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Nintendo reconfirms amiibo-locked content for Metroid: Samus Returns

Earlier in the week, Nintendo talked about content for Metroid: Samus Returns. We learned of features that require an amiibo to access, including Fusion Mode. Nintendo then reconfirmed this information via a press release through Nintendo EU. Still, people weren't sure that this content really was locked behind amiibo. Now Nintendo has commented specifically on the matter, stating, "this unlockable content is only unlocked using amiibo". If you had an questions about that content being only available to those with the amiibo, you shouldn't have question anymore!

Categories: Portables
Tags: 3ds, eshop, metroid, amiibo

Comments

Top Rated Comment
kyranosaurus
Sat Jul 29 17 01:39pm
Rating: 7

Remember back when people were worried about Amiibo locked content when the figures were announced? We all worried that locked content like this might mean paying for something already in the game and Nintendo reassured us, saying they would never do something like that.

I sure hope they remember their own words before this gets out of hand and people simply accept it.

mereel
Sat Jul 29 17 01:19pm
Rating: 4

People make counterfeit amiibo cards and sell them in etsy all day long. Really nice production values and work great. If the real thing becomes impossible to find, you can always go that route.

grcpan
Sat Jul 29 17 01:30pm
Rating: 2

This is the worst and most anti-consumer type of on disk dlc. Sadly Nintendo is also the only one that practices this, not even an industry standard.

There's the catch to getting a new Metroid. Gotta pay extra for standard features.

kyranosaurus
Sat Jul 29 17 01:39pm
Rating: 7

Remember back when people were worried about Amiibo locked content when the figures were announced? We all worried that locked content like this might mean paying for something already in the game and Nintendo reassured us, saying they would never do something like that.

I sure hope they remember their own words before this gets out of hand and people simply accept it.

Amiibo have been unlocking features already in the game since the beginning?

Not a huge fan of the paid hard mode trend, Zelda DLC, Metroid Amiibo.

So which feel worse, Zelda "Hard Mode" DLC or Metroid "Hard Mode" Amiibo?

Doing both in the same game, so DLC or Amiibo to get the same thing, would be a better (STIL BAD) idea IF Nintendo "want" to get money!

Mario Maker did IT best with Amiibos only being a faster way to unlock the costumes

Metroid feels worse, since it's $15 Or so for the one Amiibo.

berrix
Sat Jul 29 17 03:51pm
Rating: 1

But people seem to go the thinking pattern of if they buy 1 X amiibo, that the DLC becomes literally 15 dollars each game. When using that same said amiibo actually decreases the value of each DLC it "unlocks" within the games they play. Of course, the value fluctuates in concerns of how often those amiibo are used and which games the player owns.

Not saying this is a good practice and defending amiibo functionality (though honestly, any kind of locked content seems to be a bad idea regardless the level of uselessness it has in the eyes of the consumer). Just saying it seems to be a trend in the case of pricing amiibo to the games they're utilized in.

I think the amiibo thing was done best in Smash, since literally the "take my preset anywhere" feature would have hardly gotten used to begin with. It was a lot of content locked behind a DLC system people didn't want to have access to things no one used.

Yeah I get Amiibo only gain in value with each game, though this is a brand new Amiibo you have to buy, and I'm thinking after this game it will function as a regular Samus amiibo in other games, which I already have.

I'm not really trying to say it bugs me a whole lot, just saying overall, Zelda' s hard mode had more value since it was mixed in with other stuff.

This is disgusting. One step forward and two step back- is this the new company policy at Nintendo?
All this good will they have is going to evaporate someday if they're not careful.

Get used to this. Kimishima is a businessman first and foremost, who's ONLY concern is the company's bottom line (I am not complaining about this--just stating a fact. I personally have no problem with amiibo-locked content). Any way he can find to help Nintendo make a buck (yen), he will use it.

aadmm
Sat Jul 29 17 02:10pm
Rating: 3

People seem to forget how they locked the Fusion Suit behind a completely separate game, system and accessory back in the Prime days.

So while it sucks, Nintendo has been pulling this kinda stunt for years and years now and will continue to do it for many more.

Especially when these things keep selling out!

This. It's pretty sad all the demonizing of Nintendo here when there's MUCH worse crap happening with DLC in other games.
I'm not complaining because I know when I buy this game, I'm going to be getting a full game.

It's definitely not a zero-sum blame system here. I am opposed to all DLC across the board, third parties especially. When I am being sold a season pass even before I can get a pre-order on the game itself (Deus Ex, AC) you're doing something terribly wrong.

Thing is, on a business level it makes sense. Cause it makes money one cannot find an alternate route to obtain. When a company releases a new game, the game needs to hit a certain number in its first week to ensure productivity to continue in the company (this is also why the power piss race is damaging some companies as well). Otherwise they see a downward spike in sales afterwards cause people are beating the game and returning it and a potential new game consumer will pick it up. You cannot return DLC for the most part. Third parties have grown accustomed to selling you the entire game in significant chunks. This is also why we're seeing re-re-releases of games in the disguise of "Complete" editions, "Game of the Year" editions, HD remasters, ports upon ports of the same game, released again on the console later.

