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WWE 2K18 - new features detailed (quick pins, interference, animations, kick-outs, moves, and more)

by rawmeatcowboy
17 August 2017
GN Version 5.0

- AI will now work to create space within the ring
- new quick pin, leading to a small package/roll-up pin
- 12 different new match interference scenarios, ranging from run-ins to walk-ins to just entrance music blaring
- after the bell, the lose will then have the option of beating down whoever it was that just scored the "fluke win"
- over 80 new animations added
- new match directive that dictates, based on time and various energy levels, the intensity of the injury sell
- as the bout goes on and fatigue sets in, the sells become shorter and less intense
- kick-out window placement is harder to predict and speed of the rotation quickens depending on the strength of the move
- depending on the size and strength of your superstar, and your opponent (naturally), you can lift your foe and hold them up
- lift into four different positions and carry them to an interactive landing spot (ring steps, corner buckles, outside ringpost, etc)
- Kevin Owens' powerbomb on the ring apron and Seth Rollins' "Buckle Bomb" are now part of the new list of maneuver
- new Grapple/Carry system
- upgrade to sourced lighting, along with skin/hair texturing and refinement

[Link]