Login

RUMOR - Images for Super Smash Bros. Switch surface (UPDATE)

UPDATE - We have it on very good authority that the screens are indeed fake. We cannot reveal sources, but the info does come from someone we consider to be extremely trustworthy.

More here

A long time back, we had heard rumors of Smash Bros. Wii U/3DS getting a port to Switch with some new content. Today, a round of supposedly leaked screens has surfaced from that project. As we inch closer to E3 2017, could these images be the real deal, or are they nothing more than the work of someone trying to stir up the Nintendo community? Thanks to FangztheWolf for the heads up!

Comments

Hmm. Tis very close to E3, and the Wii U game is pretty open to mods and stuff by now, right?

Ubisoft and Mario x Rabbids is one thing [they're a huge leaky ship], but Nintendo's known [or sheer obvious] Switch stuff getting leaked ahead of E3 is a bit worrying, if these are real.

If I recall correctly, last year a poster on Neogaf who was a maintenance man or electrician or something at E3 snapped a few pics and leaked a bunch of Nintendo stuff (although last year was basically Zelda, there were a few other things as well I believe) a few days before E3, so we've seen in the past that Nintendo is totally susceptible to these leaks although it isn't extremely common for them.

They look really good...but something feels off about them. Can't put my finger on it. Awesome if we get character specific break the targets though

I agree. I can't put my finger on it but something feels off.

I would LOVE it though. 3DS stages in HD and Smash Run being remastered would be perfect.

the_ninjadillo
Tue May 30 17 02:26pm
Rating: 2

I'm convinced this is fake. The leaker claims that the pics are going to be shown in a popular Japanese magazine, yet one of the pics doesn't refer to Bowser Jr. by his Japanese name, Koopa Jr.

I hope this is real and we see it at E3. I just got so hyped today. With this and the new Sonic mania trailer it's been a good day.

Rolling the 3DS content into this version of the game seems like the logical thing to do... guess we wait and see.

Very well done fakes if they are fake, but if this is real, one thing that worries me is that it may mean we won't get an actual new entry in the Smash series on Switch. But maybe we won't get a new entry in the Smash series anyway, I mean didn't Sakurai say he was done with the franchise? But then again, I think he said he was done with the franchise after Brawl released, so I should probably take what he says with a grain of salt...

Someone else can take the lead..

I wouldnt worry, we'll just get a new Smash Bros on Switch 2 (hopefully with a new director).

Can't people "leak" something more exciting? It's always a boring road towards E3, but the leaks keep us playing the specualtion game. This was rumoured so amny times now, and it's even obvious it could happen.

I'm sure we'll see a Smash Bros. Switch soon, but I just get the feeling that these screenshots are fake.
If they were real, I wouldn't complain.

jg233
Tue May 30 17 02:39pm
Rating: 1

Will be first in line to buy Smash 4 for the third time if true.

Hoping for Inklings.

vinlauria
Tue May 30 17 02:39pm
(Updated 1 time)

Wouldn't be surprised, and I guess this means it's not just the Wii U losing its library to the Switch then, considering Smash Run and that Paper Mario stage are 3DS version exclusives (plus the whole Monster Hunter XX thing.) It would explain why so many recent 3DS games are 2D only...

... Man, now I want a 3D-enabled Switch. With a wireless dock for second-screen capability. Just integrate both Gen8 systems' selling points at once. I'd finally be at ease with the transition.

I'd like to see it and I wouldn't be surprised, but as with all unsourced leaks especially Smash ones, it's better taken with a grain of salt.

CHARACTER-BASED Break The Target?

INSTANT BUY DAY 0

Just think about it guys Magicant, Prism Tower, Mute City, Gerudo Valley, Spirit Train, and Rainbow Road in HD my boys! Smash Run with online capabilities and hopefully we can run into each other. I dont even need new characters that is enough to get me to buy the game for a 3rd time.

I just want the game to be called "New Super Smash Bros. Wii U & 3DS For Nintendo Switch Deluxe"

at this point I wouldn't be surprised if is true.

I'm pretty sure a Smash 4 port is coming, but these screens look fake to me.

