Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Nintendo UK Interview: Cooking up chaos in Overcooked: Special Edition on Switch (port talk, HD Rumble info)

by rawmeatcowboy
19 April 2017
GN Version 5.0

A portion of a Nintendo UK interview with Phil Duncan and Oli De-Vine of Ghost Town Games...

NUK: When did you realise you wanted to bring Overcooked to Nintendo Switch?

PD: We’d been speaking to Nintendo about maybe releasing it on Wii U. Obviously, at that time it was kind of the end of the Wii U lifecycle and everyone at Nintendo was gearing up for the Nintendo Switch and nobody really knew what it was going to be. Then, when it was announced what the Nintendo Switch was, that was when we immediately saw the potential. Everyone was instantly on Twitter or emailing us and just asking, ‘Hey guys, when is Overcooked gonna come out?’. You know, it’s a console that comes with two controllers, so it’s perfect for Overcooked.

NUK: Overcooked: Special Edition will also make use of Nintendo Switch’s HD Rumble. What do you have planned for that?

PD: We’re excited to experiment with it! From my point of view what HD Rumble allows you to do is a completely different kind of force feedback. It allows you more ways to communicate to the player. You can tell them when something is on fire or when something is about to burn out. You don’t even have to look at the screen or listen to the audio, you‘ve got something that instantly tells you something about the game. That great, particularly for a game like Overcooked, when the actions are so quick and so fast and you need to communicate the gameplay instantly.