and dystopian visions await you. And not everything is what it seems...

Harvest Moon 64 (Natsume Inc., N64 VC) - €9.99/£8.99
In Harvest Moon 64, you'll work hard to make a life for yourself on the run-down farm that you've inherited from your dearly departed grandfather. It will take careful planning and a lot of help from your neighbours to ride out the seasons and succeed as a gentleman farmer.

Vaccine (RNC) - €9.99/£8.99
Find a vaccine for your infected friend before the time runs out, but be aware your friend will relapse sooner or later and you will have to find a new vaccine in a new randomly rebuilt house. Will you be able uncover the mystery to save your friend once and for all!?

Wall Ball (RCMADIAX) - €1.49/£1.39
WALL BALL is a suspenseful zigzag endless runner game with simple, yet appealing 3D graphics. The levels are randomly generated and promise a long lasting gaming experience.

Special offers
Trine Enchanted Edition (Frozenbyte) - €6.49/£5.49 (Ends March 9, normally €12.99/£10.99)
Trine 2: Director's Cut (Frozenbyte) - €8.49/£6.99 (Ends March 9, normally €16.99/£13.99)
360 Breakout (nuGAME) - €5.00/£4.00 (Ends March 23, normally €7.00/£6.00)
Gravity Badgers (Wales Interactive) - €0.99/£0.99 (Ends March 23, normally €4.99/£4.99)
Infinity Runner (Wales Interactive) - €2.59/£2.35 (Ends March 23, normally €6.49/£5.89)
Master Reboot (Wales Interactive) - €6.39/£4.79 (Ends March 23, normally €7.99/£5.99)
Jones on Fire (Joindots) - €4.79/£3.67 (Ends March 9, normally €5.99/£4.59)
Queen's Garden (Joindots) - €5.59/£4.39 (Ends March 9, normally €6.99/£5.49)
Defense Dome (HULLBREACH STUDIOS) - €0.89/£0.83 (Ends March 9, normally €1.49/£1.39)


Nintendo eShop (3DS)

Swapdoodle - Dollo's 【Nintendo Switch】 Doodles (Nintendo, Add-on Content) - Free
Swapdoodle - The Legend of Zelda: Ocarina of Time #2 (Nintendo, Add-on Content) - €2.99/£2.69
Swapdoodle - The Legend of Zelda: The Wind Waker #2 (Nintendo, Add-on Content) - €2.99/£2.69

Special offers

Rytmik Ultimate (Cinemax) - €9.99/£9.59 (Ends March 16, normally €17.99/£15.99)
The Keep (Cinemax) - €5.99/£5.39 (Ends March 16, normally €9.99/£8.99)
Epic Word Search Collection (Lightwood Games) - €5.99/£4.49 (Ends March 9, normally €7.99/£5.99)
Epic Word Search Collection 2 (Lightwood Games) - €5.99/£4.49 (Ends March 9, normally €7.99/£5.99)
Adventure Bar Story (CIRCLE Ent.) - €3.99/£3.91 (Ends March 17, normally €4.99/£4.89)
Adventure Labyrinth Story (CIRCLE Ent.) - €3.99/£3.59 (Ends March 17, normally €5.00/£4.50)
Conveni Dream (CIRCLE Ent.) - €3.99/£3.59 (Ends March 17, normally €5.00/£4.50)
Kingdom's Item Shop (CIRCLE Ent.) - €3.99/£3.83 (Ends March 17, normally €5.00/£4.79)
Mercenaries Saga 2 (CIRCLE Ent.) - €3.99/£3.91 (Ends March 17, normally €4.99/£4.89)
Parascientific Escape Cruise in the Distant Seas (CIRCLE Ent.) - €3.99/£3.19 (Ends March 17, normally €4.99/£3.99)
3D MahJongg (Joindots) - €3.99/£3.59 (Ends March 9, normally €4.99/£4.49)
Gardenscapes (Joindots) - €6.39/£4.79 (Ends March 9, normally €7.99/£5.99)
Murder on the Titanic (Joindots) - €6.39/£4.79 (Ends March 9, normally €7.99/£5.99)
Safari Quest (Joindots) - €5.59/£3.99 (Ends March 9, normally €6.99/£4.99)

Comments

Nothing new on 3DS? That's a surprise.
Ah well, I've got a back catalogue to work on anyway.

