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EA - FIFA 18 is the "best FIFA we've ever made for a Nintendo console", engine likely wouldn't work for other EA games

Coming from a GamesIndustry interview with producer Andrei Lazarescu...

"I've been encouraging people to play it because then they will realise that it's a really quality product. Although I've talked about it, and that team has talked about it, people see us as being biased. So hey, try it, and everyone who tries it says... 'OK, I'm going to get this.' We need people to get their hands on it.

"That's the frustrating thing about it. I wouldn't put this against the PS4 or Xbox One version, or vice versa, I would look at them as two individual football games. This one's biggest advantage is that you can play it on the go.

This is the first FIFA I've made for a Nintendo platform, so I'm not in a position to speak about what has happened in the past, but what I can say, is that for this one, before we started, we looked at what the platform is, what its audience is, and we looked at our own game and asked ourselves: What do we actually want to make? How do we want to make people feel? What we came up with was things like 'fun', 'responsiveness', 'fluid'... things like that.

So what did we do about it? We went down the route of not using the Frostbite engine, because we would have most likely had to dumb it down to make it work. So we decided not to do that, and wanted to make a game that was custom-built for this platform. Sure, we have a fundamental base code, because this is a football game and the basic rules don't change. But what we've ended up with is very close to our ideal vision. For people to quickly get into it, to understand it, to have fun... to experience an immersive game of football, either by themselves or with friends, and experience FIFA like a regular FIFA... that's not like previous FIFA games [on Nintendo]. This is a full FIFA, and it is by far the best FIFA we've ever made for a Nintendo console.

People were saying we've never been able to pull FIFA off on Nintendo. Even the team was feeling the pressure from past years. But once they saw the plan and we decided what the game should be, we all rallied around that goal."

Lazarescu also says that the engine they've created for FIFA 18 on Switch most likely wouldn't work for other EA titles.

"If you wanted to use [our custom tech] for Battlefield... it wouldn't work. You might be able to use bits, but there would still be a significant amount of work that would be needed to be done."

Categories: Interviews, Consoles
Tags: eshop, fifa, ea, switch

Comments

Top Rated Comment
ocarinaman
Tue Sep 26 17 03:23pm
Rating: 7

"I've been encouraging people to play it because then they will realise that it's a really quality product. Although I've talked about it, and that team has talked about it, people see us as being biased. So hey, try it, and everyone who tries it says... 'OK, I'm going to get this.' We need people to get their hands on it."

Umm... If you want people to get their hands on it and try it so bad, why didn't you give us a demo?

nickd80
Tue Sep 26 17 03:07pm
Rating: 2

If FIFA could run on the Xbox 360 just fine then they should be able to make it run on the more powerful Switch. They shouldn't hurt themselves patting themselves on the back so much.

You do realize that the FIFA 18 running on the Xbox 360 is a gimped version as well, right? It's basically the same game they made for the system last year, but with updated rosters. I think it's a good thing they are at least attempting to customize it for the Switch. Would I rather have the full version with The Journey? Of course. But this seems to be better than what's on the Xbox 360 and PlayStation 3. We'll need to wait until the game comes out to see for sure, since they won't let us have a demo.

https://www.easports.com/fifa/news/2017/fifa-18-legacy-faq
https://www.easports.com/fifa/fifa-18-nintendo-switch

ocarinaman
Tue Sep 26 17 03:23pm
Rating: 7

"I've been encouraging people to play it because then they will realise that it's a really quality product. Although I've talked about it, and that team has talked about it, people see us as being biased. So hey, try it, and everyone who tries it says... 'OK, I'm going to get this.' We need people to get their hands on it."

Umm... If you want people to get their hands on it and try it so bad, why didn't you give us a demo?

You make a very good point, give us a demo EA!!!

That's what I was wondering too.

"Hey guys, don't knock it till you try it*" -EA

*for $60

Nailed it. A demo would've solved a lot of issues.

mr_ry
Tue Sep 26 17 03:37pm
Rating: 1

Best Fifa on Nintendo by far is not saying much though. The bar was already low enough that even an increment amount of effort would easily accomplish that.

You mean they have finally surpassed the masterpiece Fifa '94?

I also have said this before, but from other posts it's obvious: give us that demo. Prove that the game is more than just a PS360 port. Simple.

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