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Super Mario Sunshine was originally more focused on removing pollution, didn't have Shine Sprites

by rawmeatcowboy
07 October 2017
GN Version 5.0

The following comes from Retro Gamer issue #173, featuring an interview with Super Mario Sunshine director Yoshiaki Koizumi...

“In an early prototype, the player wasn’t searching for Shine Sprites. The idea was that you’d wash the pollution away with FLUDD and also use it to defeat the boss enemy, the source of the pollution.”

I wonder why they decided to move away from that direction a bit and add in the Shine Sprites. I'm just glad they did! If they kept them out of the game, we would have never gotten the wonderful "Shine Get!" phrase!

[Link]