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Panic Buttons says bringing Doom to Switch has been 'wicked hard', bummed that gamers focus on resolution/framerate

Coming from a GamesRadar interview with Adam Creighton, Studio GM & Director of Development at Panic Button...

"It’s been hard (bringing Doom to Switch). Wicked hard. But I would expect it to be. This is a title that is so frenetic and action-packed and gameplay-pure that getting it to work correctly on the hardware is really important to us, and we spend a lot of time trying to make sure it measures up from the lens of ‘does it feel like Doom?’”

Later in the interview, Creighton lamented the current situation in the game industry where players tend to focus a ton of framerate/resolution.

"This might sound defensive, but I’m bummed some gamers focus on framerate or resolution, and don’t focus on, 'Is it fun?' or 'Does gameplay feel good?' I know we’re working hard to bring quality games to the hardware for which we develop. To make them enjoyable on the TV. To make them enjoyable on the go. I’m proud of my team. We’re working hard, we’re not cutting corners, and we’re not leaving anything on the table."

Categories: Top Stories, Interviews
Tags: eshop, switch

Comments

Top Rated Comment
hawk
Fri Oct 20 17 04:47pm
Rating: 9

No excuse? I think porting the game to a system where nobody thought could handle it is a decent excuse.

I know framerate is more important for some than for others, and that's okay. But I'm actually really impressed and excited to see it on the system, even at 30fps. It's compounded by the myth that a mature first-person shoot would never sell on a Nintendo system (a myth that isn't without foundation) so I'm really hoping this works out well for them, and their work is rewarded, and similar games follow.

This guy sounds like the kind of person I could hit up a pub with.

Those pesky gamers and their “standards”.

timptation
Fri Oct 20 17 04:28pm
Rating: 1

Stupid engineers and their "physics".

mr_ry
Fri Oct 20 17 04:21pm
Rating: 1

Bravo. The kind of attitude that I want to support.

Fri Oct 20 17 04:23pm
(Updated 1 time)

I’m bummed some gamers focus on framerate or resolution, and don’t focus on, 'Is it fun?' or 'Does gameplay feel good?'

Obsessing about Resolution and optional motion control gimmicks when there's no need to are one thing, but there's no excuse for cutting the framerate in half if the original game was made with 60FPS in mind. That's not a nitpick, that's wanting the game to perform well on all platforms so that there's no jarring difference in the controls when you move from one to another.

The only thing I can praise Doom On switch for is that it still looks like a very fast game despite the frame dip, and it exists to begin with, but I'll still buy it on PS4 if I choose to pick it up.

I just REALLY hope their rocket league port turns out better when it comes to the framerate. Actually tempted to get that version despite the lack of achievements solely due to the multiplayer nature of the game.

jsty3105
Fri Oct 20 17 04:44pm
Rating: 9

And you are exactly the kind of gamer being referred to in the quote.

Fri Oct 20 17 04:50pm
(Updated 3 times)

I don't know, I think I only would be if I was someone who was ultra ultra obsessed about it wanting to run at 4K or 1080P on the handheld at all times with super duper precise detail, which I'm not. In fact, I think 4K is pointless and 1080P is barely noticeable from 720P to me.

Literally all I would like from the port is for it to run at the same optimal performance as the other versions. Everything else about it is fine, but if it doesn't run the same that's a dealbreaker for me, even moreso than achievements since at least those don't impact how I play and enjoy the game, only affecting replay value and making it so I choose one system over the other. But for games like this I was actually considering getting this before I heard about the FPS thing because 1: it's portable and 2: it has all the DLC from the other versions from the get-go which is always a plus. If you want to enjoy it, go ahead. I'm just considering other options because I own a system that can run it at 60FPS and therefore have a choice in the matter to buy it for less without the DLC, or more with the DLC but at a lower framerate

hawk
Fri Oct 20 17 04:47pm
Rating: 9

No excuse? I think porting the game to a system where nobody thought could handle it is a decent excuse.

I know framerate is more important for some than for others, and that's okay. But I'm actually really impressed and excited to see it on the system, even at 30fps. It's compounded by the myth that a mature first-person shoot would never sell on a Nintendo system (a myth that isn't without foundation) so I'm really hoping this works out well for them, and their work is rewarded, and similar games follow.

