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Layton’s Mystery Journey: Katrielle and the Millionaire’s Conspiracy - 3DS/mobile differences, Switch talk & more

Coming from an MCVUK interview with Level-5 Abby’s director of games marketing Lucy Pozniak...

On the game's size

“We have a new hero, [Layton’s daughter] Katrielle, who’s opening up her detective agency. In addition, whereas previous titles have had bigger, more overarching story puzzles or a main mystery to solve, this one is broken into 12 chapters and it’s about solving different mysteries within those chapters.”

On supporting 3DS

“Whether you play it on Android, iOS or 3DS, it doesn’t matter, you’re going to have the same experience. What we’ve done is that we’ve made sure there’s absolutely no disparity between the players, so everyone is getting the same content and the same story. Even with pricing and everything else, we’re very confident about how the fans will perceive it.

We’re not just going to go with mobile like everyone else has gone with mobile and leave the 3DS or the console player behind. The key for us is to make sure we have the same integrity, the same kind of fan experience across all platforms. Mobile just gives us an opportunity now to really reach out to a bigger mass audience, because [before] we were limited to a very [particular kind of ] DS or 3DS title. So now we have the opportunity to talk to more people and find out what really works best for each platform.”

On considering bringing the game to Switch

“We’ve looked at [Switch]. There are some challenges that we fully understand at this time. One of the things we understand is that the Switch has a portability factor, which is really good for this title. However, the challenge for us is the fact that once you dock your system it’s no longer a handheld, so it’s just understanding that [particular issue].

In addition, we know there are so many 3DS owners who have played Layton previously, so we want to make sure those people who already have devices in their hands have something to play. So specifically the design at this time is for 3DS, so those players can play some more, and for new players who don’t have a 3DS system, that’s why we’ve co-developed for smartphones, so they can jump on this time. But in the future, we’re definitely looking into adapting for the Switch. We love the Switch and we’re trying to put as much on there as we can, but right now, this title is for 3DS and smart devices only.”

There's two other points in the interview worth noting. So far, the Layton series has managed to move 16 million units worldwide. On top of that, Layton's Mystery Journey will have “certain in-app purchases” .for mobile users and a “fuller package” for 3DS

Comments

"We’re not just going to go with mobile like everyone else has gone with mobile and leave the 3DS or the console player behind."

Looks at Fantasy Life Online

Sun Jul 16 17 05:31pm
(Updated 1 time)

Even with pricing and everything else, we’re very confident about how the fans will perceive it.

IF they can sell all 12 episodes for $40 total at IOS/Google and get more "sales" than Super Mario Run, then this show that people want to pay pie pices prices for their games instead of the full price at front

And I will LMAO for Nintendo for not trying to do that for SMR

Nintendo made it clear that they prefer the SMR method of selling a product. That's even when compared to Fire Emblem Heroes, which gave them *significantly* more money than SMR.

From that decision alone, it's obvious that Nintendo doesn't care about JUST the money a product of theirs earns. It's about how they and their products are viewed by the public. And not just what the customers want - in fact, it's less about that, and how THEY WANT their customers to view them and their products... Which bites them in the butt a lot.

I love Level-5 and their games and wish them all the success in the world...

..but a small (and admittedly petty) part of me hopes the game doesn't do all that well on mobile. Or at least does better business on the 3DS (for the sole reason that I don't ever want them to stop making games for dedicated gaming devices.)

What the heck is your problem???

Sorry, I must have not communicated my thoughts clearly.

I want Level-5 to do well. I love them and their games. So much, in fact, that I fear if they see too much mobile success, that might prevent them from supporting dedicated gaming systems in the future. Being a huge console/dedicated-handheld gamer, I want their games to continue to do well on those types of systems (3DS/Vita/PS4/Wii U/Switch, though their Wii U and Vita support has already basically ended by this point,) because I'd prefer not to play my Level-5 games on my phone. I'm just not a huge fan of the business models attached to most mobile games (but that's not to say I don't game on my phone, because I do. I just prefer playing most games on traditional gaming devices.)

Like I already said, it's kind of a petty thing to say, because it only serves to cater to my personal preferences, but make no mistake--in no way do I want Level-5 to fail. I want Layton's Mystery Journey to be a huge success. I just hope the 3DS version does well (or even better than the mobile version) because I don't ever want them to go mobile-only.

I hope that better conveyed what the heck my "problem" is. I apologize for not being clearer in my original comment.

You're good, dude. I understand. Thanks for explaining and being respectful. While I do like mobile, I definitely prefer playing games on my 3DS.

We’re not just going to go with mobile like everyone else has gone with mobile

On top of that, Layton's Mystery Journey will have “certain in-app purchases”

What?

Anyways, I'm mostly going to get the mobile version since I tried getting the physical copy of Azran Legacy once but it was too difficult to do so. I eventually got it but I don't want to wait that long ever again.

And Level-5..just so you know, I'm only getting the game because Layton showed up at some point...if the game sucks, I will fight you.

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