Still, Harvest Moon 64 looks gives Wii U owners to do til the Switch arrives

rudyc3
Mon Feb 20 17 05:55am
(Updated 1 time)

Wait? Harvest Moon 64? The game Natsume once said they'd never bring to the VC comes out the week just before the launch of the Switch? Well OK maybe they didn't say it like that when N64 VC on Wii U launched several years back but I seem to remember they said something that let people think it wouldn't come.

EDIT: It's as I remembered, they did say it wouldn't come, back in June 2015. http://www.cubed3.com/news/22448/1/natsume-wont-release-harvest-moon-64-on-wii-u-virtual-console.html

Now of all times 3rd party N64 games are coming. Weird.

Yeah, somethings up, I really think something is happening with VC on switch that's making it worthwhile to bring these VC games to wii-u now... maybe we're getting day 1 carryover after all

ceecee
Mon Feb 20 17 09:38am
Rating: 2

We've been saying it wouldn't come since before that (I think I saw an interview from 2010 pop up on Twitter today) because the chances were pretty much nil. The game's code is a hot mess. I am amazed and thrilled Nintendo got it to work nearly 10 years later \o/

Which means there had to be multiple motivations. The two I can think of is 1) beefing up their emulators so any N64 game first or third party can be used, and 2) They are bringing it to the switch, a whole lot sooner than we think

ceecee
Mon Feb 20 17 10:20am
Rating: 1

3) They've been working on it for ages and finally got it to work. Everything else is mere conjecture.

You at Natsume sound amazed indeed. You mean you had no idea it was coming?

Of course it's conjecture, but still it's not just Harvest Moon 64. Square Enix has been shy too with bringing games to the west and Ogre Battle 64 was brought over in Europe two weeks ago when the Switch is so close and Nintendo has all but dropped support for the system a this point in terms of software releases. Then you have Konami suddenly picking up Turbografx games again after neglecting that back catalogue for months, and you also have Jaleco who suddenly went on record recently to say they'll be bringing their back catalogue to VC. How are we not supposed to draw conclusions from such a sudden surge in VC activity when the system is more than ever on its way out?

ceecee
Tue Feb 21 17 10:03am
Rating: 1

We knew it was coming -- we've been following along as Nintendo worked on the title, but things never looked great because of the severe issues with the game. It was submitted to them as a VC candidate before I even joined Natsume, and that was...over 6 years ago.
Eventually they came to us and said "Hey, we think we have it working now." and our reactions were sort of a ?D: :O! :DDDDDDD "Please put it out as soon as it is ready" and as soon as this week was locked in they let us know. But I'm still amazed it even works. We're really happy that Nintendo never gave up on it, as we didn't want to.

That's great news indeed. It would be cool someday to hear about how the submission process works, I mean it's surprising to me already that Nintendo of all people are the ones working to get it to run and not Natsume itself since as far as I know, Nintendo had no hand in the development of the original, nor did they publish it. Do third parties come up to Nintendo and ask them to put it on there and then Nintendo looks at it or what? Although you may not know yourself or if you did, you might not be allowed to say?

Handling the submission process isn't part of my job -- I'm at the tail end of each side. I know what we've submitted once it's been approved, and I know when something's got a release date. The Boss Man handles everything between those two events and I occasionally bug him for any progress information ;)

We've talked about it in our yearly Q&As before, so I'll tell you what we've said in the past. The titles for Virtual Console are handled by Nintendo. The publisher and Nintendo discuss which classic titles would be a good fit and have the best potential to sell. Once a title is agreed upon, Nintendo and the publisher work together to bring that title to the designated system, with Nintendo doing the bulk of the work. Sorry I can't get into any further detail than that Smile

That's plenty of detail already and thank you for taking the time to satisfy a fan's curiosity ;).

You're welcome! It's on my "to do" list to write up a Tumblr blog as to how releases (VC or otherwise) go from start to finish, cuz I think there's a lot of interest in how that might look like from a CM's perspective :D

Thanks for stepping in and giving clarification ceecee i sincerely mean it when I say your the best harvest moon fan so dedicated.
Also about dam time easily one of the best n64 games

ceecee
Mon Feb 20 17 12:52pm
Rating: 2

Aww, thanks! Being a fan was in part how I ended up working with Natsume. Funny how that works sometimes ;)

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