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Nintendo explains how StarFox 2 came to be a part of the SNES Classic Edition

by rawmeatcowboy
22 October 2017
GN Version 5.0

Coming from a Famitsu interview with Nintendo's dev team...

Famitsu: Could you tell us how including the mythical Star Fox 2 on the Super Nintendo Classic Edition became a reality?

Takao Shimizu, Planning and development: From the beginning when we were thinking what we would add to a hypothetical SNES Classic, one of the issues were the titles that utilized the Super-FX chip, such as Star Fox and Yoshi’s Island. Of course, we knew about Star Fox 2, and we were talking about adding those titles if we could emulate the Super-FX chip.

Kazuhiro Maruyama, Hardware development: At the time, we didn’t know if the emulator would work or not.

Shimizu: In the end, we wouldn’t know unless we let NERD (Nintendo European Research & Development) try their hand at it, so they tried to work it out on the side while developing the NES Classic. Something else that was crucial was that we found the completed data for Star Fox 2 that still existed, in both Japanese and English.

Nishi: That really was important.

Shimizu: The source code still existed as well, so we thought we could finally work on it properly. Producer Shimada and the director of Star Fox 2, Eguchi negotiated with Miyamoto, and handed the data to NERD. After that, Super-FX chip emulation started.

[Link]