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Mr. Shifty dev response to framerate issues causing concern with fans (UPDATE)

UPDATE - Devs say patch is coming

Mr. Shifty suffers from some framerate hiccups on the Switch, as a number of people have reported. Obviously, this has caused people to hit up the development team on Twitter. The thing is, the dev team is responding in a rather odd way. The following info was put together by Reddit user, Hepatitisc.


For those wondering, Mr. Shifty was ported to Switch by by a 2-man team in Seattle working on behalf of their publisher. Team Shifty themselves don't have a dev kit for Switch, but the people handling the port do. In a Reddit AMA, here's what Team Shifty had to say about performance issues.

The Switch version has some trouble at times, more towards the end of the game. We're always working on performance improvements and will update it when we can. The performance improvements should benefit every version.

Certainly a confusing approach to the situation, but hopefully the developers come through soon and get things working better.

Thanks to FangztheWolf for the heads up.

Categories: Interviews, Consoles
Tags: eshop, switch

Comments

Top Rated Comment
nightsowl
Thu Apr 13 17 03:52pm
Rating: 5 (Updated 2 times)

... You could just say No/Yes, and not belittle someone interested in your game with "But Zelda does it too" or "Buy the Steam version".

It's like all they did was hit "export to Switch" and not bother optimizing at all, at least that's the impression I get, considering they haven't even said 'we tried'.

nightsowl
Thu Apr 13 17 03:52pm
Rating: 5 (Updated 2 times)

... You could just say No/Yes, and not belittle someone interested in your game with "But Zelda does it too" or "Buy the Steam version".

It's like all they did was hit "export to Switch" and not bother optimizing at all, at least that's the impression I get, considering they haven't even said 'we tried'.

Wow, I was considering on buying this to show off to my website, but after those dumb replies I don't want to support these people. Only two more weeks for Puyo Puyo Tetris and Mario Kart 8 Deluxe. For now, I'll use the money I would have spent on this towards some Wii U VC games.

A 2 Man Dev team ported the game to a platform that's still brand spanking new. What are people expecting? Even ps4/Xbox games still suffer from performance issues. I'm not saying that it excuses them but like they said, even BOTW has serious performance issues and Nintendo had at least a year to work on it prior to release.

Short version: Give the guys a break and stop you hounding them. I for one will buy it to support them.

A 2 Man Dev team ported the game to a platform that's still brand spanking new. What are people expecting?

The world apparently. We have no idea how long the port was in development for, seemingly not that long to iron out the bugs.

First year releases are always rocky, let alone indie games.

"BOTW has serious performance issues"
Are you serious?

Yep I'm dead serious. So serious that I bought it on WiiU and Switch and play them both. Switch plays better but the WiiU version has quite a lot of slowdown and frame drops.

nurio
Fri Apr 14 17 09:12am
(Updated 1 time)

Well, I think people are willing to be lenient toward developers if they appear they are sympathetic themselves. But -- assuming that these statements did come from them -- they show a lot of inconsistency and a lack of really caring. If they had simply said "Sorry, we're doing the best we can, but the team handling the port consists of only 2 people, so fixes will be slow", I'm sure plenty of people will be understanding of that. However, they didn't do that. Instead, they said things like
"Get the Steam version ;)"
"We'll fix it when we can?"
"We're already happy with it [so too bad for you if you're not]"
That doesn't exactly invoke sympathy. It makes the other statements seem like damage control

Yeah i understand that but it seemed like the person asking the question was just doing so for the sake of it rather than someone who bought it and had a genuine concern.

I mean even Nintendo never officially address the frame drops/skips etc on BOTW and just patched it anyway (at least the Switch version cos the WiiU doesn't seem to have benefitted from the patches)

Ah, you were talking about the guy asking that question. I thought you were talking about the comments here.
Hm, I can definitely see what you mean

This is pretty typical for games early in a consoles lifespan, developers want the game out on as many platforms as possible, so they kinda just port their games straight over with little to no optimization. This happened to Breath of the Wild as well, it's pretty much a straight port. Still, I hope that as we get further into the life-cycle of the Switch we'll start to see a lot more optimization done in games and less excuses.

Unity adds a lot of processing overhead. To see this in action, notice how Unity games that look mediocre running on New 3ds can't even run on Old 3ds. (check "Games for New 3ds only" section on the eshop - any game that isn't BOI, Xenoblade, or snes VC is a Unity game)

lokamp
Thu Apr 13 17 05:18pm
Rating: 1 (Updated 1 time)

...boy, that's a bitter exchange from game devs over Twitter if I ever seen one of 'em!

excluding that Mass Effect: Andromeda game dev that apparently just hates caucasian people

blade_master
Thu Apr 13 17 06:39pm
Rating: 1

There's always not buying the game at all ;)

Is there a patch on the works that makes this game look even remotely worthwhile?

andrelol33
Thu Apr 13 17 07:54pm
(Updated 1 time)

Very poor reply.

But that's what happen when you make games on Unity. Even on the PS4 simple idie Unity games run like crap.

Unity is a good engine if you are making games on PCs, but on consoles... It sucks.

they should add a third person to their team that specializes in public relations. sheesh!

These responses are very unprofessional.

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