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Nintendo discusses how they built the Switch's first year of content, intend to keep up a steady pace for 2018

by rawmeatcowboy
24 October 2017
GN Version 5.0

Japanese website 4Gamer sat down with Super Mario Odyssey producer Yoshiaki Koizumi to talk about the upcoming game, but they also got into a discussion about the Switch's first and second years of content. The lineup for 2017 was/is a stellar one, with big-name titles hitting every month. What will Nintendo's approach for 2018 be? Koizumi had these tidbits to share.

- the beginning of a console's life is very important
- this includes both the amount of software released, and if people are satisfied with that content
- Nintendo released Switch in March to give people time to understand the system before holiday season
- Nintendo's games each had a different goal when showcasing elements of the Switch
- Zelda: Breath of the Wild let people feel the surprise of letting you take a home console-quality game on the go
- 1-2-Switch was made for explaining the Joy-Con
- Mario Kart 8 Deluxe is to let people experience the idea of sharing controllers
- Splatoon 2 is to convey the fun of local multiplayer
- ARMS is a way to show that Nintendo is also creating new IPs
- Nintendo put a lot of thought into the timing of releases like Super Mario Odyssey and Xenoblade Chronicles 2
- it was really hectic to make these titles fit just right into the schedule
- things are being constructing in such a way that the steady pace will be maintained for 2018
- Nintendo still has a number of IPs left to bring to Switch
- there should be many third-parties that will look into different ways of using the console

[Link]