"Character Specific Break The Targets"

Would be dope, but the number of playable characters hit critical mass a long time ago, and I do not see Nintendo going back.

It will either be the near non-existence of Smash 4 or actual non-existence.

vonter
Tue May 30 17 05:25pm
(Updated 1 time)

What if they made a stage per franchise or theme like in the case of Metroid it may be too much effort for a couple of characters, yet there are other sci fi characters that could share it with like R.O.B. or Shulk (I mean Xenoblade also has futuristic labs, etc.)

Anyway at the very least Corneria will be back where it belongs.

hamr
Tue May 30 17 07:14pm
(Updated 2 times)

"What if they made a stage per franchise"

You still run into the 'accessible to the whole cast' problem that you got in Brawl's version of BTT (and SSE mode for that matter), which is that the characters have widely different movesets and properties.

So instead of designing a challenge around a character's unique abilities that *only* that character could beat, they wind up watering everything down to and designing a course that *any* character can beat.

To do this, they have to make it beatable by a hypothetical worst-in-show character built of the combined weaknesses of the entire cast with none of the strengths, like some sort of reverse Cell.

Limiting the roster to a specific franchise/theme does not do much to mitigate the problem: A course designed specifically for a speedy character like Link would be a nightmare for a slow character like Ganon. A course built around Mario's lightness and verticality would be nightmare for a ground-based fatty like Bowser.

At that point, I would honestly prefer they just remove the mode in its entirety.

vonter
Tue May 30 17 11:41pm
(Updated 1 time)

Alternatively if that's Yoshi's target stage from Melee, I suppose the less elegant solution would be making this mode event match stages. I suppose it might feel less compromising to make stages for all characters telling it's that sort of thing.

Anyway as I've commented before the character roster is both a blessing and curse for the series at this point. Even if they tried an adventure mode would make a lot of characters being put into the sidelines, it'll be like in Brawl that instead of making stages of Nintendo franchises it's a generic design to keep it consistent, I suppose.

And also the fact that to add content a lot of trophies and stages took the assets from the original games or at least start the work from there.

On the other hand, the series has continued surpassing the sales from the previous version do to this (unpopular console(s) not withstanding). It's hard to tell what'll happen since even if I'll be open to the idea of an episodic Smash where it consistently builds upon a foundation SFV and KI (sort of) have shown the market the doesn't want that.

"Anyway as I've commented before the character roster is both a blessing and curse for the series at this point. Even if they tried an adventure mode would make a lot of characters being put into the sidelines, it'll be like in Brawl that instead of making stages of Nintendo franchises it's a generic design to keep it consistent, I suppose."

In fairness, SSE could have been decent. An initial playthrough deals with set characters in set levels (complete with those fixed cutscenes and stuff) and it was lengthy enough that over the course of the game one had a chance to basically play with every character at one point or another. Tailoring the levels more toward the specific characters would not have been much, if any, additional work than what they already did.

They just made the baffling choice that on replays one would be able to play every level as *any* character, so they ran into the problem of everything being built around the lowest-common-denominator abilities.

"On the other hand, the series has continued surpassing the sales from the previous version do to this (unpopular console(s) not withstanding)."

That is a pretty small sample size, though: There are only five games, and it seems like you are discounting two of them.

I do not think that Brawl being developed by a different studio or having a lame singleplayer mode is why it sold more than Melee -- I think it probably would have sold roughly the same number of copies even if it had really decent singleplayer content

I do not think that Brawl being developed by a different studio or having a lame singleplayer mode is why it sold more than Melee -- I think it probably would have sold roughly the same number of copies even if it had really decent singleplayer content

Maybe, it's a bit hard to tell when stacking the Wii U and 3DS sales. Which is a bit higher than Brawl but not almost doubling it like Brawl did in comparison to Melee, which in turn is likely because the install base was the highest Nintendo ever had.

In any case like with everything there's a point to how big can a thing get before getting diminishing returns, and it's not only about the money, but also projects can also get too bloated getting too tiring for the hardcore and too intimidating for newer audiences.

