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Dylan Cuthbert shares more excitement for StarFox 2's release

by rawmeatcowboy
12 July 2017
GN Version 5.0

Coming from a Polygon interview with developer Dylan Cuthbert...

"I've always been asked by people if I think Nintendo would ever release it and I always thought the answer was no. I still don't quite believe it. I kind of accepted it, it was disappointing of course, but the reasons were valid; the PlayStation and Saturn had just come out and visually and 3D performance-wise we just couldn’t compete. Strategically it made a lot of sense for Nintendo and Miyamoto at the time.

I had a quick phone chat with one of the game designers Yamada Yoichi and he seemed pretty excited. I also went out for beers with [Takaya] Imamura, one of the original designers of Fox and he was pretty happy too! I think it is a really cool strategic move, and if the demand is high perhaps they’ll release it on other platforms in the future. It’s actually an unprecedented move maybe?

Nothing surprises me anymore. Next maybe we’ll see the US release of X for the GameBoy. [/jk] I hope everyone enjoys Star Fox 2 — I mean, it’s a bit old now don’t get me wrong but it has a surprisingly large amount of cool ideas packed into it: full 3D roaming platform elements, rogue-like randomly generated missions and events and quite a bit of strategy is involved in playing the game. Put on the rose-tinted glasses and play it like it’s 1995 again!"

[Link]
 
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