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Kid Tripp Switch dev blog - Part 2

by rawmeatcowboy
26 July 2017
GN Version 5.0

What is Phase 2?

The first area of the Nintendo Switch implementation of the engine at the core of Kid Tripp, the nagEngine, that I need to tackle is called nagEngineCore. This imaginatively named library is the core of the engine and provides the basic functionality that pretty much any application that might use the engine would need, whether that was a game or a command line tool to convert images into texture files for the renderer.

The Visual Studio project files

The first task is to set up a couple of Visual Studio project files. This should be a simple process, however Visual Studio has some strange ideas about folder structure. It likes to assume that you want your project files, all source code files, all config files, all temporary build files and the executables you build all pretty much in the same folder. Well, I don't. So I have to spend time keeping them neat.

Full feature here