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Former Nintendo dev says F-Zero GX was "really expensive" for Nintendo

by rawmeatcowboy
04 July 2017
GN Version 5.0

A portion of a SourceGaming interview with former Nintendo dev, Giles Godfrey...

SG: Are there any series from Nintendo that you would like to work on? How about a Star Fox?

GG: No. F-Zero would be an interesting one. I don’t think they would ever….because the expectations for these old-school games are so high now. The last F-Zero game was…F-Zero GX…and that was really expensive. It has to be bigger and better than F-Zero GX, and that would be a huge risk for them. Having said that…I really like the original F-Zero. I never got into GX as it felt more and more like Wipeout. The faster and more wide angle it got, the more Wipeout it felt. To me, F-Zero is all about those tight courses with the tight bends, and the skidding around and drifting. I’d love to go back and visit that kind of control scheme but make it a smaller experience. I don’t think they would as their current philosophy is just bigger and better.

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