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Disgaea 5 dev shares info on the Switch porting process

by rawmeatcowboy
20 October 2017
GN Version 5.0

A portion of a GamesRadar interview with Disgaea 5 director, Takehisa Matsuda...

"This was actually my first time working with Nintendo hardware. I feel like we were overthinking things considering how smoothly everything went.

In Disgaea’s case, there are only a handful of areas where the hardware’s specs might cause a bottleneck. We expected everything to work okay like it did on the PS4, and when we actually ran the tests, as expected, it ran without any problems.

We knew that there would be some issues (such as animations that relied heavily on the PS4’s specs) but we knew this would be an issue from past porting projects, so we just accepted it as fact and planned to optimize these areas little by little."

[Link]
 
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