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Fear Effect Reinvented - The devs explain why they decided to work on a remake

by rawmeatcowboy
21 August 2017
GN Version 5.0

Coming from Benjamin Anseaume, CEO of Sushee...

"As soon as we announced Sedna and the revival of the franchise in April 2016, we got a lot of emails, tweets and Facebook messages to request remakes of the first episodes, and more surprisingly, a release of Fear Effect Inferno. And the messages haven't stopped since then. More than a year and a half after, we still receive this kind of request very often.

One thing has always been clear with Square Enix, if the reception was enthusiastic enough, we could imagine doing everything with this licence and it included remaking the old episodes. We said this to the community quickly after the announcement of Sedna and today we are very happy to say that it's thanks to the fan's support that everyone will be able to play, on every platform, this old classic in its new shape."

Coming from Phil Elliott, director of indie development at Square Enix London

"Originally we wanted to see if opening up our back catalogue of Western IP could help indie developers to make a name for themselves, considering how tough it can be to make a splash with original IP. So when Sushee pitched Fear Effect Sedna after finishing on Goetia [a point-and-click adventure also published by Collective], we were open to the experiment.

We've seen a good response to this new game - albeit presented in a different style to make it more appropriate for the budgets available at indie level. And so when the Sushee team suggested revisiting the original game, we felt it was a good idea, especially when you consider that as an original PlayStation exclusive, anybody wanting to sample it now would have a tough time."

[Link]