Analyst says Mario Kart 8 Deluxe is not "any ordinary success", is a "mega-hit"

"No, this is not just any ordinary success. The scale of this success is many times bigger than what is visible with "MK8D sales of 459K units exceeded MKWii sales of 405K". Analyzing the scale, we realize that like-for-like, MK8D is mega-hit on a different scale altogether (maybe 5-10x better). On the launch day in the US, MK8D sold c. 459K units. By 31Mar’17, Switch had an installed base of c. 1.2m in ‘The Americas’ (and probably 1.5m by Apr-end). The earlier launch day record was earlier held by Mario Kart Wii (launched in Apr 2008). Recall that MK-Wii was launched 17 months after Wii launch (Nov-2006). My 31Mar’08, Wii had a global installed base of 24.45m (Switch was at c. 2.74m by ’17 Mar-end) and its installed base in The Americas was 10.6m (Switch was 1.2m)." - Jefferies equity analyst Atul Goyal

The Legend of Zelda: Breath of the Wild helped Switch get off to an amazing start, but it seems Mario Kart 8 Deluxe is really kicking the system into high gear. Let's hope this is the start of the Wii-like success that Nintendo is hoping to establish with Switch!


I'm sure they are going to port Smash now if they didn't already intend on doing so.

Honestly I wouldn't be surprised.

Hell, I can seriously see the system get quite a few Wii U glory games with added incentives and to fill in the game launch gaps in their personal release list. Only other likely one is Pokken Tournament in 2018 after the arcade has acquired all the planned updates.

Other nominees would likely be Nintendo Land and Xenoblade X.

Not sure Nintendo Land would work as well. The Switch can't display two images at once like the Wii U can.

That's kind of why I suspect it actually. With revised games and some removed (in favor of new), I can see Nintendo opting to make this the "blue ocean" game alongside 1-2 Switch.

With the gyro controls, I can see the Takamaru Castle game getting a lot of play time.

Fri May 05 17 06:34pm
(Updated 2 times)

I have a hard time believing some of the games will be able to transferred over that easily. In particular, the multiplayer ones like the Mario, AC, and Metroid ones really big use of the multi-screen concept and as far as the single-player side goes, the DK one was pretty reliant on having the screen in your hand for the whole rotating-perspective thing to work. You could argue that the out-of-dock mode would still allow that, but the whole thing just makes me uncomfortable.

It's really a shame that Switch couldn't integrate the Wii U's big two-screen feature, because I'd feel a lot more comfortable with all the Wii U-to-Switch ports if it did, even if I feel like us Wii U owners are still getting royally gipped either way from this complete exodus from our platform with all these former exclusives getting fuller-featured versions on other systems.

So far, I feel Nintendo is focusing their Wii U based port efforts on multiplayer games, especially any that can utilize the Joy-Cons effectively, allowing minimal requirements straight out of the box for at least two players to join.

Smash Bros, Mario Kart, Xenoblade X, and lesser extents Nintendo Land and maaaybe Mario Party (but I doubt this one, but an Party is on the way). So far there isn't much in terms of even rumors in plan for Nintendo to do the same to the more well received single player titles. Not dismissing it entirely, cause they can very well port over such games, but I feel like Nintendo wants to lean more on getting the "together experience" with the two Joy-Cons and hit it home with their marketing.

bring on the ports! would like to see wind waker hd and twilight princess hd make their way to the system too.

Especially seeing how gorgeous MK8D is on the Switch and how much fun it is to play on the go, I would be 100% down to see more Wii U ports.

I understand peoples' lament about ports and remasters on a brand new system, but if Nintendo can balance the effort or delegate the work to reliable 2nd and 3rd parties, it'll help to fluff out the Switch's library in between major releases and give folks a second chance to get in on some great gems.

I don't get this logic. Wii U was fully backwards-compatible with the entire Wii library and that didn't help it overcome the "no games" stigma. Why would a handful of Wii U ports change this perception for the Switch?

But that's the thing. It was a stigma, but not an entirely accurate one. The Wii U had games, but there were too many factors that tainted public perception where the most perfect game in the world wasnt gonna move any more units. Meaning a potential amount of people missed out on some really good games.

The Switch fixes all of that. Reception is good, perception is generally positive (aside from the usual critics and doom sayers), and even non-Nintendo fans actually want this system to the point where major retailers cant keep up stock.

And considering MK8D supposedly had a much better launch than the original version and is projected to have better lifetime sales makes the argument that there's value in porting more games to fill out the schedule.

Please the fans, entice the casuals, and make more money on an old product.

Because you can find these re-releases in switch box art which creates the illusion of high quality new games I would say. I don't mind the practice, but it really sucks seeing a 3 year old port go up for full price.

Though the price on first party Nintendo games don't drop much if at all save for Nintendo selects so I guess Nintendo is one of the few companies who can try to show you the value.

I want Tropical Freeze, and The Wonderful 101 (with some changes).

Well this is good news. Maybe this will help persuade Nintendo keep supporting the game, making online match-making better and more DLC courses.


Today's VIP

doubled's avatar
Joined: October 2019

Social Services

Want to join this discussion?

You should like, totally log in or sign up!