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Playtonic discusses how Yooka-Laylee's constructive criticism will make the Switch version even better

by rawmeatcowboy
30 June 2017
GN Version 5.0

Coming from a Dtoid interview with Playtonic studio head, Gavin Price...

“We’ve always had a great connection with the community – they’re the reason we exist in the first place – and so we want to make sure we’re doing right by them with every decision we make as a studio, both now and going forward. Following Yooka-Laylee’s release there was a lot of very clear, constructive feedback from fans on how they felt we could improve the game, so it made total sense to us to get back to work and bring it all to life.

There’s a mountain-load of improvement we’ve added based directly on player feedback. This benefits not just existing players, but new ones who decide to purchase Yooka-Laylee in the on-going Summer sales, and of course future players on Nintendo Switch, who’ll hopefully appreciate these changes and additions, available for them on day one.

The team is really proud of what we’ve accomplished in such a short amount of time with a tiny (but experienced) team, especially considering we had to build a company at the same time. Not long ago we were sat in an office the size of a gents toilet, and now we’ve more than tripled in size and have a debut game (and our own IP) on the shelves.”

[Link]
 
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