Fri Oct 20 17 04:52pm
(Updated 1 time)

Oh don't get me wrong, I'm impressed that this thing exists on the Switch as well, and am curious to see how it sells, but with Skyrim also coming to the Switch a week afterwards, I think that's the more impressive of the two Bethesda games coming our way, IMO. But then again, that game is known for not being the most technically stable game on other platforms so I can see why some people were more surprised at DOOM than Skyrim.

The third party M Rated game I'm curious about is LA Noire. REALLY curious on how that does and hoping it runs and does well enough for the Switch to get more Rockstar games on it.

Maybe its like Sonic where it runs at 30, but the controls are at 60. As in the game scans for input twice per frame instead of one.

I really hope that's the case. While I still will buy that game on the PS4 as well at least they knew the make the game control well on both systems for those who only have a Switch.

They've ready been saying that they're focusing on making it 60fps. it's cross server (kinda). If you played a different FPS rate than another console.

timptation
Fri Oct 20 17 04:27pm
Rating: 1

Cue a bunch of whiny commenters who don't know what they're talking about:

Cue needlessly inflammatory comments meant to stir the pot, that never add anything meaningful to the conversation.

But that's exactly what you just did.

hamr
Fri Oct 20 17 05:09pm
Rating: 1

Having played this on the PS4, I would have taken a hit to the resolution for the ability to have more than 12 enemies active at once.

Just wait. One day we'll look at this and laugh while we tear into anyone who cannot hit 120 FPS with 8k reso.

marl0
Fri Oct 20 17 05:57pm
Rating: 1

Does he seriously not realize that frame rate directly impacts his own "Does gameplay feel good?" comment? That's kind of the whole reason people care about frame rate. I totally get him regarding resolution, but he contradicts himself so heavily regarding his comments on frame rate, that's it's pretty baffling.

That may have been a more general response than to just Doom based on the whole interview. Definitely goes against Doom, but it is wholly based on what type of game too.

But what do I know, apparently there is people who wish Visual Novels to run at 60 too.

timptation
Fri Oct 20 17 06:38pm
Rating: 1

Do you seriously not realize that gameplay can feel good at 30 FPS?

marl0
Fri Oct 20 17 08:37pm
Rating: 1

And it feels better at 60fps. That's kind of the point. -_-

timptation
Fri Oct 20 17 09:52pm
Rating: 2

No, the point was that they've put in a lot of hard work to get the game running on underpowered hardware, and it's frustrating that people just complain "oh but you made compromises" without even asking if the final product was still entertaining.

That has nothing to do with my comment... *rolls eyes*

Really? lol It has everything to do with your comment. *rolls eyes even more*

Apparently, he can't even follow his own conversation. He's exactly the problem the dev was talking about and won't be swayed. I see what I'm up against now so I'm out. Thanks for the back-up though Smile

arod79
Sat Oct 21 17 11:09am
(Updated 1 time)

Irony at its best huh! You bet man. :0)

Does he seriously not realize that frame rate directly impacts his own "Does gameplay feel good?" comment? That's kind of the whole reason people care about frame rate.

True. I recently played through The Evil Within on PlayStation 4. I know it was originally built with last-gen hardware in mind, but even on PS4 the frame-rate sucked when there was too much action going on, and it definitely affected your ability to aim your weapon (definitely not a good thing in a game where ammo isn't always easy to come by).
While 30 frames-per-second isn't the worst thing ever, have they at least promised it is locked at 30 and doesn't drop at random times?

If only the dock had an external GPU that boost the Switches performance..

I feel the guy, but in some cases, framerate directly influences how playable a game is. I agree that sometimes it's not that important, but it's not like it's always an invalid complaint.

True but look at articles and comments across the internet. It's like a game isn't worth playing if it isn't 1080p 60fps. Or even 720p 60fps.

bpm
Fri Oct 20 17 08:01pm
Rating: 1

I don't care about resolution, but I do care about frame rate. It's not the most important aspect of a game, but I believe it does matter. A bad frame rate can really harm a game.

Take for example, Code of Princess and Senran Kagura: Burst on 3DS. Both have significant frame rate issues when even just a couple of enemies are on-screen. This slowdown does impact how fun the games are (I still enjoyed them, but the framerate issues were still very annoying).