"Maybe, it's a bit hard to tell when stacking the Wii U and 3DS sales"

They are two different games with different content on two different systems, and in their finances Nintendo treats them as separate titles. Stacking them together makes no sense to me, lol.

I mean, by that logic, I could lump Smash 64 and Melee together and say that Brawl only barely outsold the games in the series made by HAL that were not anti-competitive messes (we could even throw in Project M's downloads into that number), but that would be kind of silly.

Brawl is the top-selling Smash game for the same reason that Mario Kart Wii is the top-selling MK game, the same reason that Twilight Princess is one of the top-selling Zelda games, and the same reason that Mario Galaxy is one of the top-selling 3D Mario games. They were complementary goods with the most successful piece of hardware that Nintendo has ever produced.

Smash Bros Wii was going to sell a ton of copies regardless of whether or not SSE was phoned in -- incidentally, that should have been a reason for them to not phone it in the way they did, imo.

"In any case like with everything there's a point to how big can a thing get before getting diminishing returns"

Smash Wii U was a flop by series expansion standards due to launching on a failed system, but it still sold over 5 million software units (and helped push who knows how many Amiibos). That is still a pretty massive net profit for Nintendo. Whether the returns are diminishing or not, the series still makes tons of money for them.

Whether the returns are diminishing or not, the series still makes tons of money for them.

I also said that it wasn't just the money, as with movies branding can still bring back the money regardless of quality. I do worry about stagnation. I got the feeling Smash 4 is like Halo 3. Taking on the foundation of the last game, adding a lot more content, modifiers and customization and still isn't as huge of a leap as it was from the original to the second installment. (Though to be fair from what I've heard the series got bad when it changed to 343 after Bungie left). So who knows, maybe the next one will board the upfront DLC train every other fighting game has. Or maybe they'll put armor degradation like they were originally considering in Brawl.

Tagteam battles is something I'll like them to add if they continue making the roster bigger.

"I also said that it wasn't just the money, as with movies branding can still bring back the money regardless of quality."

Right, and if the brand is going to bring in tons of money regardless of quality, then they should work to put out the best product they can. Brawl was not that, and I do not really think 4 was either.

"still isn't as huge of a leap as it was from the original to the second installment."

Why does everything have to make a huge leap, now? What is wrong with just creating well-made games?

Brawl was not that, and I do not really think 4 was either.

I don't know if I follow, the main issue I see is that is also bad is having too much of a new game especially if it doesn't hit. Like with Twilight Princess critics, the game might be too big for what it is trying to do and the introduction to the game for new players was too long (not the longest anymore but it's still long).

Why does everything have to make a huge leap, now? What is wrong with just creating well-made games?

I'm not asking for a huge leap, I'm instead thinking the series needs a reboot of some kind. Is not a simple game like the one in the N64 nor its as refined as Melee. (Both had better item balance and better stages than Brawl or 4).

Perhaps it's not the best wording, but it needs to not be an extension of Brawl or Smash 4. I don't mind if someone eventually "tried" making it more like Melee but I suppose I'll like more throwing a wrench into it.

I'll love a well-made game, but to be honest with all the sides this series brings in people I really don't get which direction is the ideal one. Is it Melee, can it be done again? (Seems like a pipedream, like if Sega did try to make a successor to GX).

"I don't know if I follow, the main issue I see is that is also bad is having too much of a new game especially if it doesn't hit."

What is hard to follow? I think we just disagree.

I do not think the problem with Brawl and 4 is that they are Ridley too big; the massive roster is one of Smash's main draws. My issue is that the games built around those rosters do not do a whole lot with them and are brought down further by some really poor decisions: There were no good reasons to remove the little post-fight achievements screen, kneecap the number of Pokeballs that can be active, add barriers to the Home Run contest (and then make the barriers stronger), or throw in tripping or loot mechanics.

"Perhaps it's not the best wording, but it needs to not be an extension of Brawl or Smash 4."

I can agree with that.

"I'll love a well-made game, but to be honest with all the sides this series brings in people I really don't get which direction is the ideal one. Is it Melee, can it be done again?"

