Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Switch indie devs discuss ease of porting their games to the platform, share successful sales stories

by rawmeatcowboy
11 September 2017
GN Version 5.0

Gamasutra has sat down with a number of Switch indie devs to discuss what it was like bringing their titles to the Switch, and all of them had extremely positive things to say. We're featuring just one snippet here, so make sure to click over and check out the rest.

"Because of how simple and expressive the thing is to program, it was easy for us to put in interesting rumble into Wonder Boy: The Dragon's Trap, whereas doing something interesting with the PS4/Xbox controllers is harder." - Lizardcube's Omar Cornut

While not giving specific numbers, a couple devs did talk about the sales success they've experienced on Switch. Lizardcube said that Wonder Boy: The Dragon's Trap sold "more copies of Wonder Boy on the Switch than the three other platforms we released on combined." Also chiming in, FrozenByte said that Has-Been Heroes did very well.