30 fps is perfectly acceptable. While 60 fps would've been ideal, I do understand that "down-porting" from XBO/PS4 to Switch isn't going to be an easy task. So, I do appreciate what they've been able to do here.

If they keep that 30 consistent, since I am playing single when I do purchase it, that's all I'll need.

I can say from personal experience that I have played games where bad frame-rate has really killed the experience. So you're right, it is kinda important.

Getting Doom to run on a handheld is insane. I would have never imagined it to be possible and yet there it is and it looks fantastic.

If you're the kind of person where 60FPS matters to you or you want the best console versions going then surely you already own a PC/PS4/XB? Expecting a game designed for more powerful platforms to come to a handheld without some sacrifices is mental. And let's be straight, Switch is a handheld first. Any game made for it has to work in handheld mode so it's really handheld first, home console second (you choose which is more important to you).

They could have gone for 60FPS and made the game look awful to compensate, to which everyone would have just moaned about how bad it looks and be in the same situation.

I respect the dude, but if he really cared about making the game feel good to play, he would have found a way to get gyro controls into the game and not gimmicky waggle.

csp
Sat Oct 21 17 03:19am
Rating: 1 (Updated 1 time)

look it's all about pricing. A few months ago I got Doom for Xbox one used for 10Eu. That makes the entire existence of Doom on the switch irrelevant unless it can immediately be found at similar pricepoints (ie around 20-25 for a sealed copy and 10-15 for a used one). Framerate and resolution issues are the icing on the cake since people expect a "definite edition" when it comes 1.5 years later than the original.

The switch needs NEW games, not old ones that will be sold at retail when the competition already has them in the bargain bin.

As much as this is sound. I am hardly at home enough to make buying 10-dollar Doom worth the 10 dollars anymore (Hell, since mid '16 my gaming habits dropped drastically because of the shift in my life and I aminly game on PC). And I am almost certain there are many like me (as in my workplace post me purchasing a Switch, 5 others have done the same).

This is not targeting you, just like how every single game has a choice to approach a market you're not considering yourself a part of. I mean, even Street Fighter 2 on Switch sold beyond expectations for Capcom, so clearly there is a market for it.

there are people who are not smart enough with their money sure. This market group is very fickle to make any sense of what they will buy next so instead of trying to figure out impulse buyers, they'd better have a solid strategy instead of having a fully priced watered down game next to a 10 Eu discounted game.

because we ALL remember the mass effect 3 fiasco.

Digital Foundry is shook

I'm not into FPS games but this game looks like such a blast to play. The 30fps doesnt phase me as I heard many people playing the game thought it WAS 60fps while playing. 30fps isn't bad if done right and I'm always happy to support good work. And this to me is clear:

1. Looks great
2. Seems fun
3. Real effort put into the game
4. Needs support

I will buy this game

Why is it ok to criticise a movie for bad CGI but some find you’re not allowed to critique some games for poor graphics or frame-rate?

That's a poor comparison... are you saying Nintendo switch; an inferior machine, is like a low budget cgi movie (has obvious low budget limits) vs a fully realised let's say Disney produced film?

All I'm saying is look at the whole picture. A portable handheld system is playing Doom, L.A. Noire, ect. Its not going to compare to a home console or pc in terms of graphics or frame rate.

Now is it still fun? Is the experience completely ruined? Is it unplayable? Imo it isn't. I may not even notice the difference not having it side by side.

To go back to the movie comparison. I can still enjoy either if done well. (examples of movies like the the mad max movies) And I can't say for sure but I think a lot of time love and effort was put into this port. That's why I'm willing to support it

No that’s not the comparison I’m making.

The graphics argument is usually met with counter arguments of gameplay and “is it fun?”.

Imagine if LOTR had terrible CGI. Would the story have been impacted? Not exactly. Is it unwatchable? No. But the immersion and enjoyability of the movie would have been impacted if Golum wasn’t believable for example.

Poor graphics can and do indirectly impact the enjoyability of a game and can also impact gameplay.

I make the comparison because some people think graphics have zero impact on gameplay and I don’t believe that’s true at all.

Btw I’m not targeting DOOM by any means - but the whole “graphics don’t mean anything” mentality that crops up now and again.

(Good graphics =/= photo realistic)

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