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Azure Striker Gunvolt at 180k downloads, sequel at 38k



Inti Creates shared some other sales data alongside their Blaster Master Zero info. The original Azure Striker Gunvolt continues to climb in sales, but the sequel seems to be lagging far behind. I wonder why we're seeing such a low customer retention for the sequel. Perhaps it came out too quickly after the original?

Categories: Portables

Comments

Weird that they are revealing sales figures of their older games now instead of then...

Not for nothing, but I think ASG2 might have suffered from worse word of mouth than the original.

I was a HUGE fan of the original, but couldn't bring myself to finish 2, as the UI and presentational style was such a huge distraction. Whoever thought it was a good idea to super impose story sprites and text over the gameplay needs a stern talking to.

VA is too awful and distracting.

Story got lacking since the original had the excuse of being a new IP. I expected more refinement in this area.

All in all it felt too similar to the original game, in tone, in character, in stage designs and gameplay. I suppose for me, it's also because we have Shovel Knight that I expect a bit more from this types of old school revivals. Even Megaman Zero which feels like Azure Volt takes from, had development in it's concept. Or if we ignore narrative and design, the gameplay could have been more intense if they were going to use a lot of the same ideas.

Anyway it happens. Kinda like with Mighty Switch Force, and it's sequel. It felt like the sequel didn't had enough new or exciting ideas.

wonkoo
Fri May 12 17 03:53pm
Rating: 1

I can't speak for everyone else, but i didn't download the sequel because the Striker Pack physical release came out in around the same time. This article is only talking about digital sales. That could be a chunk of the reason.

smasher89
Fri May 12 17 11:35pm
(Updated 1 time)

Both are excellent games, and the sequel topped the first one in a good way imo!

I know they didnt expect the sales to be as high with the first one as they got, but that it were that much less sales for the second one is scary,
I still hope they can make a third one but I assume they are going for a switch+steam release of the second game first, which might also be part of the difference in the numbers.

@stehf, that interface were in the first game too, but that content at first got cut in the english version, I think it's patched now so you can see the first ones on stage dialogue now.

EDIT: rewatched the pictures, eshop downloads only!

We wanted the physical version, naturally. The original didn't get one until the sequel came with the dual pack.

Speaking as someone who only watched as these released along with the larger context of Mighty No. 9, the first game was from a company hugely successful in Kickstarter bringing back a beloved franchise Capcom had abandoned. The second game was from a terrible company who failed on all their promises of quality and at reviving a beloved property Capcom had abandoned. Can't dismiss the general positive feelings toward Inti Creates when the first game released and the general negative feelings toward Inti Creates when the second game released.

I bought the first ASG game on day one. I enjoyed it but never finished it because I got stuck on a section where you have to re-fight all the bosses. I never like when games make you do that. I just wasn't interested in checking out the sequel, but I still might at some point.

Also, I know they're not giving exact sales numbers, but I thought Nintendo forbids publishers from sharing sales figures?

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