Ironically, I think Melee did the best job of appealing to a wide range of skills and sensibilities. People could (and in fact still do all these years later) play it as a competitive fighting game or people could play it as the weird party game that Sakurai originally envisioned.

My issue is that the games built around those rosters do not do a whole lot with them and are brought down further by some really poor decisions: There were no good reasons to remove the little post-fight achievements screen, kneecap the number of Pokeballs that can be active, add barriers to the Home Run contest (and then make the barriers stronger), or throw in tripping or loot mechanics.

- That's because a big roster, that's why in Marvel VS Capcom it is likely that's why they did the tag team battles.
- Do you mean the notes they put at the end of matches. Ok.
- More than the kneecap like with bombs I think Pokemons have become bothersome, the patterns are harder to avoid in the midst of battle and some even have a bomb attack that has continually gotten worse. (In 4 I think some like the Genesect and Zoroark are for way too long). Also with the addition of more legendaries and assist trophies, I think they've wear out there welcome in a sense.
- I agree with the last point, if anything loot seems its here to stay its a cheap way to keep collecting stuff and it seems some audiences depend on that to get engaged.

In regards to making it more like Melee, besides Sakurai's vision. I could see that level of speed and gravity coming back, but the wave dashing I'm not so sure, since in interviews it seems like it was something the developers knew it was there, but never capitalized on it. (Also to this day I haven't tried that mechanic nor the L cancel but hey it's an old game that keeps on giving so there's that). Besides mechanics, I'll be down if they took their own vision to Smash's version of Nintendo IPs, not taking assets from other games or being too loyal to how some things look but that's another point I suppose it isn't feasible.

"That's because a big roster"

Well, no. I already explained how something like SSE could have been improved significantly without changing the roster size whatsoever.

(In principle they could even bring back something like character-specific Break the Targets by just focusing on it for select members of the roster instead of trying to be inclusive of all ~60 characters. Maybe just do it for whoever the respective newcomers in that game are or something.)

"Do you mean the notes they put at the end of matches."

Bonuses. Both in the singleplayer modes as well as in the multiplayer matches.

"I think Pokemons have become bothersome,"

All items are bothersome and imbalanced. Having ten Pokemon from different players on screen at once in Melee is one of the more hilarious interactions one can have in an items-on match.

"In regards to making it more like Melee, besides Sakurai's vision. I could see that level of speed and gravity coming back, but the wave dashing I'm not so sure, since in interviews it seems like it was something the developers knew it was there, but never capitalized on it."

Not capitalizing on moves like that were why they worked so well. It was something that was there if someone wanted to learn some techniques with more slightly more advanced execution reqs, but players could win matches even without knowing it existed. Sakurai had this nightmare scenario of pro wave-dashers griefing Smash newcomers, but none of those moves were even a quarter as advantageous to players as something like Brawl-era Meta-Knight was.

"I'll be down if they took their own vision to Smash's version of Nintendo IPs, not taking assets from other games"

I am fine with Smash taking assets from other games -- especially when the alternative is like SSE where 90% of the enemies were ugly OC-looking nobodies who have never been in any Nintendo game before or since.

Spoiler

All items are bothersome and imbalanced. Having ten Pokemon from different players on screen at once in Melee is one of the more hilarious interactions one can have in an items-on match.

By comparison it does feel items have gotten worse. But I can't precise what. Could be that there are a lot of variations of the same type, the bombs being way more finicky to grab without blowing oneself. Or just the timing of some of them like how the homerun bat has gotten more useless as the series goes on, since the point of that one was being as OP as the hammer, which in itself doesn't work in several of the new moving stages.

Like I said I didn't used those advanced techniques back in the day or now. And still had fun spamming missiles with Samus or abusing Peach's down+A. Brawl is slippery yet I did like the aerial combos you could make. Smash 4 certainly feels more balanced, but with the caveat of each move feeling a bit more mechanical and only from my experiences I think the hit boxing is a bit more precise since I did keep missing certain attacks (I suppose do to muscle memory). In that sense the extend to what I get the appeal of Melee is that the speed and gravity certainly makes it the fastest paced version of the game.

seriously, what the hell are these things

The prototypes of Kid Icarus Uprising enemy designs. While Smash Run still has a generic design for the level at the very least adding enemies from other Nintendo properties add more charm into it. Though the issue is still how Sakurai directs their spawning points and the kills feel too weightless.