And that shit is keeping companies alive, and if Nintendo is starting to do this more apparently than usual, reflects very well how the industry consumer enabled this nearly a decade ago.

It's not like that was a nice move back then anyway.

I think the worst part of all of this is that they keep doing this stuff with almost EVERY game. I mean, it's one thing to do it ocassionally, but pretty much all major Nintendo-published games lately have some amiibo-locked content, ranging from minor stuff (which is ok) to whole game modes.

Personally, the thing that I find most annoying is that they keep making new figures for the same characters yet they have different functionality. One of the selling points of amiibo back then when they were first announced was that they worked for many different games. You shouldn't have to have like 8 different Link amiibo to unlock all the stuff in BotW. Why do I have to get another Samus amiibo for this game when I already have the Smash one?

One of the selling points of amiibo back then when they were first announced was that they worked for many different games. You shouldn't have to have like 8 different Link amiibo to unlock all the stuff in BotW. Why do I have to get another Samus amiibo for this game when I already have the Smash one?

^ THIS is what I have the biggest problem with. I don't mind amiibo existing and unlocking extra trivial crap in games. I own like 50 + amiibo figures HOWEVER I only have one of each character as I REFUSE to buy 30 different Mario amiibos. I think the only characters I own two of are Link, Samus, and Zelda (Toon Link, Zero Suit, & Sheik) as they are different enough to stand on their own IMO. So when a game like Skyrim comes out where it uses Link amiibo but ONLY the BOTW Link amiibo and not the smash Link amiibo that's when I get upset. Or in Mario Maker you can only get that big mario that let's you crash through stuff and changes the screen's appearence only works with 8-bit Mario and not any other Mario figure is annoying.

In fact I'm just tired of Nintendo making amiibo figures of the same characters over and over again where their is plenty of other characters that don't have amiibo yet that I'd love to own. 1. It oversaturates the market (We have Smash Mario, Mario series Mario, Dr. Mario, Gold Mario, Silver Mario, Wedding Outfit Mario, 8-bit Mario, Modern 8-bit Mario,etc. Though surprisingly Link is the worst with how many versions he has) 2. It causes shortages in development of other characters like P2 Corrin which is an amazon exclusive yet it seems Nintendo only made like 30 of them and now there are no more until a restock 5 months from now because Nintendo is too busy making Fire Mario, Ice Mario, Bee Mario amiibos...

mrperson0
Sat Jul 29 17 03:34pm
Rating: 1

Remember when it cost $160 ($100 GBA, $40 Metroid Fusion, $20 GCN/GBA Link Cable) to unlock the Fusion Suit in Metroid Prime? Or $60 ($40 Metroid Fusion and $20 GBA Link Cable) to unlock the complete Metroid Fusion gallery in Metroid: Zero Mission? Good times...don't recall people complaining about those.

Not to forget, the link between Prime 1 and Fusion was also required in order to unlock the NES Metroid on both games.

You're over looking the value is really for fans that already had all that was necessary. So for me, to find out one day was like what....I can do some MacGyver shit with my GBA SP & GC to unlock stuff, sweet!

Four amiibos needed to unlock all the content in the game. No extras for those who aren't willing to pay up, huh? I'm really disappointed in Nintendo.

Sat Jul 29 17 05:47pm
(Updated 1 time)

This is why I got a PowerTag Writer and a few tags so I can have any Amiibo without giving Nintendo a cent for their paywall tactics.

I have not purchased a single Amiibo and never will. If you don't like Nintendos practice I suggest you follow suit.

For less than the price of 2 Amiibo you can have every Amiibo

Think I'll go ahead and buy one of those amiibo spoofer devices if this becomes a more common practice... unlock whatever I want.

I'd actually like the Metroid Amiibo in this case, because they are awesome, but they seem to be unavailable for preorder anywhere. Figures.

I think it's reasonable to lock content behind amiibo as long as they make enough of them. Unfortunately, their track record isn't the best in that department.

Metroid Prime and Metroid Zero Mission had "locked, on-disc" art galleries and other content that you could only unlock by buying two other Nintendo products, each.

Metroid Prime and Metroid Zero Mission had "locked, on-disc" art galleries and other content that you could only unlock by buying two other Nintendo products, each.

Metroid Prime and Metroid Zero Mission had "locked, on-disc" art galleries and other content that you could only unlock by buying two other Nintendo products, each.

Super crummy if true, but I assume there is a standard unlockable Hard mode like in previous Metroid games.

Fusion Mode is probably just that but with a different suit (maybe with a Ganon- style damage modifier), but Nintendo wants to be imply that this is the only extra difficulty mode until the bitter end to make the Amiibos look like a more attractive purchase.

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