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Indie devs discuss the rush to bring games to Switch, success stories so far, market saturation

by rawmeatcowboy
05 October 2017
GN Version 5.0

GamesIndustry has rounded up a bunch of Switch indie devs that have released games on the platform to discuss early success, the wave of indie content rushing towards the platform, and market saturation. Check out blurbs from various devs below.

Coming from Jaakko Maaniemi of 10tons...

"What's been observed in public is exactly true; every time a new digital storefront for games comes up and gains millions of budding customers, there's a huge market opportunity. Those who are quick to the market reap outsize rewards. The window of opportunity is always limited though, as competition always flocks to any market where good profit is being made. And the competition is massive in volume these days, due to greatly improved game making tools and every platform holder having embraced indies, making distribution equally easy. The indieapocalypse, if you will.

Every indie out there who has paid any attention is aware of both the indieapocalypse and the new storefront gold rush cycle. It can lead only to exactly one thing; more competition being acutely sensitive about time to market, and doing everything they can to be one of the actors benefiting from the brief period of low competition. Which in turn leads to the platform holder being the decisive factor in how quickly the gold rush period ends.

With Switch, Nintendo was early in offering support for popular engines like Unity and Unreal. They seem to have also been delivering dev kits quite rapidly and I haven't heard anything in the way of them throttling game submissions. They have also done an excellent job in how the development and publishing processes are for developers.

The result can be plainly seen by looking at the weekly number of Switch releases. In spring it was about a game or two, in the summer it was a handful of games, in early fall it was close to ten. Right now it's indeed closer to twenty. The trend couldn't be more clear. Xbox One monthly release amounts appear to have levelled to roughly 30 or so, so it certainly seems like Switch has exceeded that or at least will exceed that, which makes it close to PlayStation 4. Consoles, on the other hand, are still far away from Steam, which in turn is nowhere near mobile level firehosing."

Coming from indie developer and former PlayStation indie boss Shahid Ahmad

"Nintendo has done well to court independent developers. The messaging isn't always perfect, with 'Nindies' implying a kind of ownership that is dissonant. That said, developers love them - I certainly do - and Nintendo has some really great people who just get it.

There's always going to be a window of opportunity for anyone competent launching a game early in the life of a device; it's high demand, low supply. Few mainstream consoles have had the foresight to capture the imagination of independent developers out of the gate though, I can only think of the PS4 and the Switch as examples of this phenomenon. This works because the big publishers are hesitant to commit when they don't know how well the device will sell, and the addressable market, no matter how good the numbers, is unlikely to provide a healthy ROI for the bigger publishers. This is when a platform often provides incentives to share some risk.

It's at the start of the life of a device that the pond is small and there are few fish where the chances of a breakaway hit are there. After the Switch's first Christmas, as sales of the device spike, the pond will be bigger, attracting bigger fish just as a lot more small fish are attracted to the growing pond."

Coming from Sumo Digital's Paul Porter...

"Being first can be a great advantage but it's not without its risks. I don't recall anyone predicting the reaction to Switch would be so positive. It worked out very well for us with Snake Pass but sometimes it's better to wait until there's a bigger install base.

The Switch sold very well and demand still seems high, which naturally creates other opportunities for later releases. As with any platform, and maybe handhelds in particular, it's about finding the right games for it. It looks like there are interesting opportunities to release older titles as well as new games, which is really exciting. Ultimately the long-term success will depend on the whole consumer experience - from having a varied and a high quality catalogue of titles, to discoverability and the eShop.

Developers, by and large, love Nintendo and it is a sensational device, so I expect them to keep trying even when the numbers aren't in their favour.

I do wish some people would drop the scare stories though. This isn't rocket science. The market gets tougher as the quality of software improves from both small and large developers as the addressable market also increases. So what? Saturation will be an issue, but that's hardly a surprise.

The whole point of easy access for a developer to a platform's digital store is not to guarantee sales, but to give them a shot, where once upon a time they didn't have that shot, at all. I do wish some of the doom-mongers would remember that."

Coming from Yacht Club's David D'Angelo

"Shovel Knight, which was almost 3 years old when the Switch launched, sold more units out of the gate than any other platform. I believe many developers right now are experiencing the same phenomenon. At the moment, games definitely stand out when they launch and consumers are excited to purchase, but at this rate there will be an over-abundance of games. We hope Nintendo updates the eShop to make it easier to highlight and find new and old titles."

Coming from Olivier Penot at Plugin Digital

"Switch versions are still outselling Xbox One and PS4 combined, so I'm not too worried. The console has great momentum and the install base is growing. A key moment will be when Switch hardware sales plateau and Nintendo opens it to anyone registering online. Hopefully at this time a new PlayStation or Xbox console will release."

Coming from Martin Mathers, developer relations at Rising Star

"The fact that there's suddenly a flood of indie games on Switch just shows that everyone had the same good idea at the same time - get some games onto the eShop, pronto. That we all seem to have arrived at the same time is obviously amusing and frustrating in equal measure, but at least there's almost no fat in there; most of what's landed is good quality, so we haven't reached the tipping point yet where the Switch's eShop has so much shovelware - unlike the 3DS eShop, which is overloaded with it.

I don't think the opportunity's passed for anyone that's not in this sudden rush of titles, mainly because getting a spot in that Coming Soon tab is just as vital as appearing in the main store. That might change next year when the inevitable 'Holiday AAA' window closes and another glut of titles arrive, but there's still plenty of visibility right now. What's reassuring is how open Nintendo is being to titles from indie developers and publishers, and titles that might have been lost on other platforms are getting positioned front and centre."

Coming from Tom Tomaszewski of Crunching Koalas

"There's definitely a rush, everyone wants to get their titles to the Switch as fast as possible, which in my opinion isn't in the best interest of Switch owners. Some developers and publishers are releasing very unpolished builds - just look at the number of patches released on the eShop in recent weeks - or very un-complex titles that require a relatively small amount of work to be ported to Switch. I know that 18 titles were released this week, but how many of these have a true chance of succeeding? I think just a handful.

It's still not to late, but you can't release just about anything - there aren't many shooters or puzzle games. And if you're an indie bringing a game that's already on the market, on a different platform, definitely add some new content for the Switch; it'd make your marketing much easier, and maybe even the nice folks at Nintendo will help with your visibility.

We just brought two games to the Switch: Lightspeer and Butcher. They're completely different and are showing promise in terms of sales, but I have no illusions that this will last forever."

Coming from Tony Byus of Rainy Frog

"The time is fast approaching where you can't just put anything out and expect it to sell well on the eShop. It's going to be important to make sure your game has an audience on Switch and accept that few games perform well in all territories. Whereas the market is now dominated by hardcore players, after Christmas I can imagine that more casual games will find an audience. The trick is to persuade casual players to buy games from the eShop."

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