Men, that forum is like a toxic waste bucket. People already talking about "Looks worse than the WiiU version" "Looks like a port of the 3DS version" blablablabla.

thedestructo94
Tue May 30 17 03:18pm
(Updated 1 time)

Could you imagine if this game came out this holiday along with Odyssey. Switch's will be flying off the shelves (even more so than now). Also if Smash releases this year this will be like the ultimate year for online gaming on a Nintendo system which is why I understand why Nintendo will be charging for online (though I still think the phone app is shit and their servers are garbage) but Mario Kart 8 Deluxe, Arms, Splatoon 2, Smash Bros all big online multiplayer games. Not to mention Payday 2, Monster Hunter XX, Street Fighter 2, NBA Playgrounds (whenever that patch hits), NBA 2K17, Minecraft, Fast RMX are online heavy as well from 3rd parties. Not to mention the rumored releases of COD: WW2 and Pokken Tournament. Nintendo is finally joining the online gaming world in a big way this year.

I would take PayDay out, since I can't see it selling, but FIFA Switch in. Just thinking they will make it very multiplayer focused for home sessions, but that can easily be done online also. Here in Europe that can be big actually.

nuff64
Tue May 30 17 03:25pm
Rating: 2

3DS emulators do exist, so taking a 3DS game, upscaling it, and then throwing some interface elements on with Photoshop wouldn't be out of the question. The shading and color on Mario looks like the 3DS version of Smash.

I'd like to believe this is real, but I have my doubts. However, I don't have my doubts that this game does indeed exist on Switch, and that it's gonna be announced soon.

So upscalled 3D games look better than Wii U games?

Holy shit, man, what demonic emulator do you have there? Tell us!

The models on the 3DS looked really good to begin with, and combined with a little contrast altering, the graphics would shine! However, I can't say for sure that's the case. It's purely speculation on my part.

No, man. The character models in the 3D don't look like the that and the level of detail in the arenas are VERY inferior. An upscalled 3D version wouldn't look anything like these screens.

They definitely upped the texture resolution. Really, I hope you're right. I like how this looks, and I hope the game looks like this. I'm also not sure how far along 3DS emulation is right now. I'm beyond convinced that this game exists either way.

I really, really wish they'd take an expand Smash Run for the Switch version, the mode can be addicting even, and there's so much potential for fun looting and adventuring. Subspace Emissary wasn't addicting like that, but I'd still like to see them expand it while keeping the addictive aspect to it.

Don't know if this is real but a Smash 4 port is definitely happening. Be very surprising if it's not.

My prediction is that a Smash port, Odyssey and a new Animal Crossing will be Nintendo's big three for the end of this year.

If that happens you can kiss finding a Switch anytime soon goodbye!

Not sure, I think the Switch version would look better than that. You don't need those little outlines when you're playing on a bigger screen than the 3DS.

That is the first and the last time I read comments on 4chan. I've always heard about it, but never actually realized how big of a cesspool it is over there. I'll take my friendly GoNintendo boards over that crap any day, thank you very much!

berrix
Tue May 30 17 06:34pm
Rating: 1

Even NintendoEverything's own boards are lighting up with toxicity over petty rumor stuff right now.

FYI Something does seem fake about these screens... But you can't trust just anybody. I remember when the masterofhyrule guy did an infographic showing how the 3DS Smash leaks were fake because Shulk was just edited Little Mac. Of course... He turned out to be wrong...

If SSB4 does come to the Switch, I really do hope it includes the content from the Wii U and 3DS versions. Any new content like stages or characters would be welcome, too.

Search

Today's VIP

jaxad0127's avatar
Joined: January 2017
Newbie

Social Services

Want to join this discussion?

You should like, totally log in or sign up!